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In any case, what good game does the Wii have thats not of the usual Nintendo franchises? Elebits? That is all I can think of and what are your most expected games? They are probably same ol Nintendo.

Metal Slug? SSX Blur? Sonic? And they're just the ones in my small library.
Excite Truck and Metroid Prime 3 aren't actually developed by Nintendo...

I honestly think that better processing power will actually open up more game ideas than motion control will and that the 360 and PS3 will have an edge because of that, the Wii is popular right now because its innovative and it has fun and quirky games but honestly I don't know how much that will last, I just feel the Wii will suffer the same fate as the Cube that is have quite a few AAA titles here and there but not enough to compete with the other consoles. I really think the Wii's technical limitations will come back and bite Nintendo in the ass a few years from now.
You'd think so, but you're wrong. Look at any PC library. There is nothing new being brought out on these "power computers". Nobody wants that. Hardcore games all seem to gravitate towards the Lost Planets and Gears style games.
Not only has the Wii got the radically different control method, but also has the basis of a new ideology in the market due to the new people playing these games. They don't have to cater for the hardcore crowd as much, course they have Smash Bros, Metroid etc. for that crowd. It's very easy to create a new genre in a new market. Take a look at the DS. It was very much a bog standard system until Touch Generations hit, and now you're getting waves of unusual games and new genres.
Sorry. I know you're very keen on these big CPU speeds but if you look at the PC market - it just doesn't happen. As usual it's small studios who take risks to get noticed with inventive and original design, be it on PC in the indy scene or DS.
 
.

In any case, what good game does the Wii have thats not of the usual Nintendo franchises? Elebits? That is all I can think of and what are your most expected games?

Excite Trucks(based on Excite Bikes, but that was NES era), Wii Sports, Wii Play, Wii Music, Resident Evil:UC,Soul Cailbur Legends, "A Wii game that lets players wield virtual light sabers is on the horizon.", Rayman Raving Rabbits, Manhunt 2.....not to mentiion muilt platform makes that will be different from other system because of controls(Madden '07, The Gofather etc)...also the games Jimmie said


(Source for Wii lightsaber game http://www.fin24.co.za/articles/com...?Nav=ns&lvl2=comp&ArticleID=1518-1783_2119756)
 
I don't think you should expect the Wii to ever be a good shooter console simply because shooters are very visual experiences, the Wii is too techinically limited to make a good shooter by today's standards and its not like the control scheme is that great currently for Wii FPS. The PC IS and will always remain the best platform for FPS and Strategy games (real time or turn based).

Maybe if I hadn't been playing FPS games since the DOS days, I might be more prone to agree with your opinion. Today's standards are a major step backwards overall, thanks to dumbed down enemies and controls that leave quite a bit to be desired. Having to accommodate a console's gimped controls has done more to hurt FPS games than the fact it's a tired-repetitive-genre. One that still calls for me on my PC and now my Wii.

Behold, still one of the best FPS games made to date; "CounterStrike." Even when played at a 640x480, a lower resolution than the Wii's firmware locked rez. And to go down this tired route again, a DVD looks 10 fold better at its Wii resolution than anything the PS360 can spew out in real-time, besides a movie of course.

Given that the Wii's sensor bar is placement is good in relation to the TV, it's the best alternative to a mouse I've used, since it works the same... Well, not when some lazy PS2 developer ports their game to the Wii with the same thumb-twiddling movement, as in the Wiimote pushes the camera, not pulls it.

And the best thing Sony can do for FPS games IMO, is to ship all new PS3s with a mouse and keyboard. This would give the developers no excuse not to support it. MS should really do the same...

I think Wii developers should focus more on the unique characteristics of the Wii and create new exciting games instead of releasing the same old things with tacked on Wii controls... I mean, if you release The Godfather on PS2 and then on Wii, making comparisons between the two is inevitable especially since they look the same... what Wii games need are new interesting concepts and games, something like Elebits or Warioware.

Aren't you tired of developers releasing the same old things for the PS360, but with HD graphics tacked on? I certainly am. At least with the Wii there have been some truly new things, not just more of the same, but purdier.

Nintendo needs developers that aren't PS2 eccentric in their mind-set. It's the lazy-devs whom are doing nothing more than porting sub-par PS2 games (even by a Cube's standards) to the Wii. Fortunately there are several games on the horizon that are breaking the PS2-mold, so I have only high hopes for the Wii's future.

