Originally posted by macktheknife
Hey Mr. MacPhisto, can you tell us more about your startup? What kind of games do you have in mind? What's your timeline of delivering a product?
The games initially will be RPG/Adventure games that involve multi-tiered storylines. The difficulty is creating the tiered gaming that makes it replayable several times with different storylines being developed each time (there will have to be some limits).
Storyboarding will likely start in July. We'll be working with our programmers and CGI artists to lay things out and determine what can be done. With luck, a playable demo that will show what we're working on will be released around Christmas time - it may be a small, independent game demonstrating technology available. The idea is to show the ability of the Macintosh and OS X - along with utilizing things that make the RISC a very good chip. I've got several story ideas at this time and will likely start assembling a full team in May in preparation for launch.
May already have distribution lines in Europe and the US open for when the first project is done. My inclination is that the first project will be story-based in Ancient Greece involving multiple interactions with the Greek gods and Greek mythology and folklore.
Project #2 will likely be a storyline/space sim, but I've yet to develop any storylines surrounding it.
The idea is to make an engrossing game that requires some thought to complete and can be replayed while providing strong plots and subplots - instead of offering a crummy plot to set up the gamer blowing stuff up, etc. Haven't decided if it will be first-person or not. Many of the details will be hammered out when the design team is assembled officially.