Will console level games come to iPad Pro?

Discussion in 'iPad' started by whitedragon101, Apr 13, 2018.

  1. whitedragon101, Apr 13, 2018
    Last edited: Apr 15, 2018

    whitedragon101 macrumors 65816

    Sep 11, 2008
    The iPad Pro is getting seriously powerful and will get even more so this year. Unreal Engine and Unity already work with metal natively meaning that porting PC/ Console games to IOS would be straightforward. Just hook in a Bluetooth controller and you’re good to go.

    After seeing the Witness Ported in its entirety to IOS running just fine on an iPhone 6s and Playerunkown battlegrounds ported to IOS and running again on an iPhone 6s. I wonder just what would be possible on an iPad Pro. Could we see proper console level games ported to IOS?

    (I really really want a port of Witcher 3 to IOS ;) )

    Edit :

    I mean with game pad support for the same controller experience
  2. Booji macrumors 6502a


    Nov 17, 2011
    I’m sure it is technically possible, but from a business standpoint people are very reluctant to pay for than $10 for a game on the app store.
  3. JPack macrumors 68040


    Mar 27, 2017
    Gamers don't buy iPad Pro for $649 when a 4k Xbox console costs $499.

    The controls on an iPad are not ideal for games. The audience for ported console games is too small for publishers to justify financially.
  4. bensisko macrumors 65816

    Jul 24, 2002
    The Village
    Unfortunately I doubt it. It’s been tried (Bioshock) with mixed results. From a game/functionality standpoint, it was okay. The graphics weren’t as good as the console version and the controls were awkward.

    The developer didn’t keep it current as the OS and hardware improved, so that was a waste of $10.

    Honestly, I don’t think I would buy another game of that type on iOS.
  5. 960design macrumors 68030

    Apr 17, 2012
    Destin, FL
    This level of tech was available back in 2013.

    The demand is just not there for us to build it. Triple A titles cost nearly $50million to make. The sale of even 100,000 copies ( which we would never hit ) still would cost over $650.00US in the app store just to break even. A million would cost $65.00, ten million and now we are talking about something, but it is too high a risk.

    Compare that to making a casual game for $50,000 and earn ten times that in advertisements. Less risk, more profit. Easy choice for the studios.
  6. thunng8 macrumors 6502a

    Feb 8, 2006
    2 games that are full ports of pc or console games that I can think of are:
    Civilization 6
    Grid Autosport

    So definitely possible, but studios will need to decide if the outlay of porting is worth it or not
  7. Johnny365 macrumors 6502


    Nov 30, 2015
    This same topic has been brought up in the past with (then) current gen mobile devices. It never happens. You may get a nice-looking game once in a blue moon, but it won't ever ramp up high enough where it's a steady stream of AAA-quality games on iOS.
  8. frou macrumors 6502


    Mar 14, 2009
    Console level graphics - Probably.

    Console/PC level "substantial" gameplay - Doubt it. The customer base is just in a different mindset.
  9. Newtons Apple macrumors Core

    Newtons Apple

    Mar 12, 2014
    Jacksonville, Florida
    With the iPad being closed with no active cooling, I do not see how it would shed the heat from the CPU and video adapter. You can easily push the limits of today’s iPad and you need even more processor power.
  10. thisismyusername macrumors 6502

    Nov 1, 2015
    No. Gamers use consoles or PCs and the companies making AAA games know that. If I want to play console-quality games on a mobile device, my Switch is much better for that. Even though my iPad Pro is most likely more powerful and has a much better screen, gaming on my Switch is a much better experience.

    iPads are great general purpose devices but they suck at gaming.
  11. spiderman0616 macrumors 68040


    Aug 1, 2010
    I play Civ VI regularly on my iPad Pro. I haven’t had a “gaming PC” for years, and as a fan of the series, I was really glad when it came out.

    I also bought GRID which I consider to be console quality. I have a Steel Series Nimbus. I never play it. My son had commandeered my Nimbus at this point and uses it to play Minecraft on Apple TV.