In any case, what good game does the Wii have thats not of the usual Nintendo franchises? Elebits? That is all I can think of and what are your most expected games? They are probably same ol Nintendo. This is the biggest issue I have with the Wii and Nintendo consoles, the fact Nintendo wants to have complete control over their console and if its not their way then its the highway for the 3rd party. Really, 1st party right now is the only thing worth on the Wii.

The same thing can be said for Sony, especially now.

I honestly think that better processing power will actually open up more game ideas than motion control will and that the 360 and PS3 will have an edge because of that, the Wii is popular right now because its innovative and it has fun and quirky games but honestly I don't know how much that will last, I just feel the Wii will suffer the same fate as the Cube that is have quite a few AAA titles here and there but not enough to compete with the other consoles. I really think the Wii's technical limitations will come back and bite Nintendo in the ass a few years from now.

Better developers make all of the difference. More proccessing power my arse. The best games I've played would easily run on my phone. It's because of more power that so much innovation has been lost, since it takes way more resources and a bloated budget to get things done, so publishers are far less prone to take a chance.

Madden isn't quirky, and it's way better on the Wii with even its PS2 ported graphics than the PS360 version. And what I like about the Wii, is the fact developers are focusing on innovation, the idea. Not more proccessing power or higher-rez-graphics that really don't help the visual style of the game, let alone gameplay.

<]=)
 
Marketing people always talk out of their ass.

Since hes the VP, he must really like talking out of his ass.

The Wii is a nifty machine, with some good games, and some more good stuff coming down the pipeline.
 
http://www.gamesindustry.biz/content_page.php?aid=25831

He makes a very good point. I don't think this Wii hype will last much past this year or in to 2Q of next. The media will find a new "fad" to exploit by then too.

Ed

And? I don't really understand why it's that out of the ordinary for a console to begin to appear dated a couple of years after its release. Are we assuming that Nintendo is going to sit on its hands and pretend that the Wii is the end-all be-all? Rest assured, we'll probably see a "Wii Deluxe Edition" or a "Slightly Less Wii" in the time frame that we're talking about here, and not far from that, the focus will be on the PlayStation 4, the XBox uhh… 540? (The 360 name doesn't lend itself to succession), and the Nintendo Ooo! (Sorry -- couldn't resist playing on the name.)

This is just some guy who wants to make big news with prognostications, just like the analysts we see here on MR from time to time. If the Wii does turn out to be a fad, it wouldn't have been a bad fate for it, as it will only be superseded in due time anyway.

(More of a comment aimed at the Sega guy, not you, Ed.)
 
** too everyone **

Things never change in this forum section do they? :rolleyes:

The same tired rhetoric, clichés and lambasting and exactly the same folks churning it out.

You all need 50 lashes in the dungeon ;) :eek: :)
 
Thing is Jackaxe, not everyone has had access to PC's for games. Sure it's a overwhelming majority, but us previously PC gamers know the market and what studios do and don't. We're lucky enough to not get cheap giggles from higher resolutions, which again are so 1990's and didn't make 1/100th of the games better. Faster computers haven't brought more inventive gaming to the masses. What have we had in the past few years, Half Life? The Sims? World or Warcraft. Since when were FPS, Sim or MMORPG games new and original?

Meh. These young whipper snappers will see soon mate ;)

I'll go back to playing Knytt or Alex Adventure for some gameplay goodness now.
 
graphically, the system already looks dated. Nintendo may think the majority of gamers don't care about graphics, but that's where they're wrong. It's been one of the major selling points ever since the NES killed the atari.

Nintendo is try to expand their market....I'm willing to bet Nintendo's hardcore fans(most of the NGC owners) already were going to pick up the next NGC no questions asked, so Nintendo lost few owners them. They could pick up some Xbox/PS2 owners with the Wii, but those numbers won't be massive. Certianly not enough people to see the sales we are seeing from the Wii currently. Nintendo is looking elsewhere to sell their system, because they know the current market was leaving a huge amount of people not gaming. Nintendo is hoping for growth from nongamers
 
You'd think so, but you're wrong. Look at any PC library. There is nothing new being brought out on these "power computers". Nobody wants that. Hardcore games all seem to gravitate towards the Lost Planets and Gears style games.
Not only has the Wii got the radically different control method, but also has the basis of a new ideology in the market due to the new people playing these games. They don't have to cater for the hardcore crowd as much, course they have Smash Bros, Metroid etc. for that crowd. It's very easy to create a new genre in a new market. Take a look at the DS. It was very much a bog standard system until Touch Generations hit, and now you're getting waves of unusual games and new genres.
Sorry. I know you're very keen on these big CPU speeds but if you look at the PC market - it just doesn't happen. As usual it's small studios who take risks to get noticed with inventive and original design, be it on PC in the indy scene or DS.

