chrmjenkins,
are you thinking of running your superhero game anytime soon?
otherwise, as an alternative if people are interested, i could run an interim bare-bones one, with basically the same structure of the last one plus minor tweaks, but no narrations at all (i really don't have time for that right now).
one aspect i wanted to gather some feedback on, was on how people liked the two-options system (public/covert) for the one-shot powers.
or should they just be one of the two? if they were public only, it would greatly simplify the GG's work and make the game faster/more reactive, but it would subtract a layer of complexity/strategy.
thoughts?
I used mine undercover (double the action). I said to myself, do I want to use it before any other actions, or just before the next narration and just me knew what my action cause.