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Explaining away Apple's refusal of a native Xbox Game Pass app as due to competition with Apple Arcade is inaccurate.
Apple Arcade has a separate app for each game.
Apple has always said that Xbox Game Pass (and other services) could simply distribute each streaming game through the App Store under its own app, individually approved. Why is that such a non-starter?
 
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Microsoft's Spencer says their taking 30% is ok because they sell Xboxes at a loss. But the choice of business model for Xbox is entirely theirs. Don't complain because Apple chose a different model.
 
A game console does one thing really; it plays video games.

However, it is microsoft decision to limit its capabilities and it is only SW thing. There is no limitation for them to put a web browser there, or Office suite. It is AMD CPU + AMD GPU. Pretty good computer.
 
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Even though the Xbox was the main attraction for the visitors of the Microsoft Store at that time, I don't believe that Microsoft can actively develop any future strategies or future markets. The considerations to avoid Apple are actually quite cute.

Games are primarily designed for a certain age, at the age of 30...40 years the interest decreases significantly (for most people the fight and the hustle and bustle in working life does not want to be continued after work with dragons and virtual skills). But especially the young clientele is important, because if you like the X-Box or the Game Pass streaming solution, you are more friendly to Windows. And that's why games are an interesting market, but overall only a strategic market to bind new customers to its economic system.

I find it well thought out how Apple participates in this market. For simple games their concept is quite sufficient.

Apple has never been able to attract the 'real' console gamers, and they never had a *primary* interest in doing so (although in the meantime they are of course developing increasingly adequate hardware on their own to be able to do it very well very soon).

So I guess that real gamers still do not think of Apple first.
I’m 36 and I plan to be gaming for many more years lol. It’s gamers in their 30’s and 40’s that are the biggest market I believe as they are the ones with the disposable income to purchase the hardware and games especially this generation when games are now £70.

I love my Xbox and Game Pass but I wouldn’t say I’m friendly to Windows. I do prefer Apple products but I generally like decent products no matter the company. I’ll still be purchasing a PlayStation 5 as well. I have a Windows laptop. The only ecosystem I’m stuck in is Apples lol, but then that’s because they generally work the best.

Apple did have a stab at the home gaming market with the Apple Pippin but it tanked. I think personally they should have a go again at entering the gaming market and they would fair much better this time round. The addition of a hardcore gaming service would be another revenue stream.

Personally I was very disappointed in Apple rejecting Game Pass for iOS. As an achievement hunting addict I was looking forward to being able to continue my games on the go wherever I am.
 
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They have depth, just not insane graphics. Controlling a console game on an iPhone sounds like a nightmare anyway.
In fact, the other reason for a game to be on console or PC is the better controls, which matters mostly only for first-person shooters. Those are simply about quick reactions and killing people, not game depth.
You can link both PlayStation and Xbox controllers to the iPhone.
 
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Comparing Apple Arcade with games that have no depth vs full blown console games. LOL

Streaming console games are going to crush Apple Arcade into the Stone Age. Apple better start adding games that have substance or people aren’t going to pay.
I think this is primarily why Apple rejected XCloud. It would have completely killed Apple Arcade.
 
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Explaining away Apple's refusal of a native Xbox Game Pass app as due to competition with Apple Arcade is inaccurate.
Apple Arcade has a separate app for each game.
Apple has always said that Xbox Game Pass (and other services) could simply distribute each streaming game through the App Store under its own app, individually approved. Why is that such a non-starter?
Game Pass regularly switches out games and adds new ones each month on a staggered release schedule. Guess it would just be a hassle having to get approval every time it wants to change it up.
 
They have depth, just not insane graphics. Controlling a console game on an iPhone sounds like a nightmare anyway.
In fact, the other reason for a game to be on console or PC is the better controls, which matters mostly only for first-person shooters. Those are simply about quick reactions and killing people, not game depth.
I've been playing FPS's on a mobile device for the past couple of years. Always played on a PC prior, never on an xbox as I absolutely hated trying to aim with a stick.

On the small screen phone yes, it can frustrating as your thumbs can take up a lot of screen real-estate.

