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Sky Blue

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Original poster
Jan 8, 2005
6,856
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Zelda Crossbow Training ??!?!?11

"The game looked beautiful," my source said. "I'm pretty sure it was running on the Twilight Princess engine. It's a third-person game, and you had some control over Link. While the video was way too short to get a good idea of the gameplay, it looks like a light-gun inspired Zelda title." (He says that as if we'd know what a light gun-inspired Zelda title would look like.)

This is huge news, and it should sell a bunch of Wii Zappers. Zelda Crossbow Training will come packaged with the Wii Zapper hardware for $20. No specific release date was given.

http://arstechnica.com/journals/thu...es-wii-zapper-pack-in-zelda-crossbow-training
 
Haha, what? For a mega cheapo game I'm interested to see this in action.
 
That's really, really weird. I mean, why are they packaging a CROSSBOW game with a GUN attachment. Yes, I understand that the mechanics would be the same, but it's a bit incongruous. I get that they wanted something "family" friendly, but it's a gun attachment so anything they do with it is going to end up being for a somewhat older crowd anyways.

There's just so many COOL things they could have done - a remake of Hogan's Alley, a port of an older arcade gun game, etc. Or even a collection of virtual console zapper/superscope/Sega light gun games, all the old 8 and 16 bit light gun games. Ah well... if using the Wii controller like a zapper takes off and there are lots of new/ported shooter games released it'll definitely be something that would get me more inclined to buy one.
 
REDMOND, Wash., Sept. 10, 2007 - Nintendo announced today that the Wii Zapper™ interface for the hit Wii™ home video game system will come packed with Link’s Crossbow Training™. The software is based on the hugely popular Legend of Zelda® series and provides a perfect demonstration of the way the Wii Zapper could be used in other games. The Wii Zapper casing houses both the motion-sensitive Wii Remote™ and Nunchuk™ controllers in a single unit for precision targeting. It goes on sale Nov. 19 at an MSRP of just $19.99.


“The Wii Zapper combines our remarkable controllers into one housing with a classic style reminiscent of arcade-style games,” says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications. “Both veteran and first-time players will find it brings a whole new dimension to games where targeting is key and provides even more exciting game-play experiences.”

Link’s Crossbow Training drops players into a world in the style of The Legend of Zelda®: Twilight Princess. Players assume the identity of hero Link, who progresses through a series of tests to perfect his crossbow marksmanship. Start with stationary bull’s-eyes and graduate to moving targets before defending Link against all kinds of enemies.

Third-party publishers have lined up to support the Wii Zapper. EA’s Medal of Honor Heroes™ 2 lets players take World War II into their hands with the Wii Zapper. The game features an all-new Wii-exclusive Arcade Mode that offers accessibility to gamers of all skill levels, a full single-player campaign and support for up to 32 players in multiplayer. Capcom’s Resident Evil®: The Umbrella Chronicles reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3, as well as new never-before-seen locations like Umbrella’s stronghold. One or two players use the Wii Zapper to take aim against a horde of zombies in first-person perspective. SEGA’s Ghost Squad™ lets players replicate the arcade light-gun experience at home with the Wii Zapper.

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.

i'll probably pick this up...$20 for a piece of plastic, woo hoo!
 
Alright!


I'd buy it w/o a game...I'm ready to shoot 'em up on RE:UC, MoHL Heros 2 and Ghost Squad(I was playing Time Crisis 4 on the arcade, and wow its rocks!)
 
I thought I read a quote from Reggie, something along the lines of "the pack-in will appease long time fans". From that I gathered it would be an update of one of the classic NES shooters...Duck Hunt, Hogan's Alley, Gumshoe (Gumshoe was one of my fave NES titles).

So...when they unveiled it as Zelda Crossbow Training...umm, sorry /scratches head/ how exactly, Reggie, does that appease long time fans? Because it's got Link in it? Come on, you can do better than this, guys. :rolleyes:
 
So...when they unveiled it as Zelda Crossbow Training...umm, sorry /scratches head/ how exactly, Reggie, does that appease long time fans? Because it's got Link in it? Come on, you can do better than this, guys. :rolleyes:

At least it's something. A lot more people are going to buy this with a small game included than if it was just the zapper shell...

What I don't get is why it's being released after Umbrella Chronicles when that was supposed to be the first game to support it.
 
What I don't get is why it's being released after Umbrella Chronicles when that was supposed to be the first game to support it.

What's to support? you can already point and shoot in just about every game... sure you don't do it two handed but won't this also cripple the accelerometers in the nun-chuck attachment since it's now connected to the Wiimote through the blaster?
 
Have you tried Wii Play? There's a sort of duck hunting game on there....

