Misting roles/1
SEER [scans at night to identify full roles]: A seer burns Atium, which gives him vision of things to come and insights on the future of a person. The seer has a limited supply of atium and thus is limited to a quick scan each night. This supply is replenished every day.
In every aspect s/he is a standard WW seer. _the seer cannot start as an inquisitor_
Physical Metals
LURCHER [protects from attacks, =guard]: a lurcher burns iron, which gives him/her the power to “see” any metals surrounding him (in the form of thin blue lines connecting to them) and can ‘pull’ on them (as if the blue lines were strings). If the metal object is lighter than the lurcher, the metal will move towards the lurcher, if it is heavier (or anchored) it is the lurcher that will move in the direction of the object.
Lurchers are often employed as bodyguards, as they can detect metallic weapons and deflect their use, including projectile like bullets or coins shot at high speed.
The Lurcher chooses one person to protect every night. No person can be protected twice in a row. They CAN protect themselves. The protection extends to any physical attack that night or the following day (e.g. from a coinshot) until deadline. The protection includes any attempt to recruit the target to become an inquisitor (equivalent to protection from infection). _the Lurcher (guard) cannot start as an inquisitor_
COINSHOT [1x instakill, =instakill hunter]: a Coinshot burns steel. Similar to a Lurcher, when burning steel a Coinshot can ‘see’ any metals surrounding him (in the form of thin blue lines connecting to them) but opposite to a lurcher the coinshot ‘pushes’ on the metal (of their choice). Again, the metal object or the Coinshot will move, depending on relative mass.
Coinshot are often used as assassin as they can ‘shoot’ coins, knives or any metal object at high speed, as a ranged weapon. They can also use coins or other metals on the ground to ‘fly’ or ‘float’, and thus can move at high speed, or pass obstacles and climb walls.
The Coinshot can choose one player to attack, during day or night. An open day attack will reveal the identity of the coinshot, a sneak day or night attack will not. A night attack requires a PM to the GG. A day attack can be done by directly posting an INSTA-KILL message in the thread. The attack CAN fail, for example if the target is protected by the lurcher or if the target is the thug. Until the GG confirms the attack was successful, the person who was ‘shot’ should act as if they were dead (i.e., not post). If the victim is the Thug, they can chose to disclose it and keep playing. A confirmed kill WILL only void the cast vote of the killed person, and thus can affect majority lock/thereshold, but it will not affect deadlines. _the coinshot (instakiller) cannot start as an inquisitor_
TINEYE [finds activity targets, =spy]. A Tineye burns tin. Burning Tin enhances all their senses, so the Tineye will see, hear, smell, taste and feel at an highly enhanced rate. This makes them excellent spies.
The Tineye will be able to glimpse some of the night activities, one of their chosing each night. They will find out the target of the activity, but not the perpetrator. For example, they can find out who was scanned by the seer or who was protected by the guard, but they will not know the result of the activity, or who carried it out.
THUG [1x attack survival]. A thug burns pewter. Burning pewter enhances his her physical attributes, like energy, stamina and body strength (including for example bone structural strength). Thus a Thug can hit harder, fight longer, move faster than a normal human. This makes them prized ‘muscles’ and very hard targets to kill. A pewter-burning thug will often survive an otherwise lethal blow basically unscathed.
The Thug will survive one attempt at their life (including a lynching), but after that, they run out of pewter and become normal. A thug that survives a day-time attack will be exposed as a thug. If the attack is at nighttime, no extra information is given. If a thug survives a lynching, nobody dies that day.