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Great point. macOS has historically had consistent UI, even in third party apps, because everyone used the same UI frameworks. The Mac hit its UI consistency heyday arguably in the Leopard to Catalina era, because almost all apps were built with Cocoa UI frameworks. Catalyst was the first divergence, allowing apps build for iPad to run (clunkily) on Macs. Big Sur flat out allowed iPad and iPhone apps to run, and SwiftUI is now spreading across the system, most notably with the System Settings app in Ventura. There's a huge difference in not just interface quality but the way app interfaces function between traditional Cocoa apps, SwiftUI apps, and Catalyst apps. That fragmentation of UI frameworks is exactly why Windows has such an inconsistent interface.
It's an unavoidable evil with iOS apps on Mac. I was frustrated many times by not being able to run iOS apps during the Intel era. At least now it's possible with some of them, and I haven't seen many app developers stop maintaining separate apps for Mac and iOS yet like the people against this were fearing (it would be a bad thing for the Mac if developers just released an iOS version intending to also run it on Mac).
 
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Scott Forestall is back!
 
I really dislike the lack of color in the icons in control center, which makes it hard to instantly recognize targets. I really hope that’s not the trend.
 
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I was thinking this too — the 5 looks misaligned to the 2 to me, perhaps because of the shadows.
The bowl of rounded figures typically drops slightly below the baseline, which makes them look aligned. However, the masked drop shadow draws attention to what is normally an unseen typographic convention. It also makes the the text appear as though "WWDC" and "25" are on oddly disparate planes. All in all, the effects are working against the design's overall effectiveness, which I fear is something we may be soon be writing about iOS 19.
 
The bowl of rounded figures typically drops slightly below the baseline, which makes them look aligned. However, the masked drop shadow draws attention to what is normally an unseen typographic convention. It also makes the the text appear as though "WWDC" and "25" are on oddly disparate planes. All in all, the effects are working against the design's overall effectiveness, which I fear is something we may be soon be writing about iOS 19.
Interesting, I didn't know about that trick. Though I was thinking the 5 looked too high, rather than too low.
 
As usual, people read way too much into it.
This time also Macrumors 🤦🏻‍♂️
 
Waiting to see the new design. Should be interesting. Hopefully the changes will not be bad.
 
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Even the logo sucks, it looks like someone just made this in MS Paint in 3 minutes?

Not to mention it looks like it is trying to appeal to a certain part of population yet again, though Apple has been quite colorful regardless the past few years.
 
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Horrible design. Are the letters artificially crushed? This shadows? Are the 90s coming back?
 
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