Well yeah but that is for a different reason altogether, PCs are expensive stuff and actually if you'd notice you'd see there ARE a few developers keen on innovating but yes you are right, on the PC we see no innovation because shooters and strategy games is pretty much the only genres that work on PCs, or at least the only ones PC gamers want along with RPG/MMORPG and simulators or whatever (The Sims, flight simulators, etc).

You guys seem to believe that I think graphics make a game when I really don't, I'm just looking at the facts... I mean, Grand Theft Auto was a pretty revolutionary game wouldn't you think? Do you think GTA could have been done on the N64 and PSX? THIS is what I mean by better processing power and this generation will really allow the development of better and more interactive physic models.

Maybe if I hadn't been playing FPS games since the DOS days, I might be more prone to agree with your opinion. Today's standards are a major step backwards overall, thanks to dumbed down enemies and controls that leave quite a bit to be desired. Having to accommodate a console's gimped controls has done more to hurt FPS games than the fact it's a tired-repetitive-genre. One that still calls for me on my PC and now my Wii.

Well I've been playing FPS games since the DOS days (though that would actually be System 7 since I was exclusively on Macs then) and I loved FPS for different reasons as well but I've been playing FPS recently now and apart from very particular cases (TimeSplitters 2, Half Life 2, maybe, just maybe Halo, Counter Strike, most valve games) I enjoy FPS for their atmospheric and immersing appeal. The truth the FPS genre is like you say a tired-repetitive genre and wii controls will not help much.

Behold, still one of the best FPS games made to date; "CounterStrike." Even when played at a 640x480, a lower resolution than the Wii's firmware locked rez. And to go down this tired route again, a DVD looks 10 fold better at its Wii resolution than anything the PS360 can spew out in real-time, besides a movie of course.

I'm not talking about resolutions or this rather stupid HD craze that has gotten into people, by better processing power I'm actually talking about other things. And yes Counter Strike is a great game but try playing most other FPS at 640x480 and you'll see why FPS are pretty much useless without their atmospheric and immersing traits.

And the best thing Sony can do for FPS games IMO, is to ship all new PS3s with a mouse and keyboard. This would give the developers no excuse not to support it. MS should really do the same...

I agree.

Aren't you tired of developers releasing the same old things for the PS360, but with HD graphics tacked on? I certainly am. At least with the Wii there have been some truly new things, not just more of the same, but purdier.

Nintendo needs developers that aren't PS2 eccentric in their mind-set. It's the lazy-devs whom are doing nothing more than porting sub-par PS2 games (even by a Cube's standards) to the Wii. Fortunately there are several games on the horizon that are breaking the PS2-mold, so I have only high hopes for the Wii's future.

Actually I am, the whole HD graphics craze is really bugging me to be honest, this is why I don't have a 360 or PS3 yet. But it is not like there has been much innovation on the Wii either, I'm really out of the loop here so I might be playing with fire but last time I checked the Wii was a fun console but did not exactly save from the "tack on" trend.

I mean look at the DS, yes its wildly succesful handheld but... I mean come one what are you playing on it right now? Most likely Pokemon, an incredible game yes, but can that game really not be done on the PSP for example? Is Pokemon really exploiting the DS in ways that its revolutionizing the industry? Mario Kart DS, same thing, New Super Mario Bros, same thing, Final Fantasy games, same thing. You really shouldn't confuse the fact that Nintendo makes downright awesome games with the DS's hardware. I'm not saying there aren't games that don't use the DS's capabilites, I'm just saying great games can be made on any console regardless of its capabilites, the games that draw me the most to the DS could probably be done on the PSP with hardly any significant tradeoffs.

The same thing can be said for Sony, especially now.

Yeah I agree, I never said I was pro-Sony now did I?

