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Not to get off the FPS topic altogether, but I've been playing the Crysis demo on my Mac Pro (3.0, 8800GT), and it gives me a headache. I've tried all kinds of different settings. Even at 1024x768 the blurring when you turn look from side to side gets to me. Maybe I'm just not made to feel comfortable in Windows.

In the full retail version you can turn off the Bobbing back and forth of the main character. I friend of mine had the same problem with FPS's

Also the 1.1 Patch introduces a way to totally turn off Motion Blur.. or scale it to you needs.
 
I'm not too much a gamer myself, but I would like to ask, hypothetically what is needed to run Crysis at the best settings possible in a Mac Pro?
 
I'm not too much a gamer myself, but I would like to ask, hypothetically what is needed to run Crysis at the best settings possible in a Mac Pro?

Well the best Mac Pro can offer right now is the 8800GT at 3.2Ghz for the Mac Pro. That is the Level you need to really run it well. Right now Crysis can overload even the Best Computers.

I have a MP 2.8Ghz,2600XT and I'm Playing Crysis at Medium level and Having fun. But If I want to up the Graphics to the High.. it will slow down to 8fps.
 
I'm not too much a gamer myself, but I would like to ask, hypothetically what is needed to run Crysis at the best settings possible in a Mac Pro?
Define best settings possible. If it is what I think you are referring to you would need something similar to quad SLI because Crysis puts a big hurt on GPU's.
 
Define best settings possible. If it is what I think you are referring to you would need something similar to quad SLI because Crysis puts a big hurt on GPU's.

Yes I am referring to what you are thinking. Then perhaps running the best Crysis settings (everything on high) on a Mac Pro is impossible given the Mac Pro doesn't have sli capability (IIRC). Yes?
 
Yes I am referring to what you are thinking. Then perhaps running the best Crysis settings (everything on high) on a Mac Pro is impossible given the Mac Pro doesn't have sli capability (IIRC). Yes?

Basically D3D 10 + 1980x1200 + 32-bit color + All High (or ultra if it exist) + 8xAA+16xAF = 1 hurt GPU.

So yeah you would want more than 2 current GPUs. Now this isn't to say that Nvidias next GPU (I'll call it NV70) will need more than 1 to do the same thing. No one is sure, yet.
 
I understand everyone's comparing the 8800 card with its PC counterpart lately, but I wander if anyone has any comment on NVIDIA Quadro FX 5600 1.5GB that's offered for our MP, and how it would perform on Crysis?
 
I understand everyone's comparing the 8800 card with its PC counterpart lately, but I wander if anyone has any comment on NVIDIA Quadro FX 5600 1.5GB that's offered for our MP, and how it would perform on Crysis?
Not very well. The Quadro cards have certain settings turned on that make them not so great gaming cards.
 
Not very well. The Quadro cards have certain settings turned on that make them not so great gaming cards.

But they usually outperform the other cards offered in the Mac Pro. The 4500 was tested using games and it's statistics were at the Apple site, and it was the fastest gaming card they had at the time. I think it was going up against the Nvidia 6800 Ultra or something like that?
 
But they usually outperform the other cards offered in the Mac Pro. The 4500 was tested using games and it's statistics were at the Apple site, and it was the fastest gaming card they had at the time. I think it was going up against the Nvidia 6800 Ultra or something like that?

Well in this case we all know the G80 isn't too much faster than the G92 at sub 1600x1200 resolutions. Coupled with peoples lack of using AA and AF makes the Quadro a poor choice.
 
