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Hold up, so Z2D can say the Wii's lineup is pants without playing the games on it. Where have I ever said the same? I have all systems under my roof and play them when free time arises.
Heh, I remember a while ago I joked about taking photographic evidence of me playing these games ;) I didn't know you'd actually want that.

And if revolutionary isn't being addicted to a genre I previously didn't care about due only to the controls - then I don't know what is. What would you call it Ed?

Aaaand why do the SDF not answer my questions regarding their gaming tastes and system requirements whilst Sony was on the back end of the power systems? :(
 
That's true for japanese text heavy RPG's - but most games are not like that.
Why do microsoft and sony offer near simultaneous release schedules in moat teritories ? Language translation for most games is done during development as an ongoing thing - and not somthing grafted on after the game is finished.

you mean sony and it's kingdom hearts and god of war .. remember those EU, and with god of war german, delays ? or how about namco's katamari ?


So there's still no excuse. Super Paper Mario, Trauma Center, Elebits ? Can they justify the 6 month or more delay ?

one is Nintendo, one is Atlus, one is Konami

if they can justify it: i don't know ...i haven't asked them

that said i take a delayed but good translation over a simultaneous but crappy translation

edit: about wii sports 2: if they had announced it i guess quite a few would complain about that too being already announced
i'm actually quite happy they don't pull a call of duty and already anounce the 7 while the 6. isn't even released yet ..(yep it's actually seven and not 4)
 
you mean sony and it's kingdom hearts and god of war .. remember those EU, and with god of war german, delays ? or how about namco's katamari ?

one is Nintendo, one is Atlus, one is Konami

if they can justify it: i don't know ...i haven't asked them

that said i take a delayed but good translation over a simultaneous but crappy translation

Takao :rolleyes: :rolleyes: :rolleyes:

Now your being pedantic and it doesn't suit.


Kingdom Hearts is Square Enix / Disney if your going to be like that ;)



When I said nintendo - I clearly meant games on that format. Also nintendo do control the manufacture of all Wii games.

Furthermore what I meant was - With the current generation of game machines PS3 / 360 there is pretty much same or next week release between their western release.

This is how all the formats should be these days. Wii is no exception.

So taking Wii games like the ones I mentioned, I find it very hard to justify the 7 month delay - especially with the Pal lineup so utter crap as it is.

And the point which you missed was not who published the bleeding games, but the fact that you would hardly call Elebits a majestic tour de force for reading material would you ?

If SplinterCell can be released throughout the world in the same month, with full localisation - why cant this be the defacto standard.

In 2007 it's simply not acceptable in my book - except under cases such as the Jap RPG problems.

Now I have little more to add on the subject, but to keep saying that it's ok to accept this shoddy treatment, because it gives us better translations - well have you read the dialog in Animal Crossing.. Wow there's obviously script writing talent gone into that epic to cause nintendo to release the game 18 months after its USA release ;)

localisation as I have already stated - for the most part is an ongoing process throughout the development of a game, and not somthing that is simply started at the end of production.

So the extra development time for localisation issue whilst applicable in some circumstances, for the most part is irrelevant these days.
 
Nintendo was the leader of the pack. It had outsold it's competitor Sega and others like Atari.

Yet due to complacency and it's insistence on sticking to a format that whilst allowing some years of copy protection and instant loading, hindered a lot of the development community who were woooed by the new kid on the block.


Thus proving the videogame truism that nobody can dominate three successive 'generations'.
 
I think the Wii is just as solid as anything else out there and offers some unique options for folks who love classic gameplay. So far it fits perfectly into my schedule and lifestyle. I have the mini games and simpler games (VC, Brain Age, Wii Sports, etc) for times when I have a few mintues to sit down and game and I have an epic or two for when I want to spend a couple hours playing a game.

The first one of those was quite good...Zelda...a different game than Oblivion but as good in its own ways.

Beat it and this week ResWii comes out. So now I have another longer story line game to play. I don't need 40 such games.

FPS's to me are about the "twitch" or the quick movements and surprises more than the visuals. Especially first time through...I'm so tense I'm hardly looking at anything. It was a long time before I knew what the bad guys looked like in GeOW...so I could be just as happy playing a well made, great level shooter than an ultra life like one.

Paul
 
Discussion over. You can't criticise the games and not play them.

I didn't criticize any of them, short of saying I'm not interested in them. That is a perfectly acceptable thing to say to fellow open minded individuals, is it not? :p

Anyone got that Paper Mario screenshot to hand?
/snip
Without experience you can't talk about games being rentals or whatever.

