OS Neutral X4 Foundations

Discussion in 'Mac and PC Games' started by Huntn, Jan 24, 2018.

  1. Huntn macrumors demi-god

    Huntn

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    #1
  2. keysofanxiety macrumors G3

    keysofanxiety

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    #2
    Suffice it to say I'm pretty excited for this game :p
     
  3. gkarris macrumors 604

    gkarris

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    #3
    And I just looked at GPU prices and nearly had a heart-attack...

    (around 2 - 3 x MSRP for anything GT1050/RX550 and up... :eek:

    (yes, the measly RX 550 is almost double its worth)

     
  4. Huntn thread starter macrumors demi-god

    Huntn

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    #4
    I just need to know if the GTX 970 can run it well. :)
     
  5. gkarris macrumors 604

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    #5
    According to a Google search:

    If anything like Star Citizen, 8Gig VRAM also or go back to just Star Wars Battlefront... :eek:

    ;)
     
  6. Janichsan macrumors 68000

    Janichsan

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    #6
    Almost for sure, there won't be a Mac version, as this game is based completely on Vulkan. You know, that new-fangled crossplatform graphics API which Apple chose to ignore.
     
  7. Huntn, Jan 29, 2018
    Last edited: Jan 29, 2018

    Huntn thread starter macrumors demi-god

    Huntn

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    #7
    Ah, yeah...they are not even trying, but they are working hard on their VR and external GPUs :rolleyes:

    So this game won’t run on anything less than a 1070???


    Someone explain why a GTX1070 goes for $380 at Walmart, on $1165/on eBay, and $1600 on Amazon?

    https://www.liken.sale/evga-geforce...tion-8gb-gddr5-led-dx12-osd-support-pxoc.html

    https://smile.amazon.com/EVGA-GeForce-Founders-Graphics-08G-P4-6170-KR/dp/B01GLRX81I/ref=smi_www_rco2_go_smi_g3499217482?_encoding=UTF8&*Version*=1&*entries*=0&ie=UTF8

    Never mind, that is some kind of a scam for the Walmart price, which is more like $1100.

    https://www.walmart.com/search/?query=gtx 1070

    I don’t see them selling a lot of this card at that price.

    Update: This page say a GTX 970 works. :)

    https://www.game-debate.com/games/index.php?g_id=35363&game=X4: Foundations

    PC System Analysis for X4: Foundations
    X4: Foundations is a demanding game requiring a modern gaming PC in order to operate smoothly. An intel 4th gen i5 CPU and 8GB of system memory should suffice coupled with the popular Nvidia GTX 970 or an AMD equivalent RX 480. For those seeking the optimal experience in this game however a high end GTX 1070 class GPU and an intel i7 or Ryzen 6-core CPU should be prefered.
     
  8. Janichsan macrumors 68000

    Janichsan

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    #8
    Sooo... maybe there still is a chance for a Mac version of X4.
     
  9. Huntn thread starter macrumors demi-god

    Huntn

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    #9
    I guess the question is besides the premium price of a Mac, what more must you buy to play this game on your Mac?

    There was a time when I was willing to pay $2500 for a portable dual platform capable MBP which had the ability to play AAA PC games at low to medium settings. Then they raised the price to $3000 for a MPB equipped with a dedicated graphics card, that broke me. I paid $2000 for my latest Mac and gave up on serious gaming on it. That is really sad because I rely a $1000 PC that runs circles around any Mac I’ve ever owned, at least when it comes to gaming.

    So if X4 runs on a Mac will it be at a minimum setting and will it require a $500 external GPU?
     
  10. gkarris macrumors 604

    gkarris

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    ntm GPU prices right now, plus you have to buy that Thunderbolt box...
     