But on a tablet ... I find FPS's on mobile to be much more natural than playing a FPS on any kind of gamepad. Especially when you can decide exactly where your buttons are arranged, and the sizes for each control.

**Tip: A bit of talcum power on your fingers works wonders

No substitute for Keyboard and Mouse macros on FPS games, but far better than any game pad IMHO.

FP view on Racing games on a tablet or phone are absolutely awesome.
 
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Microsoft's Spencer says their taking 30% is ok because they sell Xboxes at a loss. But the choice of business model for Xbox is entirely theirs. Don't complain because Apple chose a different model.
I did not see or hear Phil Spencer complaining about this at all. So what are you trying to point out?
 
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Personally I was very disappointed in Apple rejecting Game Pass for iOS. As an achievement hunting addict I was looking forward to being able to continue my games on the go wherever I am.
And you would have, had Microsoft and Co. followed the rules. They were told how that would be allowed, which was simply to wrap each game in its own streaming container which would have just been a couple of MB each.

Personally I think this would have been sensible, as individual game ratings could have been viewed on the App Store and Screentime / parental controls put in place on devices for each streaming container.

As I only play a handful of games in any given time anyhow (two or three) Do I really need a game library app?

Apple didn't reject it outright, they rejected it based on how the developers wanted to bundle oodles of games into one app.

I'm sure that potential in-game purchases and the 30% cut are more of a reason that they didn't go this route rather than any technical limitation.
 
I think streaming is a great option. Lag is generally tolerable except when everyone gets on the network for Netflix. I hope Apple accepts this. I want PSNow on Apple TV and Xbox and everything.
 
I've been playing FPS's on a mobile device for the past couple of years. Always played on a PC prior, never on an xbox as I absolutely hated trying to aim with a stick.

On the small screen phone yes, it can frustrating as your thumbs can take up a lot of screen real-estate.

But on a tablet ... I find FPS's on mobile to be much more natural than playing a FPS on any kind of gamepad. Especially when you can decide exactly where your buttons are arranged, and the sizes for each control.

**Tip: A bit of talcum power on your fingers works wonders

No substitute for Keyboard and Mouse macros on FPS games, but far better than any game pad IMHO.

FP view on Racing games on a tablet or phone are absolutely awesome.
Yeah, I can't even imagine playing FPSs with anything but a mouse now. Granted, the two I play are csgo and assaultcube, which are both very precise.
 
Tad hypocritical to call Apple walled garden bad because it's bigger. If governments step in dismantle walled gardens, then it should include consoles like Xbox.
Yeah, this is a slippery slope argument but an accurate one. Everyone will wall things as much as they can get away with. I say let them.
 
Even though the Xbox was the main attraction for the visitors of the Microsoft Store at that time, I don't believe that Microsoft can actively develop any future strategies or future markets. The considerations to avoid Apple are actually quite cute.

Games are primarily designed for a certain age, at the age of 30...40 years the interest decreases significantly (for most people the fight and the hustle and bustle in working life does not want to be continued after work with dragons and virtual skills). But especially the young clientele is important, because if you like the X-Box or the Game Pass streaming solution, you are more friendly to Windows. And that's why games are an interesting market, but overall only a strategic market to bind new customers to its economic system.

I find it well thought out how Apple participates in this market. For simple games their concept is quite sufficient.

Apple has never been able to attract the 'real' console gamers, and they never had a *primary* interest in doing so (although in the meantime they are of course developing increasingly adequate hardware on their own to be able to do it very well very soon).

So I guess that real gamers still do not think of Apple first.
Well remember there are more people between the ages of 1 and 40, than there are for the next 40 years of their life.
And it's the young people as they are growing up you need to capture.
So one can say who cares about the over 40's anyway.
 
What are people going to do, carry around controllers to play games on the go instead of carrying a laptop or Nintendo Switch? Maybe I shouldn't ask that...

Most people who commute longer distance and travel especially tech geeks like me carry larger rucksacks full of tech. A small game controller won’t take up much room.

