Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Steve would have never shipped this product.

I think he was very much involved in imagining the product in the first place. Vision is solid.

Maybe Steve could have willed the product on the market faster somehow? Maybe it would have had fewer compromises? Then again, the silicon density has been the bottleneck — this R1 could not have been possible without 5nm process and even Steve would have been unable to get to that earlier.
 
  • Like
Reactions: Bromeo
I am not sure about the comment regarding development focus. Was it not the case that the company focused its effort on AI, thinking it was going to be a game changer, rather than specifically focusing on the iPhone?
Every platform has a hook and VisionOS’ immersive environment needs more than simply an iPad compatibility mode for apps running on the platform as well as needing more compelling content to drive people to it. The platform is niche for various reasons, but Tim Cook didn’t dedicate enough resources to it because despite the marketing talk coming out of his mouth, he didn’t believe in it. He has no conviction about the products themselves and the platforms, simply the net profit that can be derived from those platforms. iPhone generates the money and Tim Cook will dedicate all the company’s resource to the iPhone to the exclusion of all other considerations which is not how Apple should be run. Apple Intelligence is simply another feature to Tim Cook to monetize, not a transformational technology that Apple can take the lead in and democratize and humanize. That was Steve Jobs legacy…it will never be Tim Cook’s legacy..
 
I didn’t have any of these issues with weight or fit - I could wear it for hours and it felt fine. For me, the issue was that it wasn’t good for anything other than watching movies. I couldn’t justify $4000 for that, so I returned mine. I feel like they really dropped the ball with envisioning use cases for the device and writing software for it.
 
  • Like
Reactions: Eriamjh1138@DAN
I use mine a few times a week. Which is such a bummer. I want to use it a few hours a day, but the lack of physical I/O and such limited software (on so many levels) mean it's hard to use for all the use cases I want to use it for. Shortest way to describe the foundation is imagine how limited iPadOS is compared a Mac with the same SoC, then remove 90% of the functionality and you're starting to get to how useless Apple makes the Vision Pro seem with the absolute **** that is VisionOS. This hardware could be amazing but even as a stereo Photographer I find myself not using it for 3D photo and video editing because actually getting any info to the device or displaying an in progress image in 3D is such a headache. The Vision Pro has one good feature -- actually decent resolution displays -- I'd consider them the absolute minimum resolution to be useful -- but every choice other than those panels just gets in the way of actually using the device for anything. And don't get me started on how stupidly confusing getting the thing to boot up is. Would it have been so hard to have an actual power switch? Or like 4 LEDs on the battery to display charge level? OR some kind of always on/instant feedback from the absurd and stupid front mounted display that's not good for anything else? I want to love this device so much. It's so good at the couple things Apple lets it do, but they've made so many mistakes here it's absurd and painful to watch every day.
 
I didn’t have any of these issues with weight or fit - I could wear it for hours and it felt fine. For me, the issue was that it wasn’t good for anything other than watching movies. I couldn’t justify $4000 for that, so I returned mine. I feel like they really dropped the ball with envisioning use cases for the device and writing software for it.
Yeah I could wear mine all day if there was anything you could actually do with it. But, what, 18 months in and there's still no content, no apps, no I/O, no real support for even using it to create/edit/work with Stereo 3D or VR content. Apple seems committed to keeping it little more than a paperweight despite building the best AR/VR headset on the market hardware wise. Every kind of useful thing I can do with it is some kind of workaround or hack that should have been a built in solution if they'd asked even a single person why they may want a device like this.

Other stupid things -- I have to turn the lights on to use the thing, then dial down the environment to dark for a movie experience. What actually mentally challenged person thought that was a good plan? And it's easy to solve -- tiny amount of IR flood lighting and remove the IR filters on the cameras -- boom you've got "Night vision" and can watch a movie in the dark without having to turn on the lights first.

