background sent

i looked at the roles again. thanks for the clarification about the morpher, i had misread it. i think it will be fun role to have/play
i think some still need some clarification here some more detailed points/questions:
Dual-nature powers: if done privately, does it acts necessarily at the next deadline, or –if the GG is available-possible- as soon as the GG can post (which could be at the deadline, on occasion, but not necessarily)? I would recommend the latter (even if it is more work for the GG). It gives the user (for example the stretcher/collapser) the possibility (but not certainty) of intervening immediately/soon but stay anonymous.
Blocker: does it include infection? if the target is a WW, does it block all activities of the target (if more than one are at play) or just one of them?
Blocker/Amplifier: does it apply only to the current activity of the target or to the next usage? If it is the next usage, is it only if it is used immediately after, or any later time? If at any later time, does the blocker/amplifier need to be still alive, when the power has its effect?
Some examples:
Amplifier uses his power during the Day on player X.
x is the seer : does it doubles the next scan or is it lost?
X is hunter: does the hunter HAVE to kill two people in this period/next period, or he just gets an extra kill to use at any time he wants
X is die-hard: does he get to survive two lynchings, even if the amplifier dies in the meantime?
Scavenger: I would make more like the kandra in the last game: takes the power at night, but cannot be used that same night. No limit in how many times it can be used.
so s/he can 'sample' different powers and decide whether to stick with one or take their chance for a 'better' one but with some limits. it was one of the things i liked most about the kandra role. also consider that it is very likely that many 1x powers will be used up before the player dies, so the chances are high the scavenger gets an empty power. it is fair s/he gets multiple tries.
Smoker: does he block one player from scanning or protects one target from being scanned? i think it should be the latter, otherwise is too much like the blocker blocker. Also, maybe it should be recurrent, not just one-off (with provision of not smoking same twice in a row). basically the WW equivalent of the guard
Meddler: this should be defined a bit better. Does it provide (once) a fake ID, which is then fed to target of the meddling in place of the real scan result (regardless of their target), or does it protect one specific player with a new ID from whoever scan them? in other words if i am the meddler, do i PM
a) "tell the seer their next scan is a WW, and a die-hard"
b) "tell Moyank their next scan is a WW, and a die-hard" and you tell her whatever applies, if anything to her next action
c) "if plutonius is scanned, he will result as a villager and a thug"
d) i can use any of the above strategies
Werewolf core roles: i would conflate them with exclusive roles, so that village never knows for sure if a role is missing, and makes for more variability. if both kami and alpha are 'core', it leaves almost no room for a wolves to hide
Alpha wolf, should also have one of the general pool powers (but not one of the WW exclusives),
therefore infection is not a 'standard' power per se, but an extra ability. it is not affected by game mechanics in the same way that other powers are. for example, infection cannot be leeched or swapped. if the alpha is target of leecher and swapper, only the 'normal' power is affected