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Besides being slotted in, the end of my GPU is connected to the back of the case on both sides with screws. Isn’t that enough to hold it? 🤔

Larger/longer GPUs will often show some sagging when mounted directly to the PCIe slot on the motherboard. In those cases, using some sort of bracket/stand to keep the GPU level not only relieves stress on the slot/motherboard, but also keeps the GPUs PCB from flexing and potentially being damaged as well. If you have a shorter, lighter GPU in your system, then you may not need to counter any sagging.
 
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Larger/longer GPUs will often show some sagging when mounted directly to the PCIe slot on the motherboard. In those cases, using some sort of bracket/stand to keep the GPU level not only relieves stress on the slot/motherboard, but also keeps the GPUs PCB from flexing and potentially being damaged as well. If you have a shorter, lighter GPU in your system, then you may not need to counter any sagging.
I’ve just never thought that the typical design was not adequate. My previous card had 3 fans, my current card has 2 fans, yet, I’ve ordered a bracket, the kind that screws to the card connections on the case versus a pole that rest’s on the bottom of the case because I’ve got a large tower, and I did not see any of the poles that were tall enough. The tallest I saw was about 7.5” long. My card sits about 10” above the base of the case.
 
That was some of the reason I went with a vertical GPU mount in my O11.

I had considered going vertical in my H9 Flow case, but I needed to use the two X1 PCIe slots for additional cards (USB/USB-C). The videocard I'm running (Radeon RX 6700XT) does have a little sag, so I ordered a post-style GPU support off Amazon. With my build and the fans on the bottom, the clearance I needed was well within the range of this support.



Screenshot 2024-09-06 at 8.44.49 AM.jpg
 
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I had considered going vertical in my H9 Flow case, but I needed to use the two X1 PCIe slots for additional cards (USB/USB-C). The videocard I'm running (Radeon RX 6700XT) does have a little sag, so I ordered a post-style GPU support off Amazon. With my build and the fans on the bottom, the clearance I needed was well within the range of this support.



View attachment 2413462


I just installed a post like this. $9 or something from Amazon.
 
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I had considered going vertical in my H9 Flow case, but I needed to use the two X1 PCIe slots for additional cards (USB/USB-C). The videocard I'm running (Radeon RX 6700XT) does have a little sag, so I ordered a post-style GPU support off Amazon. With my build and the fans on the bottom, the clearance I needed was well within the range of this support.



View attachment 2413462
When I wiggle my card, it feels nice and snug, but seemed to be sagging slightly. I went with an UpHere GPU Brace, ($15 Amazon) it fit on top of the existing back covers... This is a color picture, lol and I adjusted the end of it down a tad. It looks slightly overjacked in this photo.


UpHere GPU Brace Installed 090624.jpg
 
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When I wiggle my card, it feels nice a snug, but seemed to be sagging slightly. I went with an UpHere GPU Brace, ($15 Amazon) it fit on top of the existing back covers... This is a color picture, lol and I adjusted the end of it down a tad. It looks slightly overjacked in this photo.

The GPU's board has multiple layers and the stress of the weight can result in fractures. Amplify via a rapid heating & cooling process and you have a pretty good failure scenario. Me I'd want the GPU supported at both ends...

Q-6
 
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The GPU's board has multiple layers and the stress of the weight can result in fractures. Amplify via a rapid heating & cooling process and you have a pretty good failure scenario. Me I'd want the GPU supported at both ends...

Q-6
Are you saying you'd prefer a vertical pole or you like the one I used? This one definitely raises the far end of the card. I did not o with a pole because I could not find any listed that were tall enough...
 
I have a Geforce 4070 card, and a 1920x1080 monitor. I use GeForce Experience to set optimal setting, it always suggests I set it my games to 3840x2160. Can I assume it does not know what kind of monitor I have or could it know and still say set to 3840? If I were to set it to 3840, would it look different or would the setting basically be ignored since my monitor can't push that many pixels?
Usually what I do is tell it to set optimal, and when it's finished, I customize the game resolution down to 1920...
Thanks!
 