Mac Pro 2.8Ghz 2GB,

ATI 2600XT


2/18/2008 10:09:13 PM - XP
Beginning Run #1 on Map-harbor, Demo-Assault_Harbor
DX9 1024x768, AA=No AA, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=1, Time Of Day= 5
Global Game Quality: Custom
Custom Quality Values:
VolumetricEffects=Low
Texture=Medium
ObjectDetail=High
Sound=High
Shadows=Low
Water=Low
Physics=High
Particles=Medium
Shading=Low
PostProcessing=Low
GameEffects=Medium
==============================================================
TimeDemo Play Started , (Total Frames: 4100, Recorded Time: 132.23s)
!TimeDemo Run 0 Finished.
Play Time: 169.46s, Average FPS: 24.19
Min FPS: 15.90 at frame 2904, Max FPS: 39.28 at frame 3213
Average Tri/Sec: 2378351, Tri/Frame: 98302
Recorded/Played Tris ratio: 0.14
TimeDemo Play Ended, (1 Runs Performed)
==============================================================

Completed All Tests

<><><><><><><><><><><><><>>--SUMMARY--<<><><><><><><><><><><><><>

2/18/2008 10:09:13 PM - XP

Run #1- DX9 1024x768 AA=No AA, 32 bit test, Quality: Custom ~~ Last Average FPS: 24.19


nVidia 8800GT


2/19/2008 9:12:05 PM - XP
Beginning Run #1 on Map-harbor, Demo-Assault_Harbor
DX9 1024x768, AA=No AA, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=1, Time Of Day= 5
Global Game Quality: Custom
Custom Quality Values:
VolumetricEffects=Low
Texture=Medium
ObjectDetail=High
Sound=High
Shadows=Low
Water=Low
Physics=High
Particles=Medium
Shading=Low
PostProcessing=Low
GameEffects=Medium
==============================================================
TimeDemo Play Started , (Total Frames: 4100, Recorded Time: 132.23s)
!TimeDemo Run 0 Finished.
Play Time: 106.08s, Average FPS: 38.65
Min FPS: 22.57 at frame 2630, Max FPS: 70.49 at frame 2049
Average Tri/Sec: 3601087, Tri/Frame: 93174
Recorded/Played Tris ratio: 0.15
TimeDemo Play Ended, (1 Runs Performed)
==============================================================

Completed All Tests

<><><><><><><><><><><><><>>--SUMMARY--<<><><><><><><><><><><><><>

2/19/2008 9:12:05 PM - XP

Run #1- DX9 1024x768 AA=No AA, 32 bit test, Quality: Custom ~~ Last Average FPS: 38.65

BIIIIG Difference when Playing.
 
Looks like the performance varies a lot on almost the same system. I played the demo of Crysis (i even played it on my 32bit macbook pro ;-) at lowest settings) and loved it. When i clicked the auto detect settings, it put all to very high. I tried this at 1440x900 and AA 2x. The framerate was a bit too slow so moved all except 2 settings to high and then the FSP were very acceptable. Now i will check again and see how many frames exactly.
To be honest, i can understand having 2x AA is nice, but 8x and 16x is somply insanity. Having a higher res and lower AA might even be better than lower Res and high AA. When i do 3d on maya i know that AA 4x is simply a killer and not even worth the effort.

And about the FB-Dimm's : They are basically slower, but the speed on all aspects are almost the same. No matter if it is random read/write of sustained read/write it stays the same. DDR on the other hand can have a huge difference in speed.
Another nice point is that FB-Dimm's use more Watt and get hotter. Because of the memory controller one dimm can hold a theoretical capacity of 16 gig. And with the controller a motherboard can hold up to 32 slots. I'm also not sure if it will have an effect on the game, but i have 8gig ram in quad-channel which is faster then dual-channel.
 
just an additional note for those who don't understand the Anti-Aliasing (AA) =

AA 2x means that your game resolution is 4 times the resolution of your setting, and then scalled down back to the original resolution. 2x means 2 times the width and 2 times the hight.

AA 4x means the resolution that needs to be rendered by the GPU is 16 times as big as the setting's resolution.

I'm not sure if the games and the GPU handles it this way, but this is the theoretical lay-out of AA.

So for those who wanna see if it really matters: take a screenshot of a scene, and change the settings to a higher AA and do another screen. Also have a look at the FPS and then compare. You'll then have a better overlook at what you think is the best setting.
 
