I think the distinction between "creative" and "business" is right on target.
Agreed. As someone who falls on the creative side of the spectrum, this device appeals to me. There are still things that it can't do, but it isn't about the hardware for the most part. It is the OS that still needs to mature.
The restrictions and limitations of iOS (deliberately imposed by Apple) have caused app developers to have to dig deep for innovation. A play on the old, "necessity is the mother of invention" chestnut.
Honestly, a lot of those restrictions came about because of starting from a different position (mandatory sandboxing everywhere), and gradually opening things up. Unfortunately, it does mean having to re-tackle nearly every problem in a different way than the PC did ages ago when sandboxing/etc wasn't even something you considered doing with a home OS.
That said, the weak point is mostly iOS at this point, I agree. And mostly in the form of pain points for me:
1) Can't use an iPad as an astrophotography capture tool, because of the lack of USB support (the app I'd use has user land drivers on the Mac, and would fit nicely).
2) Managing files is painful because of the sandbox approach, and devs not adopting "edit in place" bookmarks for accessing document storage providers (and providers not supporting it either!). It even seems like Pages has somewhat abandoned the idea, sadly.
But do these two things? My rMBP just lost its reason for being. Seriously. Two things and I can go to iPad + iMac for everything I do outside of the office.
So what I don't understand about the whole "OS X is NOT Touch Friendly" argument is this.
- Launchpad
- Simplified iPhoto
- OSX AppStore
- Full Screen Apps
- Split Screen
- Force Touch Trackpad
- Mission Control App Switching
So, why is a computer that keeps introducing iOS elements into its UI NOT a product that should have the OPTION of touch Screen?
About the only one that is touch friendly is Launchpad. The AppStore, iPhoto, Split Screen, and Full Screen features have nothing to do with touch. Fewer features != touch friendly. Full Screen and Split Screen are about providing focus, which is something I appreciate with some workflows. Force Touch is more about making the trackpad nicer than anything else. And Mission Control's design is pretty touch unfriendly with how windows are layered.
What makes it touch unfriendly are the UI elements. Buttons that are meant to be clicked on with high accuracy, not "fat fingered". Windows that no longer even have a titlebar to grab onto to move it (Thanks Safari). Multi-window environments that rely on keyboard shortcuts as a means to make things not horrifically tedious to navigate, and if you don't have a keyboard, requires accurate interactions in case a window only peeks out behind another by a few pixels. The elephant in the room that even Win 10 is not really addressing is that these windowed environments with fine details and small controls are built around making room for your canvas, and using a keyboard and mouse to efficiently navigate. And some of those things are coming to iOS so that when you do have a keyboard, you can take advantage (Cmd-Tab is surprising).
Win 10's convergence is attempting to morph the UI to represent the current mode the user is in. If the app supports it. It is ambitious, and is a way forward, but while you can lead a horse to water, good luck making them drink. Devs need to update their apps using new APIs, and devs tend to need nudges from the platform to get them to go where you want (speaking as one myself). Using iOS only on the iPad Pro does represent one way to nudge devs, by saying that if you want a powerful app on this thing, you have to do it right for touch. No shipping a tweaked desktop app and calling it a day.