What refresh rate is your monitor? If 60Hz, your 4070 isn't even breaking a sweat. I'd be looking at getting something that's at least 2560x1440 and 144Hz. I think you'll notice a big improvement.
As is I have a 4k monitor, but set it aside last year, when I was playing one of the AAA games cause my 3070 card at the time was struggling. I upgraded to the 4070, but just kept playing on the 2k monitor and evething on this monitor looks great to me. I was just asking this technical question about what happens if you set the game resolution to 4k, because Geforce Experience keeps suggesting it, when I'm using a 2k monitor. 🤔

Ok, maybe I'll plug in the 4k and see what that looks like...
OK did that. For Cyberpunk 2077 all my settings went from Ultra (Ray Tracing on) to Low and Ray Tracing turned off. My hardware (signature) is not yet ready for this monitor.

My original question remains. :)
 
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As is I have a 4k monitor, but set it aside last year, when I was playing one of the AAA games cause my 3070 card at the time was struggling. I upgraded to the 4070, but just kept playing on the 2k monitor and evething on this monitor looks great to me. I was just asking this technical question about what happens if you set the game resolution to 4k, because Geforce Experience keeps suggesting it, when I'm using a 2k monitor. 🤔

Ok, maybe I'll plug in the 4k and see what that looks like...
OK did that. For Cyberpunk 2077 all my settings went from Ultra (Ray Tracing on) to Low and Ray Tracing turned off. My hardware (signature) is not yet ready for this monitor.

My original question remains. :)
I’d assume the game elements would be off screen as the display is smaller than the resolution requested. If it is a DX11 game it should just show a blank screen since those games tend to run full screen exclusive. That mode technically doesn’t exists in DX12.
 
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I’d assume the game elements would be off screen as the display is smaller than the resolution requested. If it is a DX11 game it should just show a blank screen since those games tend to run full screen exclusive. That mode technically doesn’t exists in DX12.
Nah, it uses super sampling. The game is rendered at 4K then scaled down to 1080p. This gives a sharper, better look than running at native 1080p but obviously comes with a performance cost. GeForce Experience does it by default if it thinks you can and it'll work ok with the game.

 
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Nah, it uses super sampling. The game is rendered at 4K then scaled down to 1080p. This gives a sharper, better look than running at native 1080p but obviously comes with a performance cost. GeForce Experience does it by default if it thinks you can and it'll work ok with the game.


If it can render at 4K and downsample to 1080p, why can't it play at a native 4K? I just don't understand why someone with a 4070 has to game at 1080p unless they require some crazy high FPS for competition, etc...
 
As is I have a 4k monitor, but set it aside last year, when I was playing one of the AAA games cause my 3070 card at the time was struggling. I upgraded to the 4070, but just kept playing on the 2k monitor and evething on this monitor looks great to me. I was just asking this technical question about what happens if you set the game resolution to 4k, because Geforce Experience keeps suggesting it, when I'm using a 2k monitor. 🤔

Ok, maybe I'll plug in the 4k and see what that looks like...
OK did that. For Cyberpunk 2077 all my settings went from Ultra (Ray Tracing on) to Low and Ray Tracing turned off. My hardware (signature) is not yet ready for this monitor.

My original question remains. :)

Sounds like nVidia wants you to set the game at a higher resolution and then downscale it to fit your actual monitor resolution. I'm not sure exactly why, but nVidia is a bigger proponent of downscaling than AMD, even though both GPU manufacturers are proponents of features such as DLSS/FSR to upscale and generate additional frames to bolster gameplay.

If it can render at 4K and downsample to 1080p, why can't it play at a native 4K? I just don't understand why someone with a 4070 has to game at 1080p unless they require some crazy high FPS for competition, etc...

Any GPU will work significantly harder while pushing 4K output to a display than it would 1080 or 1440 resolutions. Additionally, most 4K displays are not capable of the higher refresh rates that 1080/1440 displays can handle. This would mean that playing a game at 4K resolution would not only tax the GPU harder, but also sacrifice framerates in the name of resolution. When downsampling is enabled, it can improve the graphical quality on lower-resolution displays without the framerate hits that native 4K brings with it.

The GPU's board has multiple layers and the stress of the weight can result in fractures. Amplify via a rapid heating & cooling process and you have a pretty good failure scenario. Me I'd want the GPU supported at both ends...

Q-6

Unless the back of the case is the flimsiest of metals, the GPU is already supported on the back end due to it being secured to the back of the case, and the proximity of the PCIE slot to the back of the case. While many motherboards now reinforce the PCIE slots used by the GPUs, some of the longest and heaviest cards can still wreck a motherboard if left to sag. Some motherboards and even PC cases come with a bracket that just holds up the far end of the GPU because the back is already supported sufficiently.
 
