https://forums.macrumors.com/posts/4940544/I wave the BS flag. This game has support for up to 4 cpu's. I know several people who went from a core 2 duo to the new quad cores and notices a huge increase in fps. 15-18 fps gain.
What about posting a link to benchmarks of the patched version of Crysis on different processors?
Crysis v1.1 Patch Changelog:
Fixed:
* Potential crash in D3D10
* Orange boxes apearing when hispec savegame loaded into lowspec game.
* Inconsistent damage dealt to vehicles when shot by LAW.
* Reflection resolution on D3D10, MultiGPU reflection update fix
* Memory leak with FSAA modes
* Infinite ammo hacks.
* Memory leak in D3D10 when switching screen modes
* [Multi Core?] optimizations
* When player melees during gun raise animation, their gun will be in a permanently raised position.
* Crash when loading savegame with level exported recently by editor
* Virtual keyboard does not function properly when a game pad is connected
* Users can lose the ability to look around with the Right Stick
* Setting screen resolution to “default†stops user from selecting last resolution
* Bug when changing resolution in D3D10
* Issues with Depth of field and water droplets in D3D10
* Crash on NaN warning
Updates:
* Added: Motion Blur UI and V.SYNC UI options
* Optimized: Motion blur
* Optimized: FSAA (Full Scene Anti-Aliasing)
* Optimized sound id implementation
* Enabled VSync functionality in D3D10
* New benchmarking files for ice CPU benchmark.
* http/xmlrpc password protected remote control session
* Marked debug cvars as cheat
* F12 (screenshot) now works in restricted mode as well
Tweaks:
* Reduced LAW splash damage vs. infantry in PowerStruggle mode
* Slowed Rocket projectile speed down in MP slightly
* Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
* Reduced grenade explosion radius in multiplayer
* Clamped water tesselation to avoid cheating in MP
* MultiGPU improvements with depth map updates