
Why Apple's VR headset could succeed where every similar product has failed
On Monday, Apple is expected to announce its first new major product line since it unveiled the Apple Watch in 2014.
there's gonna be a bunch of "It's gonna flop, no one is gonna buy it comments"
then it exceeds expectations despite it's high price tag
For the first time, I am not so sure. VR is not something we lack today, there are decent examples out there and the market is reasonably good. The Meta Quest as an example has done pretty well.
With a niche product like this in their line-up that will appeal more within the existing Apple customer base than outside, they will have to pull something outstanding out of the hat. At the suggested price of no less than $1,999 that is a lot if it looks like it won't deliver what people want right out of the starting gate. We will find out next week.
I laugh at rumours the headset will focus on Gaming, media consumption and communication. Gaming will be a popular one, but Apple is not great at gaming (Arcade), attracting developers, good ones to a new product without strong sales is going to be even tougher than trying to convince developers to port games to ARM, hint, they are not really biting yet.
Media consumption, on a headset? Can't see it. Communications, I read a suggestion it will change the way you use Facetime. Not it won't, people are not going to put headsets on to Facetime..
I am on the fence about it. We will find out next week. I suspect though the event thread on here to be one of the worst in terms of product negativity whatever they announce on VR.
That's what people said about the iPhone.
That's what everyone starts with when there is any criticism of anything.
The dexterity of your hands doesn't matter as much when you aren't making direct physical contact with something. I would say that using hand tracking instead of motion controllers closes more options than it opens. In many of the best VR games, the controller becomes a grip for a club, racquet, gun, brush, sword, etc. Pretending to hold one of those items without holding anything does not work as well as holding a cylindrical controller in your hand(s) that you can directly manipulate.There will probably be games on Apple Reality, but not the traditional VR ones we expect. The iPhone brought with it new games never possible before that utilize the touch screen. With Apple Reality we can see new games and experiences that utilize just your hands with no touch controls. With that, that opens up new possibilities since you're no longer confined to set controllers.
I think part of that $1000 thing may have been because people were initially expecting a Mac with a tablet form factor, and not a big iPod Touch. I think tablet computers of that era primarily ran the full version of Windows, not a mobile OS.Lol no one said the iPhone would fail other than companies like Microsoft and RIM that were scared ******** of it. When iPad came out everyone assumed it would be $1k it was $500 and for every detractor there were plenty praising it. I suspect (hope) this device will be much cheaper than $3k and consumer focused. VR/AR is still an incredibly niche market. So were smart phones, tablets, and smart watches. In order for this to work this has to appeal the consumer first, developer later. In less Apple has completely lost their minds and way, this will likely completely change the game.
Sorry but I hate using controllers to point at every single letters to type something or clicking things or grabbing something or moving something... basically anything besides holding something. 9 out 10 hand tracking is much more convenient.The dexterity of your hands doesn't matter as much when you aren't making direct physical contact with something. I would say that using hand tracking instead of motion controllers closes more options than it opens. In many of the best VR games, the controller becomes a grip for a club, racquet, gun, brush, sword, etc. Pretending to hold one of those items without holding anything does not work as well as holding a cylindrical controller in your hand(s) that you can directly manipulate.
There are some interesting games that take advantage of multitouch screens to do stuff that couldn't be done with gamepads or mouse and keyboard (here's a fun one I recently found http://cs.uwaterloo/~csk/slide/ ), but the majority of games I play would work as well or better with traditional controllers.
Sure, hand tracking is more convenient.Sorry but I hate using controllers to point at every single letters to type something or clicking things or grabbing something or moving something... basically anything besides holding something. 9 out 10 hand tracking is much more convenient.
Using laser pointers for typing is not a great experience...Sorry but I hate using controllers to point at every single letters to type something
Irrespective of anything else, Normal people going about their normal days, as they normally do.
Carrying a small device that you can contact others on, see the news, watch some short video's on, and pop in your pocket, it naturally a convenient and naturally functional device for billions all around the globe.
Wearing a device on the front of your face, held on with elastic straps isn't.
Will I wear something like that. 100% yes (indoors!)
Do I have a VR headset right now? Yes, Do I totally love the experience of being immersed in 3D yes.
May I also love the idea of pass thru to place virtual items in the real world? yes that also.
Except the part where people actually wanted phones, tablets, and watches, you mean.I swear history is repeating itself just like it did with the iPhone, iPad, and Apple Watch.
Exactly this. And people bring up the watch. Which I can wear 98% of the time (minus every couple days for an hour or two to charge) and not really feel it and even some days, just look at it a handful of times. And when I do look at it on those days, its a 1-2 second to check time and next meeting details.Sorry, but I'm not seeing the connection between the iPhone launch and the Headset launch as the same thing.
Putting price to the side for now.