1) I've only rented Paper Mario, and I had fun with it while I had it. Purchasing the game long term will not happen because it has little to no replayability. I'll probably rent it again, finish it, and that'll be the end of that.

2) Without experience I can call any game a "rental" because that's my own personal opinion. If a game doesn't look jaw-dropping interesting or has little to no long-term features, then by all means, at $60 a pop, I'll rent every damn game 'til my heart's content. Most of the games you mentioned are either sequels to something I've already played, or an idea I've already witnessed, just with a different control style. Is that worth $60 to you? Because it isn't worth $60 to me. Therefore = rental.

IMO I'm looking forward to Mercury Revolution, Manhunt 2, BWii, Final Fantasy, Tomb Raider, Tony Hawks, that EA dance game, Guitar Hero 3, Guilty Gear, Midnight, NiGHTS 2, RE4 Wii, Sadness and Soul Calibur are all under my radar and they're not Nintendo developed games. If none of them take your fancy then fair play. But 3rd parties are bringing stuff out for the Wii and as the system continues to soar there will be more devs joining the party.

The majority of those titles are also multiplatform and available with better graphics and sound and online support for the competitor's consoles. Sorry...Wii loses out on that aspect. Ones that you mentioned that are exclusives...I'll check out Sadness; I was already planning on that much. RE4Wii I may buy despite beating the Gamecube version 7x on Normal and 4x on Pro and doing everything else possible in the game. Given the Wii version vs. the Ps2 one (for the Ada add-on missions), I'll get the Wii one...if I don't get rid of my Wii first.

Not to mention the Nintendo stuff like Mario Kart, F-Zero, Smash Bros, Metroid, Mario, Zelda, Kirby, Fire Emblem... and I want to limit my game purhcases now I'm 21.

Again...after those games, what's left?
Take out what Nintendo has and what is multiplatform.
What is a Wii exclusive? What's coming?
Sadness is one, fair enough.

See my point? ;)

Zero & MRU have nailed it spot on imo, good posts from both of you.

Ed

Thanks Ed. :D

Hold up, so Z2D can say the Wii's lineup is pants without playing the games on it.

Again, I fairly criticized a few things and asked a few questions; I never said the library was "pants". "It leaves a lot to be desired" is far different than saying "the Wii's library is ****".

In a nutshell, these are my problems with the Wii:

Long term exclusive wise - it's scary.

Online support - is poor to lackluster (ignoring the fact that it's not "active" yet...Friend Codes are the bastardization of DS WiFi and despite public outcry, Nintendo's too scared to shield little children from trash talking [despite no voice chat features being available], so they roll on with Friend Codes which is dumb.

Reasons to own the system - once you get past the first few weeks of play (or even months, which is where I ended up)... if they don't start churning out new games with new ways to play (as they intended and advertise) as opposed to minigame gimmick fests, the Wii is doomed. Sorry, but it is. Game wise, the Wii right now has a few games that push the envelope, a bunch of minigame compilations, and a ton of multiplatform titles. Nintendo's offerings are few and far between thus far (which is sad considering it's their system), multiplatform titles are the weakest on the Wii, and the minigame stuff I've already given my two cents on those.

[Anyone can] badmouth the 360/Ps3 all you want (Ps3 moreso because the library is still in infant stages), but you cannot deny the other areas both systems excel in. Online features, downloads, other features (dvd/blu-ray), HD support...those are things I can always count on being a constant and 'being there' with the 360 and Ps3. The Wii is a wild card with a huge take off but the end question remains...will the Wii take off and remain a force like a space shuttle, or will it fizz out and pop like a bottle rocket? Only time will tell.
 
Does a game have to be exclusive to count as third-party? No, of course not.

Same goes for GameCube, it had plenty of good third-party titles. MGS: Twin Snakes, Chibi-Robo, Beyond Good and Evil, Resident Evil 4, Time Splitters 2, Soul Calibur 2, Viewtiful Joe, Final Fantasy: Crystal Chronicles... and plenty more.

It always seems like the people complaining don't actually pay attention to the systems they are complaining about.

Let's infuse some facts into this thread, neither Zero or MRU (respect) have this going for them right now, at least not in this thread it seem! :)

Wii - List of Wii Games

- 277 Total Games
- 24 published by Nintendo
= <9%

So far, that's 91% of the games coming to the system being published by third-parties.

GameCube - List of GameCube Games

- 648 Total Games
- 59 published by Nintendo
= <10%

90% of the software was third-party.

