Will Lion be better for gaming?

Discussion in 'Mac and PC Games' started by I'mAMac, May 30, 2011.

  1. I'mAMac macrumors 6502a

    I'mAMac

    Joined:
    Aug 28, 2006
    Location:
    In a Mac box
    #1
    Pretty much thread title. Drivers right now are pretty bad and was wondering if there's any word on improvements in lion.
     
  2. alust2013 macrumors 601

    alust2013

    Joined:
    Feb 6, 2010
    Location:
    On the fence
    #2
    I think it's more that the coding for games on the Mac is bad than bad graphics drivers. A lot of newer games, like Portal 2 for example, run about the same on Mac and PC, simply because it was better developed for both platforms, rather than developed for windows then ported to Mac.
     
  3. I'mAMac thread starter macrumors 6502a

    I'mAMac

    Joined:
    Aug 28, 2006
    Location:
    In a Mac box
    #3
    I think this is true but why then do Blizzard games which are developed both for Mac and PC, run better in Windows? Do they just sort of cut corners when coding for Mac OS?
     
  4. Reasec macrumors newbie

    Joined:
    Apr 15, 2011
    #4
    Its all about apples support. Outdated opengl stack, outdated drivers and poor coding by third party software developers. WoW is an example of ****** programing.
     
  5. kjjnk macrumors member

    Joined:
    Mar 1, 2011
    #5
    http://arstechnica.com/apple/review...ias-sole-mac-offering-a-promising-start.ars/4

     
  6. AppleMatt macrumors 68000

    AppleMatt

    Joined:
    Mar 17, 2003
    Location:
    UK
    #7
  7. Huntn macrumors G5

    Huntn

    Joined:
    May 5, 2008
    Location:
    The Misty Mountains
    #8
    What drivers are you thinking of? If the complaint is windows= faster, I think this is a result mostly of the ways games are developed, developed in a windows environment and then adapted to Mac which includes work arounds for Direct X implementation and such. Portal runs fine under MacOS, although I have not done a side by side comparison. Before this the last game I seriously played under MacOS was WoW which seems to be ok other than reports that the Windows version was faster. I just enjoy not having to be exposed to Windows when I can. ;)
     
  8. Jyby macrumors 6502

    Joined:
    May 31, 2011
    #9

    OpenGL requires about twice the amount of memory to draw textures than DirectX. This is why Apple has been pushing large amounts of memory for its computers. Check out their current iMacs.. 512 is the lowest they go, and 1Gb is becoming the next standard. Apple wants to push games, but its up to the developer to take advantage of the hardware.
     

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