Irrespective of anything else, Normal people going about their normal days, as they normally do.
Carrying a small device that you can contact others on, see the news, watch some short video's on, and pop in your pocket, it naturally a convenient and naturally functional device for billions all around the globe.
Wearing a device on the front of your face, held on with elastic straps isn't.
Will I wear something like that. 100% yes (indoors!)
Do I have a VR headset right now? Yes, Do I totally love the experience of being immersed in 3D yes.
May I also love the idea of pass thru to place virtual items in the real world? yes that also.
But I'm not your average consumer.
Other than for some gaming fun. I can't think of anyone I know who would want such a device to such an extent that they would pay anything like high end iPhone money for something.
Tech nerds sure, Some companies Sure, Apple Lovers sure but normal iPhone users........ Nope.
Note: I'm not saying never.
But to get normal people to wear this and for it to be a part of everyday life, it's going to need to develop into something that's not THAT far away from typical glasses. A little more bulky perhaps, but not crazy looking.
I think you drastically over estimate the appeal of a giant freaking headset. You don't need to sell anyone on the experience of an AR/VR user interface...that sells itself. The problem is the hardware, and its a BIG problem. Literally. Apple should have waited until this could have shipped as a pair of glasses. That might be 10 more years. But they should have waited. Because that's the product that could be what you think it is.Literally zero people thought this was useful in 2007. Then the iPhone came out. Then a few years later you could actually install apps on it. And a few years AFTER that, most of those activities came into existence and people started thinking a smartphone was a pretty useful idea.
Then the idea of what we COULD even do, what we would WANT to even do, radically shifted in the 5ish years after the iPhone came out in 2007
Try to be aware of one important thing:
You are one of the legion of people who are applying 2022 mindset to this new interface mechanism.
Just like the legion of people who tried to apply 2006 mindset to the new 'phone' interface mechanism.
In 2006, everybody was trying to see what apple could even do to improve on the nokia candybar or the motorolla flipphone. All the rumours, all the speculation were embedded firmly in that 'dumbphone' conceptual reality.
The smartphone was a NEW thing. Only tangentially related to the old phones.
In 2007 even after the iPhone 1.0 released (it was only really a tech-demo), everybody still looked at the smartphone and applied what they knew a phone was to it. Why would they want to pull something out of their pocket and use a tiny screen with tiny software keyboard to send an email or browse a website when they could just wait until they got to their home computer and do it?
I don't know if you're old enough to remember, but we didn't really do much on the internet, and what we did we wanted the big computer for. We didn't do much, because we HAD TO WAIT for the big computer to do it.
It wasn't for a few years when the idea of what and how you could do with the connected/tech world changed.
The INTERFACE to the connected/tech world changed with the smartphone. And that new interface radically changed the CONTENT of the connected/tech world.
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Yesterday this new XR device is being conceptulized in the reality of VR devices. This is as wrong (but as expected) as people thinking the iPhone would be an iPod crossed with a nokia candybar. It would have 9 buttons (and +, #) arranged in a sleek cool way.
AR/XR is a new product category a brand new INTERFACE.
It is not going to be VR, which is totally different and FAR more limited. It is not going to resemble in form or function the various VR offerings you see before it.
Even after v1.0 tech-demo is released today, we're still going to be in the 2007 iPhone thinking where everybody's doubting they'd ever want to use it, when they can just use their phone.
But in 4-5 years, everybody's going to want one when the tech gets better, the capability grows, and our imaginations of what we CAN do with this new interface catch up to the revolution the XR interface provides.
In 10 years, we're going to laugh that we thought we'd always want to have to think about an app, pull a device out of our pocket, hold it in front of our face the whole time we use it, and poke at little buttons with our fingers.
Just the way we laugh now at the people in 2007 who thought we'd always prefer going home to our computer to browse a website.
The fundamental CONTENT of the connected/tech world is going to be radically changed by this new INTERFACE mechanism.
Exactly the way it happened with the smartphone.
If Apple were shipping a pair of glasses today that ran this software, you would be right.I swear history is repeating itself just like it did with the iPhone, iPad, and Apple Watch. Watch, Apple Reality is gonna get revealed, there's gonna be a bunch of "It's gonna flop, no one is gonna buy it comments" and then it exceeds expectations despite it's high price tag, because it's a new Apple Product category. This always happens. Then a year or two later we get gen 2 that makes it considerably cheaper and that's when we hear all the naysayers disappear and get one.
The key difference with using iPhone as an example though is that is was an evolution of a CELL PHONE, something I can just put in my pocket. Did not cause any physical overhead other than my hands when I want to view it. A headset is entirely different.Literally zero people thought this was useful in 2007. Then the iPhone came out. Then a few years later you could actually install apps on it. And a few years AFTER that, most of those activities came into existence and people started thinking a smartphone was a pretty useful idea.