What we really need is a "First Person" Mega Man game. I think that would totally reinvigorate the Mega Man series. And the Zapper would translate perfectly to his arm cannon/weapon.

Yeah, I've thought of it a bazillion times. A MegaMan Prime of sorts.

MegaMan Zero has been great on the GBA, but the X series on consoles has faltered.
 
Yeah, I've thought of it a bazillion times. A MegaMan Prime of sorts.

MegaMan Zero has been great on the GBA, but the X series on consoles has faltered.

I was actually thinking they should do a MegaMan 3rd person shooter... Gears of War style. Not too much of a "It worked for Metroid, let's do it with MegaMan", but something new and interesting for the series.
 
At least it's something. A lot more people are going to buy this with a small game included than if it was just the zapper shell...

You're right, but in my book, it's yet another "pass" on something new that they're trying to release that I have no interest in whatsoever (WiiFit being the first).

I'm the minority I'm sure but some of these ideas...I'll never stop scratching my head over. Seriously, how many peripherals will the Wii end up with before all's said and done? And what does history show about peripherals and console add-ons that aren't free or included with the original system purchase? Zapper, steering wheel, Classic controller, WiiFit...and then 3rd party shells that include a tennis racket, baseball bat, and golf club?? What's next...a frying pan? Spatula? Fly swatter? Ginormous paint brush?

I just don't get it with some of this stuff. :confused: :rolleyes: (WiiFit especially.) There's no question in my mind that, with all due respect - Nintendo isn't speaking to "me" in my gamer world at the moment; I'm being overlooked in favor of the 'traditional non-gamer', who cares about the lifelong gamer, the "hardcore gamer" anymore. :confused:
 
I was actually thinking they should do a MegaMan 3rd person shooter... Gears of War style. Not too much of a "It worked for Metroid, let's do it with MegaMan", but something new and interesting for the series.

That'd be even better; first person probably wouldn't adapt longtime MegaMan X staples like wall-jumping :)
 
As a long time fan I'll be pleased if they have memorable enemies from the series and remixes or arrangements of previous Zelda tunes.

I'd take that over Duck Hunt any day.

A new Duck Hunt is coming out on WiiWare. shrugs
 
Depending on how deep the game is I'm happier for a Zelda shooter than a duck hunt.

Here in Thailand they do have "frying pan" and "spatula" mods from Japan...cooking Mama accessories to snap your Wiimote into....seriously.

There's actually more than one game for this peripheral that I'm interested in and at 20 bucks I don't mind this one. If Wii fit is 80+ and then Guitar Hero....then I'm starting to get light in the pocket and will have to pick them up slower...but there's one that counters you...Guitar Hero peripherals and games are doing really well...

Paul
 
I think Guitar Hero has done well because you get the guitar with the game for $20 more which is a steal IMO. DDR mats have sorta fallen by the wayside but those were popular for awhile as well.

Otherwise, peripherals just have never done well as far as I can remember. The Zapper came with the NES and the Master System came with it's own gun but otherwise, other systems with light guns didn't fare so well (Super Scope 6 on the SNES and the Menacer on the Genesis). Many of the Namco titles came with the Guncon on the PSX so (again) as a pack-in it did good.

Some of the older systems just had peripherals all over the place. NES with the Power Glove (I owned one) and the U-Force, Genesis had the Activator...then you can really expand it to talk about the non-controller based add-ons like the Genesis' SegaCD (owned one) and 32X and even stuff like the N64DD.
 
Thing is, as far as we can tell the Zapper isn't necessary. You can still play with the Wii remote on its bill if you want to. It doesn't add functionality like dance mats or instrument controllers - it's just a method to way to hold the Wii remote like a gun.
 
Thing is, as far as we can tell the Zapper isn't necessary. You can still play with the Wii remote on its bill if you want to. It doesn't add functionality like dance mats or instrument controllers - it's just a method to way to hold the Wii remote like a gun.

Technically, dance mats aren't necessary, either. You can just push the corresponding buttons on a normal controller. (yes, I know I'm being a punk) :)
 
Thing is, as far as we can tell the Zapper isn't necessary. You can still play with the Wii remote on its bill if you want to. It doesn't add functionality like dance mats or instrument controllers - it's just a method to way to hold the Wii remote like a gun.

As I had mentioned... it also seems like it cripples the nun-chuck. With the Wiimote and nun-chuck tethered together how would you use any of the nun-chuck motion sensing capability?

What's to support? you can already point and shoot in just about every game... sure you don't do it two handed but won't this also cripple the accelerometers in the nun-chuck attachment since it's now connected to the Wiimote through the blaster?
 
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