ALL HIGH with 2x AA nVidia 8800 win xp/ Modded CVARS

2/19/2008 9:38:03 PM - XP
Beginning Run #1 on Map-harbor, Demo-Assault_Harbor
DX9 1024x768, AA=2x, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=4, Time Of Day= 5
Global Game Quality: High
==============================================================
TimeDemo Play Started , (Total Frames: 4100, Recorded Time: 132.23s)
!TimeDemo Run 0 Finished.
Play Time: 159.22s, Average FPS: 25.75
Min FPS: 16.58 at frame 2899, Max FPS: 36.92 at frame 1311
Average Tri/Sec: 12120967, Tri/Frame: 470699
Recorded/Played Tris ratio: 0.03
!TimeDemo Run 1 Finished.
Play Time: 149.34s, Average FPS: 27.45
Min FPS: 16.58 at frame 2899, Max FPS: 37.95 at frame 1956
Average Tri/Sec: 12328493, Tri/Frame: 449071
Recorded/Played Tris ratio: 0.03
!TimeDemo Run 2 Finished.
Play Time: 146.94s, Average FPS: 27.90
Min FPS: 16.58 at frame 2899, Max FPS: 37.95 at frame 1956
Average Tri/Sec: 12433897, Tri/Frame: 445627
Recorded/Played Tris ratio: 0.03
!TimeDemo Run 3 Finished.
Play Time: 146.70s, Average FPS: 27.95
Min FPS: 16.58 at frame 2899, Max FPS: 38.72 at frame 1959
Average Tri/Sec: 12458857, Tri/Frame: 445794
Recorded/Played Tris ratio: 0.03
TimeDemo Play Ended, (4 Runs Performed)
==============================================================

Completed All Tests

<><><><><><><><><><><><><>>--SUMMARY--<<><><><><><><><><><><><><>

2/19/2008 9:38:03 PM - XP

Run #1- DX9 1024x768 AA=2x, 32 bit test, Quality: High ~~ Overall Average FPS: 27.766666666666666666666666667
 
Performance

Crysis's less then stellar performance is due to the fact that it is meant to be playable on current system, but that it should also be able to deliver new levels of detail as new graphic hardware becomes available, so unfortunately to get a solid 60FPS at a resolution like 1920x1200 it becomes necessary to run SLI'd 8800 series graphic cards or Crossfire'd ATI's, the best trade off for a single current card in detail and performance is probably going to be to go for the highest resolution possible where the game still runs smoothly without any AA but with 16xAF.

Its probably not going to be until the Geforce 9 series of cards comes out that a single card will then be able to deliver this level of performance.
 
Crysis's less then stellar performance is due to the fact that it is meant to be playable on current system, but that it should also be able to deliver new levels of detail as new graphic hardware becomes available, so unfortunately to get a solid 60FPS at a resolution like 1920x1200 it becomes necessary to run SLI'd 8800 series graphic cards or Crossfire'd ATI's, the best trade off for a single current card in detail and performance is probably going to be to go for the highest resolution possible where the game still runs smoothly without any AA but with 16xAF.

Its probably not going to be until the Geforce 9 series of cards comes out that a single card will then be able to deliver this level of performance.

You can't equate Crysis's performance with other games like HL2 or Quake.... its just not in the same league graphically. I'm sort of sick with this. There is so much more going on. So Crysis at the Framerates that I am posting is PLENTY Awesome.
 
just an additional note for those who don't understand the Anti-Aliasing (AA) =

AA 2x means that your game resolution is 4 times the resolution of your setting, and then scalled down back to the original resolution. 2x means 2 times the width and 2 times the hight.

AA 4x means the resolution that needs to be rendered by the GPU is 16 times as big as the setting's resolution.

I'm not sure if the games and the GPU handles it this way, but this is the theoretical lay-out of AA.

So for those who wanna see if it really matters: take a screenshot of a scene, and change the settings to a higher AA and do another screen. Also have a look at the FPS and then compare. You'll then have a better overlook at what you think is the best setting.
Actually what you talk about is actually SSAA (Super Sample AA) which isn't really used anymore. MSAA is the norm now. That doesn't require a scene to be rendered at obscene resolutions. Beyond3D post that sorta explains AA, the post is old so if you resurrect it it will be pointed out.

I also note these test are at 1024x768. At that resolution you are more CPU bound than you are GPU bound, especially if AA and AF isn't cranked. IIRC, 1280x1024 or 1600x1200 is where you start getting more GPU bound.
 