Better developers make all of the difference. More proccessing power my arse. The best games I've played would easily run on my phone. It's because of more power that so much innovation has been lost, since it takes way more resources and a bloated budget to get things done, so publishers are far less prone to take a chance.

Madden isn't quirky, and it's way better on the Wii with even its PS2 ported graphics than the PS360 version. And what I like about the Wii, is the fact developers are focusing on innovation, the idea. Not more proccessing power or higher-rez-graphics that really don't help the visual style of the game, let alone gameplay.

Yeah developers make all the difference so the difference between the Wii and the PS3/360 is not that one has motion control and the other has good hardware, the difference is developers and you have to admit, without Nintendo the Wii would be nothing so what are we arguing about here? It all comes down to what I said and always say, great games can be made on any damn platform but you can't deny the fact that better hardware DOES open the possibility of new gameplay ideas, take for example Grand Theft Auto from the last generation, don't be an ass about it.

Thing is Jackaxe, not everyone has had access to PC's for games. Sure it's a overwhelming majority, but us previously PC gamers know the market and what studios do and don't. We're lucky enough to not get cheap giggles from higher resolutions, which again are so 1990's and didn't make 1/100th of the games better. Faster computers haven't brought more inventive gaming to the masses. What have we had in the past few years, Half Life? The Sims? World or Warcraft. Since when were FPS, Sim or MMORPG games new and original?

Meh. These young whipper snappers will see soon mate ;)

I'll go back to playing Knytt or Alex Adventure for some gameplay goodness now.

I'm with you Jimmi, I'm not impressed with the console graphics because I played Half Life 2 in 2004 and that still looks better than most next gen games out there I'm also irked heavily by this "HD craze", wow 720p, big deal. And you don't need to create a new genre to be innovative... in any what matters is how much fun the game provides, WoW brought nothing new to the table, I myself hated WoW but I know tons of people who have had a lot of fun playing it. What really matters is how much a game can entertain you and it certainly doesn't need innovation to do that.
 
graphically, the system already looks dated. Nintendo may think the majority of gamers don't care about graphics, but that's where they're wrong. It's been one of the major selling points ever since the NES killed the atari.

I'm really not sure how you can make a statement like that in confidence.

The NES was a generation beyond the 2600, and was graphically inferior to the Sega Master System, yet still came out ahead.

PS1 was arguably graphically (and in almost every other hardware aspect) inferior to N64.

PS2 games didn't even beat Dreamcast graphically when it launched, and Xbox and GameCube beat it out in the graphics, but it still remained the dominant platform.

Wii is outselling everything, it's obviously working just fine. DS outsells PSP, yet is graphically inferior.

Evidently graphics don't matter near as much as you are suggesting. Even if they did, the majority still use non-HD TV sets that just don't benefit that much from these high-res games on 360/PS3.

I just bought a Wii within the week, and honestly I expect it to be worse then it is graphically, as did everyone that played it - yet the consensus is that it's great fun. Nintendo took a gamble, and it's paying off in the truck loads.
 
If Nintendo fails to deliver third party games, sales will start to decline.
And yes, I think this is up to Nintendo. They can open the flood gates and let everyone make anything, but that also equals failure. Nintendo needs to do everything in their power to embrace 3rd party, but also give them direction, help them innovate game play, among other things. If all we get is garbage from third party, just to make a quick buck, then I agree with Sega's stance. Come one Ninty! ;)

I agree. I'm very worried for the Wii right now not because of hardware limitations, but because I haven't seen too many third party titles that aren't gimmicky. On the other hand, the DS started off in a similar fashion, with many third party titles releasing games that relied purely on supposedly innovative and impressive ways to use the sylus, but third party support has solidified and the DS is loaded with great games now, many of which don't even use the stylus. Personally, I want to see some great third party games on the Wii that don't rely on the Wiimote; this would be a major sign of legitimacy for the Wii.
 
I'm really not sure how you can make a statement like that in confidence.

The NES was a generation beyond the 2600, and was graphically inferior to the Sega Master System, yet still came out ahead.

PS1 was arguably graphically (and in almost every other hardware aspect) inferior to N64.

PS2 games didn't even beat Dreamcast graphically when it launched, and Xbox and GameCube beat it out in the graphics, but it still remained the dominant platform.

Wii is outselling everything, it's obviously working just fine. DS outsells PSP, yet is graphically inferior.

