Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Xcode 13.x launch times are much slower than Xcode 12 on my Intel iMac. I'm hoping an Apple Silicon iMac will be faster.
Don’t hold your breath. I updated from building on Xcode 11.2 on Mojave on a 2015 Retina MBP 16 GB = 540 seconds, up to Xcode 13.1 on MacOS 12.1 Monterey on a 16” M1 Pro MBP 32GB = 421 seconds! So my build was barely faster (1.28 times faster).
 
A little off topic but, does anyone here know why Xcode keeps asking me to install Rosetta on launch?

I’d rather keep my build machine without it.
 
Maybe apple is planing to slowly make Xcode more and more annoying to use, and replace Xcode with swift playground with less features?

Run that by iOS game developers and see what they think?

This is clearly not what Apple has in mind.

The actual reason for these problems is incompetence either in Xcode project management, the contractors working on Xcode updates, or (most likely) both.
 
I've been told that Apple doesn't use Xcode, which would explain a lot.
I find that really hard to believe.

Having said that I do think Apple needs to support its developers better. Xcode is a bit of a dog compared to Visual Studio and their general developer documentation is lacking.
 
I find that really hard to believe.

Having said that I do think Apple needs to support its developers better. Xcode is a bit of a dog compared to Visual Studio and their general developer documentation is lacking.
Yeah, it’s nonsense. Of course apple uses xcode
 
A little off topic but, does anyone here know why Xcode keeps asking me to install Rosetta on launch?

I’d rather keep my build machine without it.
I think you need it if you make universal apps. Also to test rosetta performance for your app
 
A little off topic but, does anyone here know why Xcode keeps asking me to install Rosetta on launch?

I’d rather keep my build machine without it.
In a few years, Apple will drop Rosetta support, and by then you will no longer be prompted to install Rosetta.
 
  • Like
Reactions: Luki1979
You'd expect a trillion-dollar company to test their stuff before releasing. Or to have a functioning QA teams at all.

Poor Apple, having to cut corners.
 
  • Haha
Reactions: freedomlinux
Yeah, it’s nonsense. Of course apple uses xcode
"Of course" why, do you know this?

Looking around online, all I can find are Quora answers from two ex-Apple SWEs, one on kernel and one on user-space apps, both saying they didn't use Xcode. I'll bet it's used for something, but question is whether Safari (sans WebKit) and other important built-in apps are written in it.

Similarly, Google mostly doesn't use GCP or even Kubernetes. That's publicly known.
 
Last edited:
"Of course" why, do you know this?

Looking around online, all I can find are Quora answers from two ex-Apple SWEs, one on kernel and one on user-space apps, both saying they didn't use Xcode. I'll bet it's used for something, but question is whether Safari (sans WebKit) and other important built-in apps are written in it.

Similarly, Google mostly doesn't use GCP or even Kubernetes. That's publicly known.
I would also answer with saying of course some apple engineers don’t use xcode.

But to say that apple engineers don’t use xcode is simply wrong. It will depend on who they are and what they are doing.
 
  • Like
Reactions: Romain_H
The team developing Swift are mostly using Vim, they even have Swift syntax highlighting included in the Swift tree. Considering that a big portion of macOS code is C and C++, it wouldn't be surprising to hear they use Vim or similar more efficient editors. Xcode is fine for projects, not with dealing with makefiles and more low-level operations.
 
  • Like
Reactions: nt5672 and johnalan
Last time I tried using a Swift Playground, it crashed trying to run Hello World. Granted, that was a long time ago, cause I didn't go back.
I tried new version 4 just now on the iPad and it won’t build simplest thing yet they boast about Swift Package Manger on it ?
 
The team developing Swift are mostly using Vim, they even have Swift syntax highlighting included in the Swift tree. Considering that a big portion of macOS code is C and C++, it wouldn't be surprising to hear they use Vim or similar more efficient editors. Xcode is fine for projects, not with dealing with makefiles and more low-level operations.
Yeah they use Vim and only on Amiga, just coz they low level super cool.
 
  • Like
Reactions: jdb8167
Hey guys: I've read through some of the posts here and it looks like there may be people here who can answer a question I have. I've been using XCode from the MAS for the past several years with very little problem. I primarily keep XCode and the CommandLine tools around for HomeBrew, but I will occasionally tinker around with it.

Anyway, I recently did a clean install of XCode 13.2.1 from the MAS after deleting all the typical files and folders recommended in your typical "How to uninstall Xcode tutorials"

The Problem I have just noticed is in Preferences, Components, it's completely blank. No simulators listed. There are items usually listed there. After checking around, I followed suggestions about checking the Devices and simulators window, and there are simulators there, and they do run. However, what happened to the components section in the preferences? I seem to only be aware of this as of 13.2x. Has anyone else experienced this, and figured out how to get them to show up again? Thanks.
 
At least it downloads a delta update. Better for my SSD I guess. Might be still mistaken though.
 
Hey guys: I've read through some of the posts here and it looks like there may be people here who can answer a question I have. I've been using XCode from the MAS for the past several years with very little problem. I primarily keep XCode and the CommandLine tools around for HomeBrew, but I will occasionally tinker around with it.

Anyway, I recently did a clean install of XCode 13.2.1 from the MAS after deleting all the typical files and folders recommended in your typical "How to uninstall Xcode tutorials"

The Problem I have just noticed is in Preferences, Components, it's completely blank. No simulators listed. There are items usually listed there. After checking around, I followed suggestions about checking the Devices and simulators window, and there are simulators there, and they do run. However, what happened to the components section in the preferences? I seem to only be aware of this as of 13.2x. Has anyone else experienced this, and figured out how to get them to show up again? Thanks.
Will check for you in a little. Have the same setup.
 
Will check for you in a little. Have the same setup.
I did some more reading, it seems like because I deleted Xcode and started over, Xcode doesn't display the components it ships with in the preferences window. Only if there are updates available to be installed, or if you've upgraded from an older version then the sims from the older version show up. So, because I am able to go and check the "Devices and Simulators" window and everything current is there, and they run. I've determined I don't have anything wrong and Xcode is working correctly. I simply wasn't aware of how it was supposed to behave in full.

After Apple released the fix (13.2.1) I've gone back to using Xcode from the MAS, as it's easy to keep up to date, and after comparing the two options of installation, it appears to be the same app in both places. Even after searching, for feedback, there doesn't seem to be any differences between the two app versions.
 
  • Like
Reactions: johnalan
And of course now in endless spinning in the app store download of xcode...
Yeah. That is normal and why you are better off just downloading it from developer.apple.com. It usually takes hours to update.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.