Comments: (
Ignore them at your own peril)
1)
Voting: Everyone has to vote for another player on the first turn.
2)
Voting: On turns after the first, votes for
no-hanging (to hang no-one) or
Abstain (to not vote) are acceptable. Note - Not to get political but some of the suggestions sound like government legislation where they are trying to control behavior (i.e. no large sodas, popcorn, or shakes sold in NY city). Rather then try to regulate behavior (i.e. voting), why don't we let the behavior (i.e. voting) be directed by the game itself. if you don't like someone abstaining from voting, get everyone to vote the person out. It's perfectly fair for people to announce at the start of the game that they are voting for whomever abstains.
3)
Grudges / bad behavior: Grudges (or people just liking to vote for you) are a part of the game and you can't change anything about it. I always expect QoS or Koodauw to go after me in a game and it doesn't bother me

.
Bad behavior can be fixed but it has to be fixed by the players exhibiting the bad behavior. A very easy fix (which also works in real life with email or texting) is to
not post a reply for 15 min to 1/2 hour after reading something that bothers you. After you cool down, you are less likely to post a reply that will get you in trouble. Many people, in the game, also lack in empathy (it's just who they are) which can be perceived as bad behavior. When writing a post, consider how the other people might perceive it before you post it.
Just like proof reading the post for mistakes, you should consider proof reading the post for content before posting (good advice for real life in general).
4)
Lost in Woods: I don't think we should have a rule on this. It should be decided by the GM on a case by case basis. The GM should state at the start of the game what his/her expectations are on voting / posting. If some players believe that another player is not meeting the expectations, the players can request that the GM rule on the lost in woods status for the player in question.
5)
Posting after death: Everyone
but killed specials whose roll is known, should be able to post non-game related comments after they die (WWs or Vampires in particular should definitely not post anything after they die because of the large chance of effecting the game). The GM should have the final word on who can post, how much they can post, and if they are banned from posting for the rest of the game.
6)
Non-game related posting: I'm 100% in favor of non-game related posting. Many people don't have the analytical ability of "Don't Panic" or mscriv. If they can't post analysis on the game, I still would like them to post anything even if not game related. This is a social game and it's not who wins / loses or even the story in the game. What makes the game enjoyable to most is the
interaction between the different people. One suggestion is that the players post non-game related chatter in
red so people can easily skip over it if they want to.
7)
When does a person die: To get around this problem, I propose that there are no game related post allowed after the voting time limit expires until the GM post the identity of who died. I also propose eliminating the majority lock since it favors the people who have continuous access to the internet and penalizes the people who don't (i.e. no internet access at work).
8)
Starting roles: People can give the GM two roles they want (can't be WW or Vampire) and two roles the don't want (likewise can't be WW or Vampire). The GM decides if he wants to use the request or even how he going to use the request. The players will not know if / how the request are handled so it will not affect the game ("Don't Panic"s concern). In any case, the GM should determine the WW / Vampire roles before any other specials.