Evidently graphics don't matter near as much as you are suggesting. Even if they did, the majority still use non-HD TV sets that just don't benefit that much from these high-res games on 360/PS3.

I just bought a Wii within the week, and honestly I expect it to be worse then it is graphically, as did everyone that played it - yet the consensus is that it's great fun. Nintendo took a gamble, and it's paying off in the truck loads.

I can say it with confidence because it's true. The graphical capability of the Wii is years beyond the other two consoles on the market. The Wii is a generation up on the PS2, but only has the same graphical capabilities.

The gaming market has expanded since the NES days, and back then they had 95% of developers working for them. It wasn't until the PS that Nintendo lost a huge amount of developers. The developers for the PS platform were very innovative and they pulled major feats with the system, that the N64 was not willing or capable of pushing. Sure, Nintendo is trying to reach out to non-gamers, and that's fine. But for those already establishing themselves as hardcore gamers, those you can depend on to continually buy the newest platforms and games, graphics do matter.

What it really boiles down to is who your developers are, and what they can do. I quote Steve Ballmer: "Developers, developers, developers, developers!" Ingenuity wise, there are none better than those that work for the Konami division that works on the Metal Gear series. Graphically, none better than those that work on the Gran Turismo franchise. Neither of them work for Nintendo exclusively (or perhaps at all, even) and these are two franchises that pull a huge majority of the gamers.

You might be okay with a system not trying to push graphical capabilities, and there are those who share the same opinion, but there's also the majority of people who care about immersing themselves and finding the limits of current graphics technology. The first thing that comes out of people's mouths when talking about a new game is "have you seen the graphics?!" It's a very detrimental part of the industry, and ignoring that fact is a bad thing.
 
I agree. I'm very worried for the Wii right now not because of hardware limitations, but because I haven't seen too many third party titles that aren't gimmicky. On the other hand, the DS started off in a similar fashion, with many third party titles releasing games that relied purely on supposedly innovative and impressive ways to use the sylus, but third party support has solidified and the DS is loaded with great games now, many of which don't even use the stylus. Personally, I want to see some great third party games on the Wii that don't rely on the Wiimote; this would be a major sign of legitimacy for the Wii.

Third Parties, and all publishers, simply follow the money - they go where the profit is. That's why I'm not worried about the Wii, as you said, DS had a similar start.

Nintendo created a platform that is cheaper to develop on then any other system. It has had huge sales success which means it has a very large install base. And for publishers, that means there are a lot of potential customers - which in turn means a lot of potential profit.

Just as the DS is now getting huge support. The next Dragon Quest ditching consoles in favor of DS? Why? Install base. They stand to make far more money on a DS version of the game then any others. Square-Enix is big, and they aren't the only big companies backing DS with big support.

It'll take a while for it to happen, but the huge success of Wii at retail will make it look like a money tree, and everyone will want to make games for it. Which is smart, because it will cost them less money and net them more profit.

I believe Wii is here to stay, and third party software is set to take off better then anyone expects - even Nintendo themselves.
 
I can say it with confidence because it's true. The graphical capability of the Wii is years beyond the other two consoles on the market. The Wii is a generation up on the PS2, but only has the same graphical capabilities.

...

Did you mean behind?

Does the PS2 and Wii have the same capabilities? Cause the PS2 graphics look like crap even compared to GC graphics. If they do have the same capabilities, the developers put it to crap use. Which brings up another point, like Miyamoto has said (I think), we have reached a level of graphical ability where it's just shooting numbers out and it's starting to plateau out. Personally I hope developers put more thought into the art style and direction than how many textures and polygons a game can push.
 
" Ingenuity wise, there are none better than those that work for the Konami division that works on the Metal Gear series. Graphically, none better than those that work on the Gran Turismo franchise. Neither of them work for Nintendo exclusively (or perhaps at all, even) and these are two franchises that pull a huge majority of the gamers.
.



Graphicly, none better thne Gran Turismo? Please! Gears of War tooking graphics to level! And Haze Devs are also master of graphics. The people who work on GT are good...not doubt about it, but Nintendo has some skilled devs for working for or with them. RE4 for the gamecube, that game was amazing graphicly(for the hardware they were using)

Ingenuity wise Nintendo has tons. Mario 64 took platforming to a new level. Legend of Zelda games are always epic. The seemless switch from 2D to 3D Metriod games.