Oh, and like I love the ease of the finger tap to click, but how is there not a bracelt or ring or apple watch companion app so I can have my hand out of sight and still click on things? Like has no one at Apple ever sat down with hands in theor lap, or under a blanket, or in a pocket, or laid back and put a hand behind their head (Don't get me started on how much the AVP assumes we're always sitting up -- using it lying down on my back like I've got a screen on my ceiling would be 50% or more of my use if it wasn't so much hassle to convince the thing that I want to look where I want to look not where it wants me to look) or anything else? Absurd.

UGH. I could complain all day about this thing. And it's all absurdly shortsighted and unintelligible choices by Apple, not at all the limitations of AR/VR nor the core components of the hardware. Like the only way I can imagine building a device this bad is if the team was given the brief to be sure it failed but in the dumbest way possible. That it was designed to make sure everyone left saying "AR is really cool, but Apple's definitely not gonna be the company to figure it out, I can't wait until literally anyone else comes out with a decent resolution AR headset so I can never think about the AVP again"
 
Ease of Use - This is my 2nd biggest headache. It is too difficult to simply switch from working on my Mac to using my VP. I have to take it out of the case; ensure cameras and lenses are cleaned (optional task, I imagine); see if it turns on or if the battery is dead or just needs to be restarted; get the fitting right; and then connect to my Mac which can still be very hit or miss. And even if I'm not primarily using it for the Virtual Display, that's still more steps than I want to take to engage with my tech products.
All of your points are great but this one is such a killer. From Apple of all places, comes a device you can't tell if it's asleep or off or has a dead battery and can't check at all without just fidlling with the power cord until something decides to happen. And then, despite being tethered for power, I can't tether for data or video to any device at all, so I have to do this extra dance of lifting the thing off my head or squinting at my mac's screen just to get it to connect to a machine it regularly connects to. It's absurdly complicated and means I only pull out the Vision Pro if I know I'm going to be in it for a good while and have time to get settled and set up before I start working.

I need this thing being connected directly to a Thunderbolt/USBc source for power, data and video, having much deeper MacOS/VisionOS integration (like be able to see stereo content displayed on the Mac as 3D content in AVP, even formats like SBS stereo not just spatial but we can start with spatial files rendering properly from my virtual mac display, I'll even take that at this point!), and waking/starting up instantly whenever I pick it up or I wake the connected device.
 
I don't feel regret. Just sadness. We can't have cool stuff anymore. This was cool, but corporate greed has killed the app ecosystem that made apps and smart devices popular in the first place. So, of course nobody is making anything for the AVP, and if they are, they're too afraid to push the boundaries - everything is either a floating iPad window or an annoying AR experience. Only the immersive media is interest, but that's slim pickins.
The issue you don't address here is it's not really possible to develop anything other than "a floating iPad window or an annoying AR experience" since the way Apple lets you develop apps for the thing those are really the only two choices -- anything more creative or interesting is not allowed. If you want data like hand tracking or eye tracking you have to create an app that takes over the full AR space, and if you don't take over the full space you can't do anything but what's basically an iPad app in a window waiting on the OS to pass events like button presses. Apple doesn't allow anything actually interesting to be done with the hardware.
 
As I always say, Vision Pro's "Spatial Computing" dream is not real, just like iPad Pro's "What's computer" dream. Are you seeing anyone who attends Apple Events or WWDC and brings an iPad Pro or Vision Pro as their only "computer"?
iPad, yes. Absolutely. iPadOS has somedumb limitations, but for most of a decade iPad Pro and now Air have had the tools to do almost anything work wise. In the dark later days of the intel mac world, I used an 2018 iPad Pro more than my Macbook Pro, and it was faster and easier to do almost everything once you connected a keyboard and mouse. Not true anymore with Apple Silicon Macs that don't suck, but if I had to do everything on an iPad Pro, I could.