You see some of the footballers carrying massive briefcases which actually contain a games console and monitor all in one solution. You just open the case up plug it in and you’re good to go anywhere.
 
Well remember there are more people between the ages of 1 and 40, than there are for the next 40 years of their life.
And it's the young people as they are growing up you need to capture.
So one can say who cares about the over 40's anyway.
That quote from Morgenland is really misinformed. The largest gaming demographic is 18-34 (38%) and the second largest is 35-54 (26%). Larger even than the under 18 demo (21%). Gamers 55+ encompass a 15% share. Source: Statista

Interesting little info blurb. → https://techjury.net/blog/video-game-demographics/#gref
 
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Yeah, yeah, but your developers were so preoccupied with whether or not they could that they didn't stop to think if they should.
Give this man a medal! Love it 😁

The fact that no one got the joke and even downvoted is pretty sad 😔
 
That quote from Morgenland is really misinformed. The largest gaming demographic is 18-34 (38%) and the second largest is 35-54 (26%). Larger even than the under 18 demo (21%). Gamers 55+ encompass a 15% share. Source: Statista

Interesting little info blurb. → https://techjury.net/blog/video-game-demographics/#gref

IMHO the gaming age will only grow.
So sure your old father or grandfather perhaps don't have interesting in gaming, but when they were young there was no gaming, so it was not part of their world perhaps till they were looking at starting a family.
Also then gaming was very much not a female thing, it was the nerdy/geeky guys on computers mostly.

Now our world has changed.
Boys and Girls both grow up into a world where Games are a large part of their entertainment, be that solo games of multiplayer/social games.
It stands to reason, as these people grow up and eventually grow old, gaming will always play a much larger part in their lives then previous generations.
Perhaps shocking so, as when these people grow very old. Too old to do physical activities, Gaming for the elderly in the future could well become a BIG thing.
It's an as yet mostly untapped market.
The demand for slower? Easier paced, more enjoyable gaming for the elderly without the speed of reflexes, could be a much growing area in the next few decades.
 
Yep. It works, and it makes gamers mad because you don't need a "rig" to play it. Except the game selection is lacking at the moment.
It doesn't work well enough for me.
Input lag is too high (I'm talking about more faced paced games, for slower paced it's less of a problem) and the video quality is also quite bad and blurry – the compression of the video stream can clearly be seen, at least when I'm sitting at my desk. Less visible on a TV from a larger distance. This is despite a 100 Mb/s connection via fiber and connected to Ethernet.

Comparing to GeForce Now the latter works much better for me. I've manually changed the settings to give the highest possible quality and the images is much clearer than that of Stadia. There are also more graphics settings options withing games when playing via GeForce Now – the same game in Stadia is very limited in this regard (tried Destiny 2 the other day).

Still, for fast paced games (such as Destiny 2) I much prefer running the game locally (booted into Windows 10).
 
Yeah, I can't even imagine playing FPSs with anything but a mouse now. Granted, the two I play are csgo and assaultcube, which are both very precise.
I mostly play COD mobile these days, its just as fast paced and precise as CS.

I put off playing FPS's on my iPad for years as most only had default badly laid out on-screen controls. but honestly after a couple of days tweaking them in CODm it became as much an extension of myself as even my best defined kb/m layout.

Just a shame they don't do a full version of COD single player for mobile, I'd even buy into a chapter by chapter paid release.
 
Imagine where Apple would be right now if Microsoft had used this level of control over apps on Windows versus letting people run whatever apps they wanted to on their own computer. What if Apple weren't allowed to make iTunes for Windows, but instead had to try to make it as a web app? I'm guessing this website wouldn't exist and Apple would be long gone.

Edit - and if Microsoft had taken 1/3 of all iTunes sales!
Apple does not restrict what software can be installed on the Mac. Microsoft can create an Xbox game pass app for the Mac.

Both Apple and Microsoft have walled gardens for their non PC platforms like Xbox consoles, iPhones, and Apple TV.

The reason why Microsoft does not complain about Apple’s restrictions is that they would never allow Arcade, Stadia, Luna etc to be installed on an Xbox.
 
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