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Wait what happened to the reply you had typed and the pic?????
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Thanks. But silly me, I thought this Tom's Hardware article had some valuable insights....
You've never had safari or another app have to reload when you were multitasking I take it. This happens quite often for me. That's lack of RAM.
that is OS based and not ram.
Actually, that's by design. Because of the way memory management is handled in Safari, the browser will reload inactive tabs in part to make any links, interactive elements, etc. are usable. Safari would do the same thing in 2GB of RAM as well because that's one of the ways Apple can continue to use 1GB of RAM when some Android phones bog down with twice that amount.
I get that but adding more memory would allow tabs to stay in memory longer before being kicked out because another app needs the RAM.
Does this happen the same with other browsers?
I get that but adding more memory would allow tabs to stay in memory longer before being kicked out because another app needs the RAM.
Programming would allow that. Simply adding RAM wouldn't do that on its own because iOS uses timers to determine when an app or tab should be moved to standby mode. In some cases (Safari) the app itself is using timers for that instead of the OS. So adding RAM wouldn't change those settings unless the code was rewritten to extend those timings.
Got me as I haven't liked any others. I come from the desktop generation and know how RAM management and browsers work fairly well. RAM limitation will be an issue at some point if it isn't already.
I know that increasing the RAM also slows down the processor BUT why did they choose the anemic 16GB as the low end and not 32GB? Who knows.
Perhaps you should read the article posted, which discusses Apple's (pioneering) move to 64bit and the increased overhead resulting from this. We also have multitasking now....
I understand cost-cutting, but the 64gb iPhone 6 Plus I just ordered is almost $1000 by the time you pay taxes, so skimping on a part which costs a few cents more may come back to bite Apple. I would be certainly p!s$ed if next year I couldn't have my flashlight on while I am on the phone, because there is not enough RAM to keep both running at the same time.
Also, it's good to keep up with what the competition is doing (from the Tom's Hardware article):
I don't think you understand how things work.
So my ram thread was closed 2days ago because they are already too many on here.
Then this thread was opnened and not closed ... why exactly?
Please explain....
Lack of multitasking was one of the big things that used to bug me about iOS.
The other was the inability to use third-party keyboards, which was remedied in iOS 8 (although Swiftkey is not integrated as well into iOS as it is in Android).
I am a bit concerned about being able to do a few things at a time, such as listening to a podcast, while texting and having something like a flashlight, or navigation, on at the same time.
For those who say iOS doesn't need more RAM - why was it doubled from 512 back in the iPhone 4? 64-bit, more pixels, larger screens all have their demands so there's no excuse for Apple not to have bumped it again for the 6. Cost is no excuse - this is the most expensive mainstream phone on the market, memory is very cheap nowadays.
I understand what you're saying, but using the flashlight was a poor example. Once the flashlight is on it's not consuming ram. Having multiple things going at once is a function of ram.
I don't have my iPhone 6+ yet so I can't really test anything, but I think the ram thing has been blown WAY out if proportion. I guess folks need something to complain about.
Unless we can measure current memory consumption at any given time, we won't know the measurable impact the ram size is having. We won't have that ability until there's a jailbreak on A8 devices.
Building a battery powered portable device is a balance of function vs power consumption. Taken to extremes, we would have a ton of ram, hell 16gb maybe, but it would be under utilized and consume power, leading to poor battery life.
These are the first versions with larger screens. Someone at Apple made a judgement call. They weighed the cost to benefits. Here's my guess.
They wanted to include a larger amount if ram but the real world cost, both monetarily and power consumption wise, was too great. So they went with a smaller amount of DDR3 ram. (DDR3 ram is cheaper and what apples been using.)
DDR4 ram is more energy efficient. Possibly this time next year it'll be cost effective to go with 2gb of DDR4 ram. DDR4 ram is faster and more energy efficient. There would be a minimal hit to power consumption and they can keep the price down as well.
It's easy to bitch about the ram but apple is a company as well. I find it unlikely that they purposefully withheld ram so they could upgrade it later. I think maintaining power consumption with a larger screen, while keeping with their price point, was the goal.
That being said, ios is pretty good at controlling memory allocation. It's designed to be efficient.
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Read my post above. Also, they doubled it in the iphone 5 iirc. That is 32bit architecture.
Cost is always an excuse. Don't be ridiculous.
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DDR4 ram is more energy efficient. Possibly this time next year it'll be cost effective to go with 2gb of DDR4 ram. DDR4 ram is faster and more energy efficient. There would be a minimal hit to power consumption and they can keep the price down as well....
I see what you mean now. Thanks for the explanation.
Perhaps you are right and Apple is waiting for DDR4, I hadn't even thought of it.
But, I am still concerned that my $900 phone may start choking when DDR4 is implemented next year and iOS 9 is designed to take advantage of larger memory modules. I kind of understand the potential drawbacks of sticking a 2gb DDR3 module in there now, but the iPhone Plus has a more robust battery and I am not sure that the potential hit would be significant.
If it is cost, I'd be really p!ssed: even if the overall cost would increase by $2 per device, based on 100 million devices, Apple would end up spending $200 million more. This is a lot of money, but if there is usability issue a year (or even two) from now because of such cost cutting, the advertising budget needed to counter bad publicity may end up being larger than that. Even the closest iPhone 6 knock off from China, the Meizu MX4, sports 2gb DDR3 module, and it retails for about $330 in China (http://www.engadget.com/2014/09/02/meizu-mx4/).
Anyway, I guess I'll know more soon, as I just got an email from T-Mobile with my tracking number, showing that my iPhone 6 Plus will be delivered tomorrow![]()