Nintendo 64 - List of N64 Games

- 396 Total Games
- 56 published by Nintendo
= <15%

85% of the software was third-party.
 
Yes, but then lets post Wii game sales to compare.

Games that made Monthly/Weekly Top Ten sellers:
Wii Play
Wii Sports
Super Paper Mario
WarioWare Smooth Moves
Legend of Zelda
*The games listed below are from JPN weekly numbers, and only made it on the list for one or two weeks*
Biohazard 4: Wii Edition
Big Brain Academy: Wii Degree
One Piece: Unlimited Adventure

So while we can all agree that the percentage of 3rd party games is definitely greater, sales are far worse.
 
Same goes for GameCube, it had plenty of good third-party titles. MGS: Twin Snakes, Chibi-Robo, Beyond Good and Evil, Resident Evil 4, Time Splitters 2, Soul Calibur 2, Viewtiful Joe, Final Fantasy: Crystal Chronicles... and plenty more.

I'm not saying previous Nintendo consoles have had nothing but bad third party titles, and most of those games you mentioned (albeit multiplatform) were good games. However - this is my point - ignore multiplatform and ignore Nintendo.

Case in point - let's look at Sega systems of the past (and especially the import market, something I know about).

The majority of the great Saturn games, for instance...all imports - were 3rd party. Capcom, Treasure, SNK. Most of the Sega branded Saturn games were crap.

Most of the great Dreamcast games, also mainly imports...3rd party. Lots of Capcom and SNK. Sega had better success with their own Dreamcast titles than they did with their Saturn offerings, but still.

Move on to a Nintendo system. (any of them recently...post-SNES)

They had good third party titles, but not an overabundance of them. Sorry - that's what I'm looking for. There's only so much that Nintendo can do and only so much Nintendo can come up with on their own. Ignore Nintendo for a minute, leaving third party only.

Third party only - the Wii compared to the competition is incredibly weak.
Does it have a sizeable library? Sure. That really doesn't mean squat though. You can argue that back in the day, for every 1 great Playstation 1 game on the shelves, you'd fine 30 that were utter trash. I'm not saying Nintendo consoles suffer the same fate, but let's be honest with each other...in terms of software, there is no "strength in numbers".

Let's infuse some facts into this thread, neither Zero or MRU (respect) have this going for them right now, at least not in this thread it seem! :)

Wii - List of Wii Games

- 277 Total Games
- 24 published by Nintendo
= <9%

So far, that's 91% of the games coming to the system being published by third-parties.

...and again, I can appreciate that. Thanks for posting the numbers, Hao.

But [following my preceding argument], out of those third party published titles, which are exclusives? 40%? 30%? 20%? Less than 20%?

Microsoft has a pretty fairly good amount of exclusives, third party. So does Sony. Nintendo...not so much. I'm not saying "third party exclusives determine a console's fate", but what I am saying is that a clear abundance of third party exclusives shows a) the support is there and b) it looks like it will be longterm support. As of this moment, coupled with the past history of Nintendo's consoles and their 3rd party problems...as well as practically everything the Sega exec said (getting back OT) - I do not have faith in the Wii as a long term viable game system. I hope one or two or even three years from now I eat my words and there's 50 Wii games I own that are all incredible. But I'm not holding my breath on those dreams...
 
Top Game Sales:
PS:

1. Gran Turismo - 10.84 million (Japan 2.55, NA 3 .99, Euro 4.30)
2. Final Fantasy VII - 9.72 million (Japan 3.93, NA 3.09, Euro 2.70)
3. Gran Turismo 2 - 9.34 million (Japan 1.71, NA 3.96, Euro 3.67)
4. Final Fantasy VIII - 7.86 million (Japan 3.64, NA 2.34, Euro 1.88)
5. Crash Bandicoot 2: Cortex Strikes Back - 7.61 million (Japan 1.33, NA 3.91, Euro 2.37)
6. Crash Bandicoot 3 - 7.13 million (Japan 1.45, NA 3.77, Euro 1.91)
7. Tekken 3 - 6.91 million (Japan 1.40, NA 3.09, Euro 2.42)
8. Metal Gear Solid - 6.6 million *
9. Crash Bandicoot - 6.54 million (Japan 0.90, NA 3.32, Euro 2.57)
10. Driver - 6.17 million (Japan 0.02, NA 3.09, Euro 3.06)
11. Resident Evil 2 - 5.82 million (Japan 2.28, NA 1.93, Euro 1.61)
12. Tekken 2 - 5.45 million (Japan 1.37, NA 2.02, Euro 2.06)
13. Final Fantasy IX - 5.30 million (Japan 2.80, NA 1.66, Euro 0.84)
14. Resident Evil - 5.05 million (Japan 1.68, NA 2.10, Euro 1.27)
15. Tomb Raider II - 4.94 million (Japan 0.20, NA 2.05, Euro 2.69)
16. Spyro the Dragon - 4.74 million (Japan 0.07, NA 3.35, Euro 1.49)
17. Driver 2 - 4.73 million (Japan 0.02, NA 2.42, Euro 2.29)
18. Tony Hawk's Pro Skater 2 - 4.56 million (Japan 0.02, NA 3.02, Euro 1.54)
19. Tomb Raider - 4.45 million (Japan 0.14, NA 2.16, Euro 2.15)
20. Dragon Quest VII - 4.33 million (Japan 4.12, NA 0.21, Euro 0.00??)