I’d assume the game elements would be off screen as the display is smaller than the resolution requested. If it is a DX11 game it should just show a blank screen since those games tend to run full screen exclusive. That mode technically doesn’t exists in DX12.
I will say I have run a game that was showing set to a 4k resolution in Geforce Experience on a 2k monitor, and it looked normal to me. Obviously I need to look at in-game settings and see what they say. 🤔
 
Sounds like nVidia wants you to set the game at a higher resolution and then downscale it to fit your actual monitor resolution. I'm not sure exactly why, but nVidia is a bigger proponent of downscaling than AMD, even though both GPU manufacturers are proponents of features such as DLSS/FSR to upscale and generate additional frames to bolster gameplay.



Any GPU will work significantly harder while pushing 4K output to a display than it would 1080 or 1440 resolutions. Additionally, most 4K displays are not capable of the higher refresh rates that 1080/1440 displays can handle. This would mean that playing a game at 4K resolution would not only tax the GPU harder, but also sacrifice framerates in the name of resolution. When downsampling is enabled, it can improve the graphical quality on lower-resolution displays without the framerate hits that native 4K brings with it.



Unless the back of the case is the flimsiest of metals, the GPU is already supported on the back end due to it being secured to the back of the case, and the proximity of the PCIE slot to the back of the case. While many motherboards now reinforce the PCIE slots used by the GPUs, some of the longest and heaviest cards can still wreck a motherboard if left to sag. Some motherboards and even PC cases come with a bracket that just holds up the far end of the GPU because the back is already supported sufficiently.
Yes, Geforce Experience is definitely pushing me to set the game resolution to 4k. So if set to 4k on a 2k monitor, this downscaling would happen automatically? Wouldn't that result in more overhead vs just setting it to 2k? Any thought on advantages of this and how it would look?

Here’s a thread asking the same thing, and an opinion seems to think that Geforce Experience is just messing that up…or it’s on purpose. :)
”I believe that's called DSR. It'll render it at a higher resolution and scale it down, which makes a noticeable difference. Objects in the distance that have jagged edges are smoothed out with DSR. It eats about 30fps, but it's worth it if you can still have a decent fps. I play with it on most of the time, but I'll switch to the normal resolution every once in a while for the higher framerate.”.:
 
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^^^ is your 1080p display capable of higher than 60Hz? Is that why you're not using your 4K display?
 
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^^^ is your 1080p display capable of higher than 60Hz? Is that why you're not using your 4K display?
To downscale? No, I was not aware of this downscaling and DSR until this conversation developed. I need to look at this, in-game as far as refresh rates. I’m trying to remember where monitor refresh rate settings are (Monitor Settings in the monitor? 😳). As of now, until I learn more, I much prefer my game settings at ultra vs low. That’s the short answer.

When my 1920x1080 monitor is hooked up, optimal graphic settings are mostly “ultra”. If I swap it out for the 3800 monitor they mostly drop to “low” as optimal.

In GeForce Experience, I don’t see an option to select a refresh rate. Maybe in game there will be. Is there a noticeable advantage to a higher refresh rate? As I’m playing my games now, I’m not noticing any slow downs or adverse visuals. Every so often, infrequently I have seen a pause in the game when driving in traffic (Cyberpunk 2077).
 
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I will say I have run a game that was showing set to a 4k resolution in Geforce Experience on a 2k monitor, and it looked normal to me. Obviously I need to look at in-game settings and see what they say. 🤔
Oh that is interesting. Does it still recommend DLSS when doing so?
 
Oh that is interesting. Does it still recommend DLSS when doing so?
I’d have to check, and I don’t feel like digging out the 4k monitor again. I remember at one point DlSS was turned off/not recommended. My impression is that this downsizing scheme is accurate, but I’m not going to do that.
 
I’d have to check, and I don’t feel like digging out the 4k monitor again. I remember at one point DlSS was turned off/not recommended. My impression is that this downsizing scheme is accurate, but I’m not going to do that.
That is quite interesting. My son has a 3060ti but I never installed the geforce experience on his system. Since all he did was play minecraft on it I guess it really wasn't needed.
 
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