Hello to everyone, i am having a problem with my OpenGL GLSL project in Xcode. I am implementing a simple Bump Mapping with Blinn Phong's Lighting equations using GLSL shaders. I have a good result right now but the problem is that i cannot run my project for over 20 seconds and thats because when i exceed this time limit the Ram is full (i have 8gb's of Ram) and then the Hard Drive gets full and what i get is a stack machine saying i have to force quit Xcode and the rest of the apps. If anyone has any suggestions please respond. I have the Macbook Air 2012 11'' i5 1.7/8/128.