LagunaSol said:No way. I think these recent developments are some of the greatest things to happen to the Mac platform since the Mac was born. Look, the main goal right now is to get PC users in the door. Given a real, hands-on experience using both Windows and OS X, how many will favor Windows? Not many, I'll bet. So now you have them. Then they bring their families and friends. Suddenly, Mac market share isn't 4%, it's 20%. And do you think all those folks are going to want to run everything in Windows, now that they know how much more enjoyable OS X is? Of course not. Demand for OS X development will ultimately increase, not decrease.
I see Windows capability on Intel Macs as a teaser, not an OS X-killer. It's the ultimate bait and switch. Tempt them with games and Windows compatibility, then let OS X goodness hammer them with its brilliance.
I think Mac gaming may suffer in the short term, as people fire up their new Macs in Windows to play games. But people will tire of that, and as more Mac users join the fold, the demand for native Mac gaming will increase. The switch to Intel should only help make game porting faster/easier/cheaper. So one day you'll grab any popular game off the shelf and it will be a hybrid disc, just like Blizzard has been doing for years.
Game makers develop for XBox, Playstation, and GameCube, no? I see no reason they won't develop for both Windows and Mac as Mac market share grows. Which it will.
Ultimately, things can only go up. Have patience.
Very well-thought out analysis. I agree with you completely. Very good point about the console game systems...if Macs are a significant presence in the marketplace, there's no reason the developers would ignore it.
Boy, I can just IMAGINE the meetings and hand-wringing going on across Silicon Valley this week
EDIT: And Redmond, and Austin