yes it should it really should no walled gardensTad hypocritical to call Apple walled garden bad because it's bigger. If governments step in dismantle walled gardens, then it should include consoles like Xbox.
yes it should it really should no walled gardensTad hypocritical to call Apple walled garden bad because it's bigger. If governments step in dismantle walled gardens, then it should include consoles like Xbox.
I’m 36 and I plan to be gaming for many more years lol. It’s gamers in their 30’s and 40’s that are the biggest market I believe as they are the ones with the disposable income to purchase the hardware and games especially this generation when games are now £70.Even though the Xbox was the main attraction for the visitors of the Microsoft Store at that time, I don't believe that Microsoft can actively develop any future strategies or future markets. The considerations to avoid Apple are actually quite cute.
Games are primarily designed for a certain age, at the age of 30...40 years the interest decreases significantly (for most people the fight and the hustle and bustle in working life does not want to be continued after work with dragons and virtual skills). But especially the young clientele is important, because if you like the X-Box or the Game Pass streaming solution, you are more friendly to Windows. And that's why games are an interesting market, but overall only a strategic market to bind new customers to its economic system.
I find it well thought out how Apple participates in this market. For simple games their concept is quite sufficient.
Apple has never been able to attract the 'real' console gamers, and they never had a *primary* interest in doing so (although in the meantime they are of course developing increasingly adequate hardware on their own to be able to do it very well very soon).
So I guess that real gamers still do not think of Apple first.
You can link both PlayStation and Xbox controllers to the iPhone.They have depth, just not insane graphics. Controlling a console game on an iPhone sounds like a nightmare anyway.
In fact, the other reason for a game to be on console or PC is the better controls, which matters mostly only for first-person shooters. Those are simply about quick reactions and killing people, not game depth.
I think this is primarily why Apple rejected XCloud. It would have completely killed Apple Arcade.Comparing Apple Arcade with games that have no depth vs full blown console games. LOL
Streaming console games are going to crush Apple Arcade into the Stone Age. Apple better start adding games that have substance or people aren’t going to pay.
Game Pass regularly switches out games and adds new ones each month on a staggered release schedule. Guess it would just be a hassle having to get approval every time it wants to change it up.Explaining away Apple's refusal of a native Xbox Game Pass app as due to competition with Apple Arcade is inaccurate.
Apple Arcade has a separate app for each game.
Apple has always said that Xbox Game Pass (and other services) could simply distribute each streaming game through the App Store under its own app, individually approved. Why is that such a non-starter?
I've been playing FPS's on a mobile device for the past couple of years. Always played on a PC prior, never on an xbox as I absolutely hated trying to aim with a stick.They have depth, just not insane graphics. Controlling a console game on an iPhone sounds like a nightmare anyway.
In fact, the other reason for a game to be on console or PC is the better controls, which matters mostly only for first-person shooters. Those are simply about quick reactions and killing people, not game depth.
I did not see or hear Phil Spencer complaining about this at all. So what are you trying to point out?Microsoft's Spencer says their taking 30% is ok because they sell Xboxes at a loss. But the choice of business model for Xbox is entirely theirs. Don't complain because Apple chose a different model.
And you would have, had Microsoft and Co. followed the rules. They were told how that would be allowed, which was simply to wrap each game in its own streaming container which would have just been a couple of MB each.Personally I was very disappointed in Apple rejecting Game Pass for iOS. As an achievement hunting addict I was looking forward to being able to continue my games on the go wherever I am.
Yeah, I can't even imagine playing FPSs with anything but a mouse now. Granted, the two I play are csgo and assaultcube, which are both very precise.I've been playing FPS's on a mobile device for the past couple of years. Always played on a PC prior, never on an xbox as I absolutely hated trying to aim with a stick.
On the small screen phone yes, it can frustrating as your thumbs can take up a lot of screen real-estate.
But on a tablet ... I find FPS's on mobile to be much more natural than playing a FPS on any kind of gamepad. Especially when you can decide exactly where your buttons are arranged, and the sizes for each control.
**Tip: A bit of talcum power on your fingers works wonders
No substitute for Keyboard and Mouse macros on FPS games, but far better than any game pad IMHO.
FP view on Racing games on a tablet or phone are absolutely awesome.
What are people going to do, carry around controllers to play games on the go instead of carrying a laptop or Nintendo Switch? Maybe I shouldn't ask that...You can link both PlayStation and Xbox controllers to the iPhone.
Yeah, this is a slippery slope argument but an accurate one. Everyone will wall things as much as they can get away with. I say let them.Tad hypocritical to call Apple walled garden bad because it's bigger. If governments step in dismantle walled gardens, then it should include consoles like Xbox.
Well remember there are more people between the ages of 1 and 40, than there are for the next 40 years of their life.Even though the Xbox was the main attraction for the visitors of the Microsoft Store at that time, I don't believe that Microsoft can actively develop any future strategies or future markets. The considerations to avoid Apple are actually quite cute.
Games are primarily designed for a certain age, at the age of 30...40 years the interest decreases significantly (for most people the fight and the hustle and bustle in working life does not want to be continued after work with dragons and virtual skills). But especially the young clientele is important, because if you like the X-Box or the Game Pass streaming solution, you are more friendly to Windows. And that's why games are an interesting market, but overall only a strategic market to bind new customers to its economic system.
I find it well thought out how Apple participates in this market. For simple games their concept is quite sufficient.
Apple has never been able to attract the 'real' console gamers, and they never had a *primary* interest in doing so (although in the meantime they are of course developing increasingly adequate hardware on their own to be able to do it very well very soon).
So I guess that real gamers still do not think of Apple first.
What are people going to do, carry around controllers to play games on the go instead of carrying a laptop or Nintendo Switch? Maybe I shouldn't ask that...
That quote from Morgenland is really misinformed. The largest gaming demographic is 18-34 (38%) and the second largest is 35-54 (26%). Larger even than the under 18 demo (21%). Gamers 55+ encompass a 15% share. Source: StatistaWell remember there are more people between the ages of 1 and 40, than there are for the next 40 years of their life.
And it's the young people as they are growing up you need to capture.
So one can say who cares about the over 40's anyway.
Give this man a medal! Love it 😁Yeah, yeah, but your developers were so preoccupied with whether or not they could that they didn't stop to think if they should.
That quote from Morgenland is really misinformed. The largest gaming demographic is 18-34 (38%) and the second largest is 35-54 (26%). Larger even than the under 18 demo (21%). Gamers 55+ encompass a 15% share. Source: Statista
Interesting little info blurb. → https://techjury.net/blog/video-game-demographics/#gref
It doesn't work well enough for me.Yep. It works, and it makes gamers mad because you don't need a "rig" to play it. Except the game selection is lacking at the moment.
I mostly play COD mobile these days, its just as fast paced and precise as CS.Yeah, I can't even imagine playing FPSs with anything but a mouse now. Granted, the two I play are csgo and assaultcube, which are both very precise.
Apple does not restrict what software can be installed on the Mac. Microsoft can create an Xbox game pass app for the Mac.Imagine where Apple would be right now if Microsoft had used this level of control over apps on Windows versus letting people run whatever apps they wanted to on their own computer. What if Apple weren't allowed to make iTunes for Windows, but instead had to try to make it as a web app? I'm guessing this website wouldn't exist and Apple would be long gone.
Edit - and if Microsoft had taken 1/3 of all iTunes sales!
Pippin would like to have a word.Apple has never been able to attract the 'real' console gamers, and they never had a *primary* interest in doing so [...]