PS2:

1. Gran Turismo 3: A-Spec - 14.36 million (Japan 1.89, NA 6.88, Euro 5.59)
2. Grand Theft Auto: Vice City - 13.63 million (Japan 0.47, NA 7.81, Euro 5.35)
3. Grand Theft Auto: San Andreas - 13.44 million (Japan 0.00, NA 7.36, Euro 6.08)
4. Grand Theft Auto III - 11.42 million (Japan 0.36, NA 6.48, Euro 4.58)
5. Final Fantasy X - 7.93 million (Japan 3.02, NA 2.72, Euro 2.19)
6. Metal Gear Solid 2: Sons of Liberty - 7.01 million *
7. Gran Turismo 4 - 6.58 million (Japan 1.09, NA 2.00, Euro 3.49)
8. Need for Speed Underground - 6.47 million (Japan 0.08, NA 2.97, Euro 3.42)
9. Medal of Honor: Frontline - 6.22 million (Japan 0.17, NA 2.73, Euro 3.32)
10. Need for Speed Underground 2 - 6.12 million (Japan 0.08, NA 2.37, Euro 3.67)
11. Kingdom Hearts - 5.21 million (Japan 1.24, NA 3.16, Euro 0.81)
12. Final Fantasy X-2 - 5.14 million (Japan 2.41, NA 1.75, Euro 0.98)
13. Crash Bandicoot: The Wrath of Cortex - 4.93 million (Japan 0.24, NA 1.91, Euro 2.78)
14. Dragon Quest VIII - 4.68 million (Japan 3.61, NA 0.47, Euro 0.60)
15. Medal of Honor: Rising Sun - 4.61 million (Japan 0.13, NA 1.77, Euro 2.71)
16. Spider-Man - 4.28 million (Japan 0.03, NA 2.46, Euro 1.79)
17. The Lord of the Rings: Two Towers - 4.24 million (Japan 0.08, NA 1.80, Euro 2.36)
18. Madden NFL 2004 - 4.08 million (Japan 0.00, NA 3.97, Euro 0.11)
19. The Simpsons Hit & Run - 4.01 million (Japan 0.00, NA 1.54, Euro 2.47)
20. Tony Hawk's Pro Skater 3 - 3.95 million (Japan 0.01, NA 2.43, Euro 1.51)


PSP

1. Grand Theft Auto: Liberty City Stories - 2.85 million (Japan 0.00, NA 1.16, Euro 1.69)
2. Ridge Racer - 1.04 million (Japan 0.34, NA 0.31, Euro 0.39)
3. Hot Shots Golf: Open Tee - 1.00 million (Japan 0.54, NA 0.21, Euro 0.25)


N64:

