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Sythas

macrumors 6502a
Original poster
Oct 22, 2009
627
65
Québec, Canada
First time GG...

The event will take place minutes after the battle of the Plains d'Abraham on the september 13, 1759 where General Wolfe was killed...

SIGN-UP

1. Scepticalscribe Killed Night 3
2. Tomorrow
3. Rick Snagwell
4. Chrmjenkins Lynched day 2
5. Twietee
6. Moyank24
7. Plutonius
8. TechGod Killed Night 1
9. Koodauw Lynched day 1
10. Don't Panic Killed Night 2
11. Ravenvii
12. Melrose Killed by the General
13. Queen of spades Lynched day 3


GAME INFO:

Day1
Night 1
Day 2
Night 2
Day 3
Night 3
Day 4

The END

Roles and PM actions


DEADLINES: Deadline for day will always be around 7 PM EDT but fixed at the start of the day, with a minimum lenght of 20 hours, unless majority. Gameplay can affect deadlines.

VOTING/POSTING: as usual, please bold votes (“no-vote” is an acceptable option).
Please do not make any significant edits to posts. Do not erase posts, Do not unbold old votes.
Please DO vote/participate. Going MIA is NOT an acceptable strategy. If you do so for an extended time, there might be consequences (yes, I do accept excuse notes signed by mom).

IN-GAME ACTIONS: if your power allows it, you can choose to use it publicly. To do so post your action in an ALL-BOLD post, where you describe your action and its target. The action is activated immediately, although the consequences might depend on other actions. For example a time-extension starts immediately and the player needs to indicate the new deadline in the post. An insta-shot is shot immediately, but the success of the kill is determined also by other factors (like protection), so the target is presumed dead, -and should not post- until the kill is confirmed, etc.

DEAD PLAYER ETIQUETTE: usual. limited to 'color' posts, but they should not affect gameplay in any significant way. Please color them in ghost gray and try not to overwhelm the game with them.
Same is extended to "presumed dead" players (for example if majority-lock or a deadline has been reached, or if you have been insta-shot, then you should behave as if you were dead already).
keep in mind that due to some of the new roles and their possible interactions, "presumed dead" does not necessarily means "dead"

PMS. Only infected (WWs) can communicate with one another.
please send all night action PM timely. You CAN pre-send PMs to the GG describing the action.

ROLE DESCRIPTIONS:

Every player in the game will have a special role or ability. Roles are randomly assigned and there are more role types than there are players, so some roles are not guaranteed to be in the game. There are 5 categories of roles.
Village Core - These roles are always assigned and exclusive to villagers (good guys)
Village Exclusive - These roles can only be assigned to villagers (good guys) but are not guaranteed to be assigned.
General Pool - These roles can go to villagers (good guys) or werewolves (bad guys). They are not guaranteed to be assigned.
Werewolf Exclusive - These roles can only be assigned to werewolves (bad guys) but are not guaranteed to be assigned.
Werewolf Core - These roles are always assigned and exclusive to werewolves (bad guys)

Roles also have varying frequency, duration and nature (active vs. passive). These qualities are not necessarily mutually exclusive. Here are the types of roles:
Active - These roles specify a certain player/role as their target. Example: seer.
Passive - These roles are automatically performed without the player's input. Example: Die-hard.
One-time use - These roles can only be used once. Example: Amplifier
Recurring - These roles are used once every full game day cycle. Example: Guard.
Night-time - These roles can only be used at night. Example: Undertaker
Day-time - These roles can only be used in the daytime. Example: Soother
Anytime - These roles have no time restriction. Example: Leech
Private - These roles are only valid actions when PMed to the GM. Does not apply to passive roles. Example: Smoker.
Dual-nature - These roles can be used publicly or privately. When done publicly, their effect is immediate, if applicable. If performed privately, their effect takes place at the next day/night deadline, if applicable. Does not apply to passive roles. Example: Hunter

There may be roles that have other specific instructions unique to them.

VILLAGE CORE:
Seer - This player can choose one other alive player to scan the role of per night. (Active, Night-time, Recurring, Private)
Guard - This player can choose one alive player to protect from death. This protection extends into the following game day and protects from all types of death except lynching. (Active, Night-time, Recurring, Private)
Undertaker - This player can choose one dead player to scan the role of per night. (Active, Night-time, Recurring, Private)

VILLAGE EXCLUSIVE:
Stalwart - This player is immune to infection from the werewolves. (Passive, One-time use, Night-time)
Thug - This player survives one death via any means but lynching. (Passive, One-time, Anytime)
Hunter - This player chooses one other alive player to kill instantly. (Active, One-time use, Anytime, Dual-Nature)
Executioner - This player chooses one other alive player to substitute for the lynching victim that day. (Active, One-time use, Day-time, Dual-nature)
Morpher - This player chooses one role from the General Pool they would like to assume. If that role is not assigned, they assume that role. If the role is assigned, the player can choose whether or not to assume the alignment of the other player (without being told what it is). For example, if that player is a villager (good guy), the Morpher is allowed to exchange PMs with that player and is a good player. If that player is a werewolf (bad guy), the Morpher is allowed to exchange PMs with all active werewolves and is a bad player. These choices must be made by the start of Day 2. (Active, One-time use, Anytime, Private)