As far as GT and Metal Gear pulling a large number of fans...true, but Halo pulls more and Super Smash Brother Brawl, Mario Galaxy, Metriod Prime 3, Legend of Zelda...all big games, which pull tons of fans as well.


Each system has more then enough games to justifiy the purchase of it, and tons of talented devs
 
I'm not worried about Nintendo at all...they have a large install base and it is growing. I do believe the wii thing will simmer down soon enough but as things are going now...Nintendo already scored big

Whats left?....The devs bringing some interesting titles to the wii not just the stupid ports but original stuff that take advantage of the controls for example...Elibiets(sp)

This is the time Nintendo needs to push those devs into making great games and not half arse gimmicks we've seen so far. I think year two will be better game wise.



Bless
 
You might be okay with a system not trying to push graphical capabilities, and there are those who share the same opinion, but there's also the majority of people who care about immersing themselves and finding the limits of current graphics technology. The first thing that comes out of people's mouths when talking about a new game is "have you seen the graphics?!" It's a very detrimental part of the industry, and ignoring that fact is a bad thing.

If the majority of people care about gfx above all else how do you explain the huge success of graphically inferior systems that Haoshiro mentioned in his post? How do you explain the popularity of the downloadable games Sony, MS, and Nintendo sell? People talk about gfx because they are easy to quantify and compare. The same reason people talk about CPU speed in computers and megapixel count in cameras. The marketing people push these things because bigger numbers are easier to sell than abstract things like fun. GFX are "a" factor, not "the" factor. I do agree that focusing only GFX is "detrimental" to the industry. ;)


Lethal
 
Graphicly, none better thne Gran Turismo? Please! Gears of War tooking graphics to level! And Haze Devs are also master of graphics. The people who work on GT are good...not doubt about it, but Nintendo has some skilled devs for working for or with them. RE4 for the gamecube, that game was amazing graphicly(for the hardware they were using)

GOW was a piece of crap. Great graphics, I suppose, though they used the same lighting effects throughout the entire game. But gameplay wise, and story wise this game was garbage. Apparently you haven't seen the impressive effects of GT HD yet. Or realize the level of detail and cleverness of the MGS team and Hideo Kojima. They after all made the best boss-fight in history in MGS for the PS. Why? Details. I would also like you to find me one game for the Wii that will be nearly as graphically impressive as GT HD will be. You won't. And that's because the system can't handle it.

Ingenuity wise Nintendo has tons. Mario 64 took platforming to a new level. Legend of Zelda games are always epic. The seemless switch from 2D to 3D Metriod games.

Perhaps, but the N64 was a tremendous failure. The console itself only had 394 titles worldwide. That counts exclusive titles. The system also killed numerous franchises, such as Earth Worm Jim.


Did you mean behind?

Yes, yes I did.

Does the PS2 and Wii have the same capabilities? Cause the PS2 graphics look like crap even compared to GC graphics. If they do have the same capabilities, the developers put it to crap use. Which brings up another point, like Miyamoto has said (I think), we have reached a level of graphical ability where it's just shooting numbers out and it's starting to plateau out. Personally I hope developers put more thought into the art style and direction than how many textures and polygons a game can push.

Don't get me wrong, not all games are great simply great because graphically for the period they're great. We've all seen this. FF8 and 9, GOW, Halo 2, absolutely not great games, though the graphics were great for the time. I love games like Katamari and Okami, Lunar: SSSC, and others that weren't graphically superior, but were great games none the less. Great graphics do help push great games, though.

If the majority of people care about gfx above all else how do you explain the huge success of graphically inferior systems that Haoshiro mentioned in his post? How do you explain the popularity of the downloadable games Sony, MS, and Nintendo sell? People talk about gfx because they are easy to quantify and compare. The same reason people talk about CPU speed in computers and megapixel count in cameras. The marketing people push these things because bigger numbers are easier to sell than abstract things like fun. GFX are "a" factor, not "the" factor. I do agree that focusing only GFX is "detrimental" to the industry. ;)


Lethal

There are still those that support Nintendo as hardcore fans. I haven't since the SNES. Plus, the price point makes a lot of people think it's worth it. The numbers will increase for the other two consoles are more titles are released.

And yes, focusing ONLY on graphics is bad. Not focusing on them is bad as well. There is definitely good and bad amongst both sides. A fine line that a lot of devs walk.
 