1. Super Mario 64 - 11.89 million (Japan 1.92, NA 6.87, Euro 3.10)
2. Mario Kart 64 - 9.87 million (Japan 2.24, NA 5.52, Euro 2.11)
3. GoldenEye 007 - 8.09 million (Japan 0.13, NA 5.77, Euro 2.19)
4. The Legend of Zelda: Ocarina of Time - 7.60 million (Japan 1.46, NA 4.08, Euro 2.06)
5. Super Smash Bros. - 5.55 million (Japan 1.97, NA 2.93, Euro 0.65)
6. Pokémon Stadium - 5.46 million (Japan 0.95, NA 3.16, Euro 1.35)
7. Donkey Kong 64 - 5.27 million (Japan 1.10, NA 3.31, Euro 0.86)
8. Diddy Kong Racing - 4.88 million (Japan 0.91, NA 2.89, Euro 1.08)
9. Star Fox 64 - 4 million (Japan 0.61, NA 2.76, Euro 0.63)
10. Banjo-Kazooie - 3.65 million (Japan 0.56, NA 1.86, Euro 1.23)
11. Pokémon Snap - 3.63 million (Japan 0.67, NA 2.22, Euro 0.74)
12. The Legend of Zelda: Majora's Mask - 3.36 million (Japan 0.74, NA 1.89, Euro 0.73)
13. Star Wars: Episode I Racer - 3.10 million (Japan 0.12, NA 2.30, Euro 0.68)
14. Wave Race 64 - 2.94 million (Japan 0.34, NA 1.97, Euro 0.63)
15. Yoshi's Story - 2.85 million (Japan 0.99, NA 1.28, Euro 0.58)
16. Mario Party - 2.70 million (Japan 0.88, NA 1.24, Euro 0.58)
17. Star Wars: Shadows of the Empire - 2.60 million (Japan 0.07, NA 1.99, Euro 0.54)
18. Pokémon Stadium 2 - 2.54 million (Japan 1.14, NA 1.01, Euro 0.39)
19. Perfect Dark - 2.52 million (Japan 0.16, NA 1.54, Euro 0.82)
20. Mario Party 2 - 2.49 million (Japan 1.07, NA 1.27, Euro 0.15)


GameCube:

1. Super Smash Bros. Melee - 6.05 million (Japan 1.39, NA 3.60, Euro 1.06)
2. Mario Kart: Double Dash!! - 6.01 million (Japan 0.87, NA 3.36, Euro 1.78)
3. Super Mario Sunshine - 5.56 million (Japan 0.85, NA 3.42, Euro 1.29)
4. The Legend of Zelda: The Wind Waker - 4.32 million (Japan 0.86, NA 2.41, Euro 1.05)
5. Luigi's Mansion - 3.27 million (Japan 0.42, NA 2.13, Euro 0.72)
5. Metroid Prime - 2.77 million (Japan 0.12, NA 1.92, Euro 0.73)
6. Pokémon Colosseum - 2.50 million (Japan 0.71, NA 1.17, Euro 0.62)
7. Mario Party 4 - 2.43 million (Japan 0.91, NA 1.13, Euo 0.39)
8. Sonic Adventure 2: Battle - 2.33 million (Japan 0.23, NA 1.46, Euro 0.64)
9. Animal Crossing - 2.24 million (Japan 0.66, NA 1.43, Euro 0.15)
10. Mario Party 5 - 2.01 million (Japan 0.69, NA 0.96, Euro 0.36)
11. Star Wars Rogue Squadron II: Rogue Leader - 1.88 million (Japan 0.03, NA 1.03, Euro 0.82)
12. Star Fox Adventures - 1.85 million (Japan 0.32, NA 0.95, Euro 0.58)
13. Sonic Mega Collection - 1.80 million (Japan 0.07, NA 1.29, Euro 0.44)
14. Pikmin - 1.61 million (Japan 0.56, NA 0.78, Euro 0.27)
15. Mario Party 6 - 1.54 million (Japan 0.58, NA 0.85, Euro 0.11)
16. Paper Mario: The Thousand-Year Door - 1.51 million (Japan 0.46, NA 0.79, Euro 0.26)
17. Soul Calibur 2 - 1.48 million (Japan 0.14, NA 0.99, Euro 0.35)
18. Resident Evil 4 - 1.44 million (Japan 0.22, NA 0.81, Euro 0.41)
19. Sonic Heroes - 1.43 million (Japan 0.06, NA 0.89, Euro 0.48)
20. Resident Evil - 1.40 million (Japan 0.36, NA 0.63,Euro 0.41)


DS

1. Nintendogs - 6.91 million (Japan 1.34, NA 2.61, Euro 2.96)
2. Animal Crossing: Wild World - 4.44 million (Japan 3.06, NA 0.71, Euro 0.67)
3. Mario Kart DS - 4.43 million (Japan 1.52, NA 1.59, Euro 1.32)
4. New Super Mario Bros. - 3.93 million *
5. Super Mario 64 DS - 3.72 million (Japan 0.99, NA 1.67, Euro 1.06)
6. Brain Age: Train Your Brain in Minutes a Day - 2.88 million (Japan 2.66, NA 0.22, Euro 0.00)
7. Dr. Kawashima’s Brain Training 2 - 2.80 million (Japan 2.80, NA 0.00, Euro 0.00)
8. WarioWare: Touched! - 1.97 million (Japan 1.04, NA 0.51, Euro 0.42)
9. Big Brain Academy - 1.27 million (Japan 1.27, NA 0.00, Euro 0.00)
10. Mario & Luigi: Partners in Time - 1.27 million (Japan 0.47, Na 0.55, Euro 0.25)
11. Tamagotchi Connection: Corner Shop - 1.18 million (Japan 1.10, NA 0.08, Euro 0.00)
12. English Training - 1.18 million *
13. Tetris DS - 1.06 million (Japan 0.80, NA0.16, Euro 0.10)

* Global breakdown figures for New Super Mario Bros and English Training were not current but total sales are current.