  11. Huntn thread starter macrumors demi-god

    Huntn

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    #11
    Anyone heard anymore about this title? Anticipated release year 2018. I remember with X3 the learning curve, if you tried to figure it out on your own was a cliff. I'll be buying this when if it finally released, and be looking for how to videos. :)
     
  12. gkarris macrumors 604

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  13. Huntn, Dec 1, 2018
    Last edited: Dec 1, 2018

    Huntn thread starter macrumors demi-god

    Huntn

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    #13
    Is it still single player? Apparantly yes.

    No doubt I will buy this. The question is, the learning curve, just how much of a cliff as compared to X3 which was straight up and down? :) Like X3, I’ll have to look for a good video, guide, and a sale! :D
     
  14. gkarris macrumors 604

    gkarris

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    #14
    For now at least.

    Baby steps! This is a massive undertaking *cough Star Citizen... ;)
     
  15. Huntn thread starter macrumors demi-god

    Huntn

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    It’s released, I just purchased X4 Foundations and apparantly, I’ll be able to use some of my experience with X3 to good use. Now, I’m watching some videos before InstRt it.

    I decided to blow off Atlas, basically ARK with a pirate themed wrapper, although it does use a newer version of the Unreal Engine.

    00665C19-3690-4BB2-9275-22DB9EE19188.jpeg
     
  16. Newman671, Jan 1, 2019
    Last edited: Jan 2, 2019

    Newman671 macrumors newbie

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    #16
    I'm just glad there's still a company out there that enjoys making a good single player game. mobdro app
     
  17. Huntn thread starter macrumors demi-god

    Huntn

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    #17
    After playing X4 for over a week, I’ll call it a mixed bag. Obviously there are significant improvements, such as flying ships from the flight deck, landing on stations and walking around on them. But there are significant X3 qualities that are missing. In reorganizing the Universe, they chopped the number of sectors down significantly. That is really ok, except that they have removed the sector grid system, as far as I can tell.. Where as you used to be able to plot a coordinate and fly precisely to a point in space, as far as I can tell that’s gone. It seems inconceivable that they would pull this.

    Secondly the menus and commands to remote ships have taken a hit. Where as before there were actual commands that could be issued from a list, it seems now there are cases where you have to resort to left clicking on a ship on a list or on the map to target it, and then right click on the map, the ship you want it to follow. This is much less polished than its predecessor, and I imagine it has to do with the total package, making large strides in one aspect of the game, but having to reduce capabilities in other parts.

    I’m still playing. Btw, I have an i5 processor, with a GeForce 970 graphic card and I’m getting 15-25fps. I’ll be upgrading this card soon.

    Anyone else playing? I’d like to hear about it.
     
  18. Huntn thread starter macrumors demi-god

    Huntn

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    #18
    First Impression X4:Foundation Review
    X4 is a big improvement over X3 in some ways, but in others it feels like corner have been cut. Being able to fly in ships, land on, and walk around on Space Stations is a huge step forward for the X series of games. The ships are big and beautiful and you can now walk around them on the landing pad. However when you get over the novelty of walking on a space station, you’ll find that the atmosphere is sterile, and most of the station can’t be visited, the shininess wears off quickly as the Trader’s Corner, and Ship Store on each station are identical.

    As far as I know X4 has the edge over Elite Dangerous in this regard, at least you can walk on a station, although my impression from playing ED a year ago, ED has the edge on dogfighting ship to ship combat. And the ability to manage fleets of ships, gives X4 the overall advantage, and I like the combination of jump gates, accelerators, and highways.

    So X4 offers more than ED where you can’t leave your ship on a Station. It’s a move in the right direction, considering the Elephant Star Citizen, X4 opens the door, but then let’s you down, walking around the sterile spaces on a space station with nothing to do but exchange two words with a vendor gets old fast. Oh, you can exchange two words with your crew members too. ;)

    The Space Station is a gathering intelligent species where you would expect to be a source of role playing interaction for immersion. Where is the space bar? Where are the mysterious people asking favors over drinks? How about renting a bed, or even a companion for the night? :) Now it can be argued this is not what the game is about, but if you want to be immersed in a galaxy, there needs to be at least some social RP elements.