Now, AVP? I love poetential of the device, but even with a ton of accessories, it cannot be a stand alone device. I can do real video or photo editing on an iPad, from ingesting footage to delivery -- but with AVP I'm stuck with data on memory cards and no way to see let alone edit it unless I use a Mac as the intermediary. the amount of problems that would be solved if the thing had even one thunderbolt port is insane. In many ways real I/O is the hardest thing to solve in the head mounted computer world -- there isn't a perfect answer (I mean, USBc/TB of course, but where to put the port(s)?), but "screw it, who needs any I/O?" is the only truly wrong one.
 
I wish Apple had gone the direction of a light, wearable device, similar to the Bigscreen Beyond.
Ok but how? Bigscreen requires a computer, external tracking, etc. Sure, I would love it if my AVP was the size and weight of a Bigscreen Beyond, but AVP, despite being hugely flawed, was desgined as a standalone capable device which is a totally different thing than a headset for PC VR. There will be a device with better standalone features that's even smaller than the Bigscreen someday, but that's so far from what's possible with the early 2023 hardware Apple had to work with when locking in the AVP's specs. I can say I wish Apple Vision Pro was like the Meta Orion, but that's a device that was unvelied as a tech demo over a year after the AVP and accoridng to all reports would cost over $10k just to build even at scale. In time there will be a 120 degree fov 75 gram headset that looks and acts like glasses when not "on" and can sell for a couple grand. But that time isn't now. And based on how dogcrap VisionOS is, I'm glad Apple is either learning what is needed software wise to make that device compelling, or learning that they are not able to compete in this market when it does arise.
 
I didn’t have any of these issues with weight or fit - I could wear it for hours and it felt fine. For me, the issue was that it wasn’t good for anything other than watching movies. I couldn’t justify $4000 for that, so I returned mine. I feel like they really dropped the ball with envisioning use cases for the device and writing software for it.
I don’t have any issue with the weight. I regularly use the AVP and quest and have a larger size head. I can use either strap, prefer it a bit too close to my eyes but waive the warning.

My wife can’t stand the weight. She also hates watches. She loves hats and I don’t. Lots of variables.
 
I like mine, the second screen for the mac is incredible, as are spacial photos and videos. I am tempted to change it for a set of AR Glasses though. The screens are my primary use.
Rendering home renovations on 3d and walking around in them has been pretty incredible too.
 
This is the most 1.0 Apple product that ever 1.0'd.

Under 200g, 2K screens, under $1,000. They don't need ****ing aluminum and glass, let alone a goddamn wrap-around OLED on the outside, what the **** were they even thinking. The friction of putting one on and leaving it on for a couple hours should be ZERO, and somehow it's higher than Quest 3.

Put low-res Baymax eyes with a cheap diffuse layer on the outside (akin to homepod, to minimize the impact of the low-res screen) if it's that deep, it should have an SoC performance/device price impact of as close to zero as possible, literally nobody buying these things cares.
 
UGH. I could complain all day about this thing. And it's all absurdly shortsighted and unintelligible choices by Apple, not at all the limitations of AR/VR nor the core components of the hardware. Like the only way I can imagine building a device this bad is if the team was given the brief to be sure it failed but in the dumbest way possible. That it was designed to make sure everyone left saying "AR is really cool, but Apple's definitely not gonna be the company to figure it out, I can't wait until literally anyone else comes out with a decent resolution AR headset so I can never think about the AVP again"

Have you considered emailing Tim Cook?
He said he uses every single Apple product every single day so it’d be interesting to hear what he thinks.
 
Paid full price. Use it almost daily for long stretches. Absolutely worth every penny.

The obsession out there with badmouthing a product and those who buy it is wild.
Barely anyone bought it and you are one of a VERY FEW who use it regularly. And no one is talking about it.
 