GENERAL POOL:
Reverber - This player can double his or her own vote for lynching. (Active, One-time use, Day-time, Dual-nature)
Rioter - This player can double another's lynching vote. (Active, One-time use, Day-time, Dual-nature)
Soother - This player can block another's lynching vote. (Active, One-time use, Day-time, Dual-nature)
Spy - This player follows the target of a specific night-time use role. Cannot follow the same role in consecutive nights. (Active, Recurring, Night-time, Private)
Oracle - This player can ask 1 yes or no question. (Active, One-time use, Anytime, Dual-nature)
Seeker - This player can identify the power being used on a specific player at night. (Active, Recurring, Night-time, Private)
Stretcher - This player can extend the lynching deadline by 8 hours anytime before it occurs. (Active, One-time use, Day-time, Dual-nature)
Collapser - This player can shorten the lynching deadline by 8 hours anytime before it occurs. (Active, One-time use, Day-time, Dual-nature)
Blocker - This player can block the activity of one player for a day or night-time period. This does not apply to normal WW powers such as night-time kills, infection or kamikaze kills. (Active, One-time use, Anytime, Private)
Amplifier - This player can enhance the potency of one other player's action for a day or night-time period. (Active, One-time use, Anytime, Private)
Necromancer - This player can revive one dead player. That player's power status returns to what it was before death. (Active, One-time use, Anytime, Private)
Die-hard - This player can survive one lynching attempt. (Passive, One-time use, Day-time)
Judge - This player can save another player from lynching. No player is lynched that day to prevent redundancy with Executioner. (Active, One-time use, Day-time, Dual-nature)
Bluff - This player submits a private vote that is different than their public vote. Once enacted, the public vote may not be changed. (Active, One-time use, Day-time, Private)
Swapper - This player may swap the powers of any two other players. (Active, One-time use, Anytime, Dual-nature)
Leech - This player may steal the power of another live player. Power use status is preserved. (Active, One-time use, Anytime, Private)
Scavenger - This player may steal the power of a dead player. Power use status is preserved. (Active, One-time use, Day-time, Private)

WEREWOLF EXCLUSIVE:
Smoker - This werewolf may block one other player from any night-time scan activity. (Active, One-time use, Night-time, Private)
Meddler - This werewolf may provide fake scan results for the actions/status of another werewolf at night-time. If the action is a target, a random fake player is chosen. (Active, One-time use, Night-time, Private)
Maniac - This werewolf may choose one extra kill action or override an action protecting their target. (Active, One-time use, Anytime, Private)

WEREWOLF CORE:
Alpha - This werewolf may select one other player to convert to a werewolf in the night-time period. Normal protections apply. (Active, One-time use, Night-time, Private)
Kamikaze - This werewolf can kill a player of their choosing at the time of their death. Normal protections apply. (Active, One-time use, Anytime, Private)

The werewolves select one player to kill each night as a collective action that is active, recurring, night-time and private. It is only modifiable by the guard or thug powers, both of which prevent it.

The werewolf core roles will be in addition to randomly assigned general pool roles.

I will adjust the strength and number of werewolf roles based on the number of players.

ASSIGNMENT ORDER:
Village Core (all players) -> Werewolf Core + General Pool WW core roles (all players - Village Core) -> WW Exclusive (all players - Village Core - Werewolf Core) -> Villagers [General Pool or Village Exclusive] (all players - Village Core - Werewolf Core - Werewolf Exclusive)
 
Last edited:
I will happily play, if there is space

My apologies to everyone for never following through with the 'next monday' game, but I have been just to busy at work and never got around at preparing the narrative
 
Ok, we can do this with 10 players, just need to adjust the roles a little bit.

First : Alpha: the infection, only at night and replace the kill
Second : still extra roles for WW, but none from the WW exclusive.

Do you think it's will be enjoyable like that ?
 
We could always just run a simple game as well. With two wolves+infection, a seer, guard, and two person night watch? Or something along those lines. I think the simple are just as fun.
 
Ok, we can do this with 10 players, just need to adjust the roles a little bit.

First : Alpha: the infection, only at night and replace the kill
Second : still extra roles for WW, but none from the WW exclusive.

Do you think it's will be enjoyable like that ?

let's give it until monday to see if anyone else signs up
 
let's give it until monday to see if anyone else signs up

I see what you did there. :D



Anyway, think a bit more time would be good, unless Sythas has pressing issues. What about QoS? I'd miss her snappy comments..
 
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