Xbox:

1. Halo 2 - 7.75 million (Japan 0.11, NA 5.81, Euro 1.83)
2. Halo: Combat Evolved - 6.61 million (Japan 0.10, NA 4.92, Euro 1.59)
3. Tom Clancy's Splinter Cell - 3 million (Japan 0.00, NA 1.78, Euro 1.22)
4. Fable - 2.39 million (Japan 0.00, NA 1.77, Euro 0.62)
5. Grand Theft Auto: Double Pack - 2.26 million (Japan 0.00, NA 1.62, Euro 2.26)
6. Project Gotham Racing - 2.14 million (Japan 0.05, NA 1.40, Euro 0.69)
7. Need for Speed: Underground 2 - 2.05 million (Japan 0.00, NA 1.19, Euro 0.86)
8. Star Wars: Knights of the Old Republic - 1.95 million) (Japan 0.00. NA 1.46, Euro 0.49)
9. Tom Clancy's Ghost Recon - 1.70 million (Japan 0.00, NA 1.18, Euro 0.52)
10. Need for Speed: Underground - 1.64 million (Japan 0.00, NA 1.02, Euro 0.62)
11. Star Wars: Battlefront - 1.59 million (Japan 0.00, NA 1.08, Euro 0.51)
12. Tom Clancy's Rainbow Six 3 - 1.58 million (Japan 0.00, NA 0.93, Euro 0.65)
13. Project Gotham Racing 2 - 1.56 million (Japan 0.04, NA 0.85, Euro 0.67)
14. Dead or Alive 3 - 1.54 million (Japan 0.15, NA 1.06, Euro 0.33)
15. Madden NFL 2005 - 1.45 million (Japan 0.00, NA 1.42, Euro 0.03)
16. Madden NFL 2006 - 1.44 million (Japan 0.00, NA 1.41, Euro 0.03)
17. ESPN NFL 2K5 - 1.41 million (Japan 0.00, NA 1.39, Euro 0.02)
18. Tom Clancy's Splinter Cell: Pandora Tomorrow - 1.41 million (Japan 0.00, NA 0.74, Euro 0.67)
19. Medal of Honor: Frontline - 1.40 million (Japan 0.00, NA 0.91, Euro 0.49)
20. Star Wars: Battlefront II - 1.36 million (Japan 0.00, NA 0.94, Euro 0.42)


Xbox360:

1. Call of Duty 2 - 1.32 million (Japan 0.00, NA 0.98, Euro 0.34)
2. Tom Clancy's Ghost Recon Advanced Warfighter - 1.28 million (Japan 0.00, NA 0.81, Euro 0.47)
3. The Elder Scrolls IV: Oblivion - 1.13 million (Japan 0.00, NA 0.71, Euro 0.42)
Wii/PS3 haven't been out long enough to post legitimate software trends.
Thanks go to our local bean counter over at E-mpire, who likes to keep tabs on the industry!
 
The list above is interesting to me as there's rubbish (for my playing style) for the other systems. If the software trends posted above prove anything to me it's that Nintendo makes lasting games that you can come back to...even when you didn't fully appreciate them the time before. On the PS2 list there's maybe one or two games I'd go back to play.

I BEGGED for the PS1 and did all kinds of stuff to get it...but wouldn't do the same for some of those games listed.

Just for me that list of third party and varied games is uninteresting. I mean Simpsons Hit and Run? Need for Speeds? These are games I could buy for any system...and are far from classic.

With the lists people have mentioned for the Wii we're well over 10 quality titles by the year end with sequels and many other things to look forward to. What do folks really need? Can you name me 30 must have games for the 360 that you actually own and play regularly? I'm betting no. I owned 24 for mine by the end and played Crackdown. The rest were different versions of the same (except the Rare offerings and Oblivion).

Paul
 
Wii/PS3 haven't been out long enough to post legitimate software trends.

Yes, that's true. I remember being disappointed with the GBA because I had very few games initially. Now I have loads and still play them on my DS. :)
 
I do love the "no more mini-game compilations" sentiment in this thread followed almost immediately by "where's Wii Sports 2?"

