So if the 1 gig of RAM is integrated into the A8 chip, can they easily change that to 2?
It is not integrated into the A8 die itself, but as an additional package stacked on the A8 package, aka Package-on-Package. So it can definitely be changed by designing a new memory package to stack on the main chip, or can even take the memory "off-chip" like what the full-size iPad had.So if the 1 gig of RAM is integrated into the A8 chip, can they easily change that to 2?
It's not.
It is not integrated into the A8 die itself, but as an additional package stacked on the A8 package, aka Package-on-Package. So it can definitely be changed by designing a new memory package to stack on the main chip, or can even take the memory "off-chip" like what the full-size iPad had.
I see. Was just wondering how easy it would be to up it. Sounds like they could do it if they wanted to then.
My apologies for typos, weird words, or weird grammar. I posted this entire post using the iPhone's speech to text recognition feature, and it's pretty darn good but it doesn't get everything right
Safari is definitely better on iPad air under iOS 8. Still reloads tabs but keeping two or three open rarely results in reloading. Part of it is app development. Looooong after being done with flipboard, it still remembers my last location. A good example of some developer magic.
2 gb of RAM would be nice as long as it's not a license for developers to get lazy. Also keep the 1gb for so long ensures a TON of backwards compatibility.
That was cool. I assume Iowa Seven meant iOS 7...![]()
Would adding a 512mb page file help in iOS 8? If so 1gb ram should have been fine right? Like you said in your post. Why doesn't apple take note of this? It's getting annoying with low ram.
It would greatly help iOS eight. A swapfile would not be needed on the iPad air to as 2 GB is sufficient. However I swapfile even on the iPad air two would allow users to run more apps in the background versus them being terminated. They could be suspended and swapped to swapfile. That is the most annoying thing that iOS 7 and iOS8 does. Is they terminate apps once you reach may be 2 to 4 simple apps running, and that's ridiculous when android devices can have up to 8, 9, or 10 apps running because they have a swap file
The only time a swap file becomes bad is when it is used to completely substitute for RAM . What I mean is anything that's swapped to the swap file must be idle that way it's not "grinding "the swapfile like it can on a Windows or OS X machine. This way you can have 10 tabs in Safari open, and when you go to any of those 10 tabs the webpage doesn't have to reload and your place is not lost or the post you're currently working on is not lost. It's simply loads the data from the swapfile and resumes where you left off. When I Jailbroke one of my older iPhones that use run iOS 5 and put on a 512 MB swapfile I could have more apps running and more tabs open in Safari then I can on my iPhone six running iOS eight
And what's really sad is iOS is just a modified stripped-down version of OS X. So it is completely capable of swapfile use in fact it has a swapfile built into it. iOS 7 has a 4KB swapfile iOS eight has a 16 KB swapfile. why? If it OS has no swapfile whatsoever and runs out of memory it will crash. So Apple puts a teeny tiny swapfile to keep the OS stable and then attempts to let iOS manage its own memory by terminating apps, sending developers warning messages that memory is low.all of that is completely absurd in today's day and age and is not needed. All new Apple devices need to gigabytes of RAM along with a user configurable swapfile that way the user can configure the swap file and can decide do I want performance versus more simulated ram. Because a small swapfile Will not hurt performance. However once you have a swapfile greater than 50% of the actual ram on any machine you will start to D grade performance. That's like having a Windows box running windows on 2 GB of RAM with a 2 GB swapfile. The OS would think it has 4 GB to work with and would be constantly grinding that swapfile
In the case of iOS if you have a 1 GB device, you allow the user to pick a 128 to 256 or 512 MB swapfile. 512 MB would make the device a little bit choppy some of the times but there are many people who would gladly except the choppiness versus having apps and tabs while browsing terminated on them. Whereas 128 in 256 MB would simply actually increase the devices performance and make it perform better because all that's being swapped out is idle memory and not active memory. That's why you don't want your swapfile too big where you end up swapping out active memory and the device or computer starts to lag
That is the end of swapfile 101 use for dummies. And why Apple can not simply implement this goes beyond me. I hate the android OS and I have 10 TB worth of apps music movies and TV shows that of been purchased off the App Store over the last 6+ years so I'm not about to switch to android and waste all that money
I hate the android OS because of the UI. I don't like how it looks, feels, operates....and it lacks a lot of iOS feature, BUT it performs much better than iOS.
I should say it another way
I love EVERYTHING about iOS ... Except iOS devices lack RAM and have CRAP memory management. Example: playing a game. You get a phone call. iOS TERMINATES your game. When call is over, the game starts over and progress lost
If you have only 1 iOS app running iOS should NEVER EVER EVER terminate that game/app without user permission and just terminate iOS services as 75% are not needed when gaming. As I said CRAPPY a memory management.
Apple needs to fix it by adding another gigabyte of RAM to all of their devices or a much easier fix is release iOS a point to that puts a swapfile on every device and let's see user choose 128 to 256 or 512 MB of RAM....there are many different flavors of android out there for various devices. Some don't have swap files but most do. Most have set swap files usually 256 MB. However some are user configurable swapfile sizes
My point is Apple can do a lot better, and it's not about lazy developers, it's about the fact that if I'm playing a game and a phone call comes in I lose all progress in my game and that should never happen. If I'm running just one app... that app should never be terminated unless that app tries to use more than 512MB ram...iOS 8 needs 512MB minimum. Let unneeded iOS services try to run and crash from out of memory errors I don't care .... but my game should never be terminated on me just because Ios wants load a bunch of services, when my game goes in the background , that I don't need at the moment
iOS developers do have a set of API calls and tools to preevent what I mentioned above. iOS does send a warning message to a game or app that it needs memory and it is about to terminate that app. An app then gets the opportunity to either shut itself down or dump the memory it's been using to a file on the storage device sort of like hibernating a Windows or OS X operating system, and when the game or app restarts it leaves off where it left off
The problem with the above system is that iOS often terminates an app to quickly and does not give it a chance to save the data like I mentioned above. If Ios always did give every app an advanced warning and if every iOS app was properly coded to save its memory state before being terminated so it could resume where it left off .....I would have no problem with iOS terminating anything whenever it wanted to. However I am not seeing this happen, iOS constantly terminates my apps and they do not resume where they left off. Of course this could be a huge fault at the developers not following proper Apple guidelines
However I am a small developer of iOS apps and I've tested this feature myself and 9 out of 10 Xs, iOS will terminate the app without even sending it a warning message... Just poof terminate.
Fun fact, RIM was late to the "real" smartphone game because they said in 2011 that their awesome new OS they were making would NOT RUN with less than 2gb RAM.
Understand that the idea of a smartphone with 2gb RAM a couple of years ago was ludicrous, but when the tech finally caught up to their ambitions, here we are the new Q10 and Z10, floundering.
And Samsung's 3gb RAM still amounts to a laggy experience because Android is such a pig for memory.
Read some of the reviews of the Note 3 and you'll see what I mean, half of their gimmicky features are either slow to open, or don't really work at all. Innovation!![]()
Oh how times have changed.
I just knew a thread like this would become silly a year later.
You do know that thew iPad Air 2 has 2GB of RAM officially?
Maybe it's my particular use case but I have never had safari trouble or had a u issues with games or anything else. My Air. Has been a beast since day one. Guess I just got a good one.
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I'm amazed there are always people like you, who will make a prediction about an operating system that won't be released for a year with no evidence to back it up (nothing in any of your posts supports your assertion that iOS 8 will have higher system requirements than 7 to such a degree that it won't run acceptably on this year's hardware). Fact about these people; nobody with half a brain listens to their FUD-spreading, nobody.