    I love that I have the option to play games like this though—I have a PS4 but remote play is still too unreliable for me to want to use it a lot, so the iPad games are a nice stand In for those situations.
  12. ericwn macrumors 68000

    Apr 24, 2016
    I really enjoy GRID on my iPad Pro. It’s an awesome game.
  13. pika2000 macrumors 601

    Jun 22, 2007
    "Console level" games have always been possible (since Infinity Blade?).

    But one cannot expect traditional console gaming on the iPad platform (price per game, controller, game size, etc), and they shouldn't. I rather see games developed for iOS/iPads from the ground up vs lazy ports of "console" games.
  14. Valbunny macrumors member


    Feb 14, 2018
    I did though? The primary limitation as stated elsewhere in this thread, is people just aren't willing to spend the money. Most of the people I have asked, aren't even willing to spend $2 on an iOS game, why would they spend $60? The hardware is there, controls can be done perfectly well, and the user can adapt. I also own a switch, I don't play it, why, because I have better options on my iPad in terms of games. Its like the difference between console and pc, there are TOOOOONS more indie random/free/mmo on pc then on console.

    I do think though at some point in time, mobile gaming will receive higher quality, standard games, its already very slightly happening, as someone who exclusively download paid games on iOS.The mobile market is much more profitable, and larger than that of other gaming platforms. But as stated previously, for as long as consumers aren't willing to spend money, and the evil stigma on mobile platforms, its not going to happen. Even the free to play titles recently, Fortnite, Playerunknowns Battlegrounds, Black Desert Online, the quality of those games are pretty well considering a free to play mobile game, and they are becoming more common.
  15. whitedragon101 thread starter macrumors 65816

    Sep 11, 2008
    Check out “The Witness” it’s a 1 to 1 console/pc port of the game and every bit as good as the pc version. In some cases better as the puzzles work really well with a touch screen.
  16. Eric5273 macrumors 6502a

    Apr 12, 2009
    New Jersey
    The problem is that touch controls are totally different than game pad or keyboard controls. So designing a game for the iPad is a totally different process. Yes, console-quality games can and are made for iPad. There are tons of them in the App Store. But if you are looking for the same games that are available on PC or game consoles, you probably aren’t going to find them.
  17. whitedragon101 thread starter macrumors 65816

    Sep 11, 2008
    I totally mean straight ports of games to use with a game pad on the iPad. Same controls.

    Business trip with iPad Pro and game pad in bag and Witcher 3 on the App Store
    Ahh the dream...
  18. darkarn macrumors 6502a

    Apr 8, 2017
    Console games, sure!

    The Atari is technically a console if you get my drift :p ;)
  19. thunng8 macrumors 6502a

    Feb 8, 2006
    Just for reference the grid autosports developers managed to get their game to run at a solid 30fps 1080p res on all supported iPads (ie slowest is the iPad 2017 fifth gen)

    Compared to 720p with some frame drops on an xbox360.

    The iPad Pro 2017 is several times faster than the iPad 2017, so the potential for great graphics is there (although not quite as good as current gen ps4 or xbox one).
  20. eyeseeyou macrumors 68030

    Feb 4, 2011
  21. darkarn macrumors 6502a

    Apr 8, 2017
    The iPad Pro is indeed a solid device! Am playing fully 3D games on it sans lag. See this as example (any lag on this video is due to encoding issues).

  22. Eric5273 macrumors 6502a

    Apr 12, 2009
    New Jersey
    I’m pretty sure such an app wouldn’t be approved by Apple for sale in the App Store. I think all apps need to be able to use touch controls, and can only offer game pad controls as an option.
  23. macfacts macrumors 68030


    Oct 7, 2012
    When games can stop working with iOS updates (all 32bit games don't work now), it isn't wise to invest in games for iOS devices.
  24. akash.nu macrumors 603


    May 26, 2016
    Both of these reasons are why gaming on handheld devices will never be at console level.
  25. ericwn macrumors 68000

    Apr 24, 2016
    And each time you buy a new game console all your game software becomes incompatible and needs replacing.

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