Let's face it. Nintendo broke from the mainstream and decided to court the non-gamer with an affordable system. The graphics will never compete with the 360 and PS3 and they don't need to. For the non-gamers their biggest concerns will be seeing the numbers in Sudoku like games or are the balls used in this game round.

There will be games the push graphics and epic stories, the Zeldas and Metroids, hey, it's a Nintendo system and you need to appease the base. But the Wii's bread and butter will prove to be if it can keep the "non-gamer" hooked and unfortunately for the non-gamer the mini-game compilations will probably be the key, although I'm sure some will venture into the other games as well just to see "what the fuss is about" but most of that won't happen until the games hit the $20 rack at Target.

What the Wii really needs right now is a Game Preview channel where people can go and play 5 minute demos of some of the games to decide if they like them. Without this the "non-gamer" market is lost and the Wii, while selling decent numbers will collect dust in many homes. Face it most of us know what's out there just because we're gaming geeks, but for those who mentioned their parents and grandparents buying Wiis, do they know what Mario Party games are about? or Wario Ware? or any of the games we might take for granted on the shelves? Give us playable demos and you'll see some of these people venture out and try some of these other games.

Third party support is nice but unfortunately if the people with Wiis aren't buying the games then this could very well following a path similar to the N64 and GameCube, while not completely a bad place for Nintendo, not the dominance they are currently showing or that they once had.
 
zero2dash:

Of those third-party GameCube games, half were exclusives. Later RE4 and VFJ came to other systems, but originally they were exclusive.

The point I would argue, is simply that Nintendo is a great developer. It's not so much that the third party stuff is bad, it's that they are highly outclassed by Nintendo's own software.

To make sense of that point, if Nintendo were to become a third party for 360/PS3, even PSP, the same thing would happen. I think Nintendo would top the charts, and make a lot of other games look worse in comparison.

It would be interesting to look at exclusive games across the systems, but my money would be that it's not a larger percentage on the other systems then it is on Nintendo.

Like you are saying, it's not so much the support (exclusive or not), what you are looking at is quality and production values. You're looking at popularity of those exclusives and other third party software.

Personally, I don't think that is a great indicator. Nintendo systems have had plenty of really good third party exclusives. Chibi-Robo is one of those, picked it up this year on a whim and found it to be great. I-Ninja is supposed to be great too. Viewtiful Joe is some of the freshed stuff I've played from Capcom.

Just because people haven't heard of the games don't mean they aren't there and aren't great. Some of the best games barely sell (I'm thinking of Psychonauts and Beyond Good & Evil), I think people are just ignoring the games they haven't played or weren't popular just to pretend they never existed (or you really haven't heard of them).

I'll give you one point, that Nintendo systems don't often get the exclusives that make all the noise. No Final Fantasy 13, no MGS4, no Gears of War. That doesn't mean support isn't there, it just means what is there people are ignoring in favor of what they've heard of, their attention is being drawn to those games being shouted the loudest.
 
but for those who mentioned their parents and grandparents buying Wiis, do they know what Mario Party games are about? or Wario Ware?

there are TV ads, for both of those games... Which is where (my) grandparents get most of their info...

But I do agree, a preview channel would rock.
 
Sega, the people who no longer exist. Don't get me wrong. I loved Sega, but when you disband your hardware division and sell the software division you have little ground to make statements about others products. It's like Packerd Bell telling Dell they have it wrong.
 
I don't get this comment. Doesn't this apply to every video game system? After Halo 3 what will I have to look forward to? After HL2 Episode 2 what PC game have I got left? What about Zelda and Sim City on the DS?
I tell you what I normally do - buy games now. Look forward to upcoming games, and not worrying whats happening beyond them since games get announced all the time.
After Prime/Smash Bros/Galaxy I have the true Wii Zelda game to look forward to. After that? Who knows. Wii Sports 2 in late 2008? Who cares at that expanse.

I'll drag the PS3 into this. I'm looking forward to so many games coming out just this year. There's GTA4, Time Crisis 4, Uncharted, Rainbow 6: Vegas (yeah it came out for 360 but I want to play online and I refuse to pay for XBL), Stranglehold, Haze, Warhawk, MOH: Airborne and Assassin's Creed.

Those are all big titles and there's more there than I could even afford. And those are all 2007 games. PS3 started slow but it picking up steam. Wii blew their whole load in the first year. I agree with the OP, Wii's days on top are numbered.
 