It is heavy and front loaded and a little goofy looking, but I still love and use mine quite a bit. There is no better way to watch a F1 race than with the Lapz app (which I think F1 asked to remove from availability but mine still works). You get a GIANT main screen, a track map with miniature cars traveling around the track (but not synced well with the video and sometimes way off), a live timing screen, individual car video and audio for cars you select, team radio, etc. I put the main feed front and center, the timing screen to the left of that, and Hamilton's in-car video and audio to the right with maybe one or two other drivers. I get video feeds I can't see on broadcast, all the in-car audio from the people I want, all of the timing data and purple segments and the like. It really is a killer app for F1 fans. I also use it as a 10,240 x 2,880 screen for my Studio, but I wish I could flatten the curve a bit there, as it's essentially a 180 degree wraparound format and I'd prefer something a little flatter. 3D movies and Apple's VR footage is astounding, but some of the other non-Apple stuff is hit or miss in terms of image quality. Software is a little buggy here and there, but I'm hopeful they will fix that. I'd love one with the same internal screens, better software, drop the glass and outside screen and just put a dark tinted panel there to save some weight, make it out of carbon fiber to get rid of more weight, and I'd buy a second one.
 
Have you considered emailing Tim Cook?
He said he uses every single Apple product every single day so it’d be interesting to hear what he thinks.
The limited contacts I have who are involved with the AVP are mostly just surprised and happy I even try to use the thing sometimes — like my impression is they even think it’s more useless than I do and have no ability to fix it. Speaks to so many deep internal problems if you ask me.
 
  • Love
Reactions: turbineseaplane
The default straps aren't good enough, but if you use the Solo Loop with the Annapro headstrap, it completely changes the experience. I use mine without the light seal, significantly lighter, better field of view, I can see my peripheral surroundings — a much better option most of the time.
 
Every platform has a hook and VisionOS’ immersive environment needs more than simply an iPad compatibility mode for apps running on the platform as well as needing more compelling content to drive people to it. The platform is niche for various reasons, but Tim Cook didn’t dedicate enough resources to it because despite the marketing talk coming out of his mouth, he didn’t believe in it. He has no conviction about the products themselves and the platforms, simply the net profit that can be derived from those platforms. iPhone generates the money and Tim Cook will dedicate all the company’s resource to the iPhone to the exclusion of all other considerations which is not how Apple should be run. Apple Intelligence is simply another feature to Tim Cook to monetize, not a transformational technology that Apple can take the lead in and democratize and humanize. That was Steve Jobs legacy…it will never be Tim Cook’s legacy..
Do you have any evidence to back up your claims?
 
Google announced yesterday that their Vision Pro clone — Project Moohan — will be in stores by the end of the year. Apparently display and experience is very much the same as Vision Pro. One (huge) difference: Gemini actually works and is meaningful part of the UX. No price has been shared, but expectations hover from $2000 to ${Vision Pro} due to similar hardware specs.

Now that Apple has pretty much exactly 2 year lead and a huge patent portfolio on Vision Pro, it will be interesting to see what happens next. This is a high stakes battle for the next platform (it is not just goggles, but all the way to all day wear AR glasses)
 
Now that Apple has pretty much exactly 2 year lead and a huge patent portfolio on Vision Pro, it will be interesting to see what happens next. This is a high stakes battle for the next platform (it is not just goggles, but all the way to all day wear AR glasses)
Seriously? VR Goggles are well patented by other companies and while Apples version is gesture driven, Googles version will be AI driven - you remember Apple Intelligence is a inferior piece of garbage that tries to simulate true AI and Apple is completely stuck in its AI development.
 
Bottom line, AR and VR are still fringe tech in terms of regular world acceptance. The Vision Pro is/was Apple’s moon shot and it isn’t the success that Apple wanted. Tim Cook and the Apple board have become risk averse, which is never good for a company. Revenues grow, innovation flags and protecting Apple market position, stock trajectory and company valuation become the overriding concerns of the day. The Vision Pro is the most outward physical sign of the problems that exist and Apple Intelligence is the other. WWDC 2025 is now becoming much more important than it needed to be…
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.