This is a new kind of a WW game. With a twist.
Some of you might remember a game I ran a while ago, called WW Team Fortress. This game is somewhat similar. Many of you have also played Clue, which this game borrows concepts from.
The setting is the world at the time of the Cold War. The teams are the Soviet KGB and the United States CIA, who are frantically looking for a hidden cache of nuclear weapons.
Lets deal with the WW-like rules first.
As mentioned, there are two main teams, the KGB and the CIA. However, within each faction, there are teams of two players, isolated from each other. The teams do not know which faction the other players belong to. Players in the same team can PM each other.
There will be specials -- thieves, espionage, and saboteurs. They will be semi-randomly assigned -- a team of two players can only be assigned one special ability. Each faction will have all 3 specials.
During the daytime, the game is the most WW-like -- players vote who to assassinate. Cant get any simpler than that.
The daytime is also where the team can announce where they think the nuclear weapon cache is. More on that below.
And now to the Clue-like side of the game.
During the nighttime, each team have two actions they could take (one for each player). The actions include:
Get a clue - this is where I will give the team a clue to where the nuclear weapon cache is located.
Finger another player - if the other player is part of a team thats part of the same faction, the two teams become one. If not, a random player on the team doing the fingering gets killed, and the player getting fingered will be informed.
Use a special ability:
Thieves can steal a clue from the other team as they request it. If the team did not request a clue, the thievery fails and a random team member is killed.
Espionage can look at a random clue that another team has, if any.
Saboteurs can destroy a clue thats about to be delivered to a team. Unlike the thieves, the saboteur do not die if the team did not request a clue.
In the thread, anyone can announce (in BOLDED AND CAPITALIZED text) where the player thinks the nuclear weapon is located. If the player is correct, his team/faction wins. If not, the player who made the announcement instantly dies.
Conditions for winning the game:
1) Killing all members of the opposing faction, OR
2) Announcing the correct location of the nuclear weapons.
A minimum of 12 players are needed to play this game.
Players:
1. Moyank24
2. Koodauw
3. twietee DEAD
4. WoodNUFC
5. abijnk
6. chrmjenkins DEAD
7. Plutonius
8. Sythas DEAD
9. Tomorrow DEAD
10. Don't panic
11. Queen of Spades DEAD
12. rick_snagwell DEAD
MAP:
The nuclear weapon cache is hidden in one of the blocks. To declare which block you think it's in, just say the coordinates of that block (for example, for the block on the upper left, say a8).
Some of you might remember a game I ran a while ago, called WW Team Fortress. This game is somewhat similar. Many of you have also played Clue, which this game borrows concepts from.
The setting is the world at the time of the Cold War. The teams are the Soviet KGB and the United States CIA, who are frantically looking for a hidden cache of nuclear weapons.
Lets deal with the WW-like rules first.
As mentioned, there are two main teams, the KGB and the CIA. However, within each faction, there are teams of two players, isolated from each other. The teams do not know which faction the other players belong to. Players in the same team can PM each other.
There will be specials -- thieves, espionage, and saboteurs. They will be semi-randomly assigned -- a team of two players can only be assigned one special ability. Each faction will have all 3 specials.
During the daytime, the game is the most WW-like -- players vote who to assassinate. Cant get any simpler than that.
The daytime is also where the team can announce where they think the nuclear weapon cache is. More on that below.
And now to the Clue-like side of the game.
During the nighttime, each team have two actions they could take (one for each player). The actions include:
Get a clue - this is where I will give the team a clue to where the nuclear weapon cache is located.
Finger another player - if the other player is part of a team thats part of the same faction, the two teams become one. If not, a random player on the team doing the fingering gets killed, and the player getting fingered will be informed.
Use a special ability:
Thieves can steal a clue from the other team as they request it. If the team did not request a clue, the thievery fails and a random team member is killed.
Espionage can look at a random clue that another team has, if any.
Saboteurs can destroy a clue thats about to be delivered to a team. Unlike the thieves, the saboteur do not die if the team did not request a clue.
In the thread, anyone can announce (in BOLDED AND CAPITALIZED text) where the player thinks the nuclear weapon is located. If the player is correct, his team/faction wins. If not, the player who made the announcement instantly dies.
Conditions for winning the game:
1) Killing all members of the opposing faction, OR
2) Announcing the correct location of the nuclear weapons.
A minimum of 12 players are needed to play this game.
Players:
1. Moyank24
2. Koodauw
3. twietee DEAD
4. WoodNUFC
5. abijnk
6. chrmjenkins DEAD
7. Plutonius
8. Sythas DEAD
9. Tomorrow DEAD
10. Don't panic
11. Queen of Spades DEAD
12. rick_snagwell DEAD
MAP:
The nuclear weapon cache is hidden in one of the blocks. To declare which block you think it's in, just say the coordinates of that block (for example, for the block on the upper left, say a8).

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