So what you're saying is, despite MGS's original release on the PS1 no boss battle has come close to it? And the Wii doesn't stand a chance because it can't produce that level of detail found in a system from 1996?

I think you just proved that you don't need super consoles for detail.
 
But gameplay wise, and story wise this game was garbage.
I loved it, though it was tons of fun...and I highly doubt you'll be able to change my mind about it.
Apparently you haven't seen the impressive effects of GT HD yet.
I have...in all its glory, highest resolution, HDMI cable, Sony Bravia 55'' LCD screen(friends set up)....looked very nice....started to play it, and got bored. Turned it off, and went back down stairs. I care very liittle about graphics...game play is far more important to me. GT:HD isn't my type of games.

Or realize the level of detail and cleverness of the MGS team and Hideo Kojima. They after all made the best boss-fight in history in MGS for the PS. Why? Details.
I'm not a fan of Metal Gear...just not my type of games.

I would also like you to find me one game for the Wii that will be nearly as graphically impressive as GT HD will be. You won't. And that's because the system can't handle it.
That was worth saying :rolleyes: I really thought the Wii could, and it was just a matter of time :rolleyes: But the Wii could have games like say..MGS, which you said was some of the best boss battles ever.

Perhaps, but the N64 was a tremendous failure. The console itself only had 394 titles worldwide. That counts exclusive titles. The system also killed numerous franchises, such as Earth Worm Jim.
That doesn't make Mario 64 bad....and that was my point.
 
I need to add a point about the topic since my prior post was just my usual rants.

Why is Sega worrying about the Wii's potential in 5 or 10 years? In about 5 years Nintendo will be introducing their next big thing. By that time the tech that makes up a PS360 now will be dated. It already is by PC's standards. Whatever Nintendo introduces then, even if it's another green-to-a-degree-console, it will be much more capable than any of the current systems now.

In a couple of years as developers learn the tricks of the current system, they'll only take what they know and apply it to all 3 where possible. If the Wii's current trend continues, where as it becomes the dominant system replacing the PS2, it will not be the one that suffers do to technical limitations. Compromises will be made for the other consoles as developers focus primarily on the Wii for their money making games.

The games I enjoy right now aren't the latest and greatest spewing out art that's similar to PCs of yesteryear. They're games like Paper Mario which have strong stylized art that fits the story/mood. I still like the lo-rez pixelated art found in "The Digg" better than practically any 3D generated game.

Sega is guilty of not doing all they can for current console and delivering dated art. Look at Sonic on the 360 or PS3...

And like this all matters, because in 2 years, even 5 years, I'll STILL be playing StarCraft 2, which already has technically dated visuals from about 4 years back. Dated art hasn't effected my WC3 Dota playtime when it consumes me and my friends about once a year for a month. :)

<]=)
 
The games I enjoy right now aren't the latest and greatest spewing out art that's similar to PCs of yesteryear. They're games like Paper Mario which have strong stylized art that fits the story/mood. I still like the lo-rez pixelated art found in "The Digg" better than practically any 3D generated game.

You should check out a game my mates working on. It's a sequel to one I made a few years back and this guy is phenomenal! Very addictive game. Only it won't be out for a long time :) in a way it puts even R-Type to shame :eek:
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To flip this whole discussion round, I wonder when these folk who never played PC games are going to have the HD fad wear out. I know it took me a month or so when I was about 11, you know the style. Shoving up the AA, reaching for the highest res whilst still going for smooth frame rates (something a lot of "next gen" games I've played can't seem to do). The question being "without these graphics is this game still worth playing?".

It looks like my prediction was right. I wish I bookmarked it too :mad:
Anyone else remember me saying "The Wii is going to surpass everything - though gamers won't accept it because the majority of sales will be to casual and non-gamers". Silly stuck up gamers :p
 
Perhaps, but the N64 was a tremendous failure.


A failure? :eek:

The N64 had the 'Holy Trinity' of Super Mario 64, The Legend of Zelda: Ocarina of Time & Goldeneye.

Any system would kill for three such revolutionary titles.
 
A failure? :eek:

The N64 had the 'Holy Trinity' of Super Mario 64, The Legend of Zelda: Ocarina of Time & Goldeneye.

Any system would kill for three such revolutionary titles.

I think "Quality over quantity" is a term we're going to see resuscitated for the PS3.

But you're right. OoT is the highest rated game of all time, any system would kill for that privilege.
 
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