I just played Crysis for the first time today on my MP with the 3.0 quad and 8800GT. I asked it to autodetect my setting and it turned everything up to HIGH. I checked the AA2 box and ran the game in 1600x1200. It worked so good I couldn't believe it. No stuttering or slowdowns of any sort. I am mightily impressed with this machine for gaming under XP in Bootcam. I'm going to turn settings to VERY HIGH to see if it can handle it.
Alan
 
I just played Crysis for the first time today on my MP with the 3.0 quad and 8800GT. I asked it to autodetect my setting and it turned everything up to HIGH. I checked the AA2 box and ran the game in 1600x1200. It worked so good I couldn't believe it. No stuttering or slowdowns of any sort. I am mightily impressed with this machine for gaming under XP in Bootcam. I'm going to turn settings to VERY HIGH to see if it can handle it.
Alan

Same here only I have a 3.2GHz, and I had it on 1680x1050 because that is what my 20" ACD's max settings are. It looks awesome, plays awesome! The water was really cool. I probably didn't need to order that other OC'd 8800GT. Switching back from Crysis in XP Boot Camp to the Mac side with OS X looked the resolution just went down or something. That is how crisp it was. I am amazed by the level of detail in that game. I was chopping trees down with my machine gun, and watching the splinters fly off in random patterns. It's incredible. I also installed the Crysis patch 1.1 before I started playing so I have no idea what it would have been like before it. I can't believe other PC gamers are having trouble playing this game. It looked fine to me. I'll have to install that Crysis performance app tomorrow and play it a little more. I do need a gaming keyboard or something because this little dinky Mac Pro keyboard is weird. But I'm really used to playing games on the PS3 now with a Playstation3 fragFX Controller, and that thing is really cool with Unreal Tournament 3. :)
 
Same here only I have a 3.2GHz, and I had it on 1680x1050 because that is what my 20" ACD's max settings are. It looks awesome, plays awesome! The water was really cool. I probably didn't need to order that other OC'd 8800GT. Switching back from Crysis in XP Boot Camp to the Mac side with OS X looked the resolution just went down or something. That is how crisp it was. I am amazed by the level of detail in that game. I was chopping trees down with my machine gun, and watching the splinters fly off in random patterns. It's incredible. I also installed the Crysis patch 1.1 before I started playing so I have no idea what it would have been like before it. I can't believe other PC gamers are having trouble playing this game. It looked fine to me. I'll have to install that Crysis performance app tomorrow and play it a little more. I do need a gaming keyboard or something because this little dinky Mac Pro keyboard is weird. But I'm really used to playing games on the PS3 now with a Playstation3 fragFX Controller, and that thing is really cool with Unreal Tournament 3. :)

Purchase an Xbox 360 wireless adapter and play with the Best Game controller made the Xbox 360 controller. Its supported in the game directly. It maps out all the buttons automagically.
 
I would really like to know where it says that FB Dimms are slow, ALL my searches say that FB Dimms are fast. In fact since they run series and not in parallel they are much faster than DDR 2, also FB Dimms are DDR2 with other stuff. I just want to understand a little better, I'm not arguing. Thanks

I would like to see some benchmarks.... with all this talk about memory speed. All in all this talk is a waste of time I really doubt it will change the game at all and give any framerate difference at all.
 
Is that the regular 360 controller? I like the mouse and wand w/ the FragFX. It's more like a streamlined PC setup. It's totally sick!

I have the controller... but since I started with K/Mouse I can't play the game with it. Yes its the wired or the wireless XBOX 360 controller. It also lets you use the Wireless headset from XBOX 360 to talk in multiplayer

The best thing is that it is supported right in the game... so no mapping button issues. It just works.
 
I can't believe other PC gamers are having trouble playing this game. It looked fine to me. I'll have to install that Crysis performance app tomorrow and play it a little more.
The reason behind PC Gamers problems is D3D10. Basically my understanding is in XP High = Vista's Medium. This is due to XP not having D3D10 access. There is a mod that allows you to play with the higher detail level, but you would have to google for it.
 
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