So the guy above me said that 7 games is more than he can afford. So he's not going to buy all 7 of those this year. The Wii has this many coming out with more still on the horizon (Mario Kart and others) but for some reason they've shot their wad already?

It's not like people that buy their Wii four months from now will not find the games that have been available no longer decent. You guys are being a bit odd in your logic and reasoning. 7 games is 350 dollars give or take in games. Quite a bit of scratch. Most will buy maybe 5 a year at most. I guarantee there will be enough viable options for the Wii....this isn't even counting games that people buy and don't care if they are exclusive such as the Need for Speeds and EA Sports titles. Average gamers are actually far from as educated and sophisticated as some on these boards...you know the kinds of folks that make Spiderman 3 a top selling PS3 game...

All will have enough games for the folks that want them. Maybe the 360 will have less platformers and maybe the Wii will have less realistic shooters...but they'll all have plenty of options.

Paul
 
gotta agree with pcypert for some part.. it all depends on which games you place most focus.. after all there are 12 (or 13?) releases for the wii in june and that's here in a PAL country

sure perhaps not much high profile games people talk about online and also quite some games i hope i never have to play but all those games have their market

i for example know a guy who went completely crazy for mercury meltdown

also my younger brother is totally waiting for resident evil since he haven't played it (partly because i didn't buy it 2 years ago ;) )

sure there are plenty of people informing themselves but there are still plenty people who still buy games without reading gazillion of reviews first, which i guess, most people here do
sure they have the risk of getting a lemon but also the chance of getting a game which might have failed at reviews but they totally love
 
Sorry to resurrect this thread, but I've been gone and didn't get to reply.

That was worth saying :rolleyes: I really thought the Wii could, and it was just a matter of time :rolleyes: But the Wii could have games like say..MGS, which you said was some of the best boss battles ever.


That doesn't make Mario 64 bad....and that was my point.

My point is that this is exactly what the Sega guy is saying. So it was worth saying. It will and already does look dated.

And while Gran Turismo is not my kind of game either, actually, I don't like any racing sims.... It's still very, VERY impressive both mechanically and graphically.

So what you're saying is, despite MGS's original release on the PS1 no boss battle has come close to it? And the Wii doesn't stand a chance because it can't produce that level of detail found in a system from 1996?

I think you just proved that you don't need super consoles for detail.

No, I don't think any boss battle has been nearly as good as the Psychomantis battle. And I wasn't saying that the Wii couldn't provide such an experience, but the developers for it. Hell, I don't even think the MGS team will ever pull off a battle that awesome again, but like I was saying, it comes down to how much your developers care and what kind of effort is put into it. And really, while there are some amazing devs out there, I don't think anyone puts as much thought or complexities into their games as Konami's MGS team does. If you find someone that does, I'd like to know cos I'm sure it'd be a game worth buying.
 
Thus proving the videogame truism that nobody can dominate three successive 'generations'.

You know, when video games have only been around for like 7 generations it's really hard to accurately state that :)
 
Honestly, I think people are judging way too much way too early. The first six months will not provide an accurate reflection of the Wii's third party support. Prior to E3 2006, nobody cared about Nintendo because their previous consoles had been on downhill spirals and the GameCube was last place. Suddenly, E3 happened and a lot of developers jumped on board at the last possible moment, a few months before launch.

As such, other than the VERY few third parties Nintendo partnered with (Ubisoft, for example, with Red Steel), most Wii third parties had under six months to come up with games before the system launched. It's been six months since the Wii launched and most third party games have been ports with waggle.

And this makes sense. Nintendo came out of nowhere and jumped in the lead. Third parties are diving onboard a train that is already in motion. The DS did the same thing, with third party developers sitting it out until the last minute because they thought the interface was strange and the PSP would dominate; when the DS took off, all the third parties came on board, and it took a year before third party games became decent.


Third party games have not had enough development time to be good yet, because 90% of them began development within the last 12 months!


Have people totally forgotten the DS's history? How the first year was filled with entirely Nintendo 64 ports with added touchscreen control and minigames, or touchscreen buttons for GBA up-ports? It was almost identical to the Wii's current situation.

If by this time next year the Wii library doesn't look WAY better, I'll eat my hat. And that's the first time I've made a prediction like that on this board; I'm usually really, really careful not to make predictions in stone (I predicted PS3 would beat 360 prior to Sony announcing the price, if you recall, but never promised to eat my hat :) ).
 
last time i checked sega sucked and has been trying to claw their way to the top for ages until 2003 so WHO cares about their opinions
 
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