    Now as far as cutting corners I imagine to manage the size of the game, the sector grid system appears to be missing. This seems inconceivable that this would have been chopped as precise coordinates seems like it would be important. How do you build a space station for someone? Place it over there, in that direction? It’s been a while since I’ve played X3, but the command system, the way you give your fleet orders to carry out seems to have been nerfed. There is a section on default behavior, but there is no interface for direct commands. So if you want one ship to follow another, you left click in the ship on the map or in a list, and then right click on the ship you want it to follow. Why not have a follow commad?

    And besides, imo, default behavior should be if you have no active command you would hold position or dock at the nearest station. An active command would be Auto mine or auto trade or follow, protect, etc, something you ordered a ship to do. Maybe it is nit picky, but it is a misnomer to call those types of things, default behavior.

    It has been argued by some players that you can make too much money in this game. Valid critique? It depends on what you want to do. It starts off slow if you take missions, although there is a relatively quick, somewhat risky way to jump start your income. That is by harvesting crystals, with your laser equipped ship (not mining persay), and in several hours you can produce $1-2 million in crystals that can be sold at the Trader’s Corner in most stations. Soon after that you’ll have purchased a medium sized mining vessel set to harvest silicon, and the money will start rolling in. Currently I have 4 automining ships, I went to bed with $17m, left the game running over night and woke up with $28m this morning. Now this does not preclude you from mining yourself if that what interests you, but this kind of income flow allows you to concentrate on other things like building stations, taking over sectors, training marines to capture ships, etc.

    Now how satisfactory will the end game be based on what I’ve described? I’m not there yet, so I’ll report back later. :)

    One other thing, there is no character creation at all. My understanding is that two of the starts create male characters, and the Explorer start creates a female, but you can’t alter your appearance and in fact have no idea what you look like. As far as I know, there is no ability to take selfies in front of your ship or see yourself in third person mode. That dissapointed me.

    If you want to know the details of how make money fast in this game by crystal hunting in the Xenon sectors, give a shout. :D
     
  19. Eliza97 macrumors newbie

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    #19
    X4: Foundations is how I imagine Brian Cox imagines space. It’s big and impressive, because Brian Cox can grasp those two concepts just fine.
     
  20. Huntn thread starter macrumors demi-god

    Huntn

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    #20
    I gave up on X4:Foundations because while it was a step forward in some aspects, it was a big step backwards in others as compared to X3.

    Both have vertical learning curves, but when I played X3 in it’s later life, I benefited from many tutorials and an online friend who was an X3 nut. :)

    And X4 has an invasion mechanic, where friendly sectors get incursions by Xenons and that became too much work to have to be constantly fighting them off. X4 also has the ability to ride in ships and land on stations first person, but those are extremely limited in scope. In your ship, you can only sit in the cockpit while your crew members disappear into the guts of the ship to relax and on stations, basically walk around the hanger deck and some adjoining rooms.
     
  21. Trusteft macrumors 6502a

    Trusteft

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    #21
    Do you have to invest in basically running a company, or can you play the game as a single person/ship exploring,fighting, progressing?
    Having AI ships, stations, factories, etc does nothing to me. Do I have to play it as a business simulation?
     
  22. Huntn thread starter macrumors demi-god

    Huntn

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    #22
    That’s a good question. My opinion it is functionally more like the latter, it is designed to set up trading routes and make money, a lot of money, although you do have a first /third person presence in the game. In X3 there was no flying ships from in the ship, your viewpoint was outside the ship.

    For myself manually trading is a grind that would get boring fast if that is all I did. But you can take combat missions, but you might want to bring friends, AI piloted ships that you own. Based on the last time I played Elite Dangerous, (over a year ago) where I found trading to be tedious, but had better dig fighting, X3 and X4 overall offer more, but the learning curve strikes me as a cliff and if you noticed in my posts that I have stopped playing it.
     

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21 January 24, 2018