$30 Million in App Store Sales in One Month, Confirms Kill Switch

Discussion in 'MacRumors.com News Discussion' started by MacRumors, Aug 10, 2008.

  1. MacRumors macrumors bot


    Apr 12, 2001

    In an interview with Steve Jobs, The Wall Street Journal reports that the iTunes App Store has delivered over 60 million programs to customers over the course of the first month. While most of those applications were free, Jobs does reveal that Apple has sold an average of $1 million a day in applications for a total of $30 million in sales over the first month. Jobs says he's "never seen anything like this in my career for software."

    Some of the big winners amongst the sales include Sega's Super Monkey Ball [App Store] which saw over 300,000 downloads in the first 20 days. This represents over $2 million in net revenue for this $9.99 game alone. Meanwhile, the popular medical reference Epocrates [App Store] has seen over 125,000 downloads during its short time in the App Store. This compares quite favorably to Epocrates previously installed base of 500,000 other mobile users.

    Also addressed is the recent discussion surrounding application removals. An Apple spokesperson described the pulling of the I am Rich application as a "judgement call".

    Finally, Jobs confirms the ability to remotely disable an application:
    Article Link
  2. EricNau Moderator emeritus


    Apr 27, 2005
    San Francisco, CA
    Wow, those numbers are definitely impressive. We all knew it was going to be successful, but I doubt any of us would have predicted this.
  3. Ntombi macrumors 68040


    Jul 1, 2008
    Bostonian exiled in SoCal
    Wow. As popular as I knew it was, that's still amazing. They'll never have another month like that, but it's still amazing. :)
  4. arn macrumors god


    Staff Member

    Apr 9, 2001
    Another tidbit from the article:

  5. irvingdizzle macrumors newbie

    Aug 24, 2007
    This will definitely help in future development of amazing applications with such high profits.
  6. Small White Car macrumors G4

    Small White Car

    Aug 29, 2006
    Washington DC
    Very interesting stuff.

    And this is with, how shall I say, a flood of less than stellar apps. Imagine how this store will do once it grows to include more usefull applications.
  7. koobcamuk macrumors 68040


    Oct 23, 2006
    I wish there was an app I could make that everyone wants. The money here is silly!
  8. Nonnus3G macrumors member

    Jul 9, 2008
    what a joke

    it is so nice for them to publish all these amazing numbers

    however noone really cares to properlly report the ****** treatment and support given to developers that are fuelling this money machine

    with all those millions earned there really is no reason for not replying to requests for whole weeks is it ?

    i am being so verbal because as a registered developer with approved apps for over a week but blocked from the store for mysterious contractual reasons i have been completelly unable to get any reply from them to all my info / support requests

    a little visit to the dev forums easily shows i am not the only one

    btw, my apps are a series midi controllers for the iphone,
    the 1st submitted over 3 weeks ago
  9. admanimal macrumors 68040

    Apr 22, 2005
    Hopefully this means that developers will actually be getting checks soon...
  10. Flowbee macrumors 68030


    Dec 27, 2002
    Alameda, CA
    Easy to believe if my (depleted) bank account is any indication. :eek: (No, I didn't buy "I am rich")

    My name is Flowbee, and I'm an iPhone app addict.
  11. deckwalker macrumors member

    Feb 1, 2005
    Lao PDR
    That is indeed an impressive amount of sales. It's particularly impressive that the top ten developers earned $9 million. I wonder what those apps are? Are they all games, all expensive or something I'm missing? Hopefully money like this will lead to more mature, and unique, apps instead of a bandwagon of people saying: I want to get rich quick!

    Speaking of getting rich quickly, I'm disappointed that they pulled the "I am rich" app. Yeah it was a gimmick, but it was a funny one.
  12. ariza910 macrumors regular


    Oct 19, 2002
    So Cal
  13. geerlingguy macrumors 6502a


    Feb 11, 2003
    St. Louis, USA
    It's been less than a month... I think we'll see many great things come of the App Store. I'm really hoping for turn-by-turn navigation—I'd be willing to put down a few Hamiltons for that!
  14. TalkAboutApple macrumors member

    Jun 6, 2008
    I feel very ignorant, but in my 14 years in software I haven't a clue what the overall sales for commercial software and games are. Obviously its a very wide market, but for consumer "fun" apps, I wonder if $30M is a drop in the bucket indicating a great launch with future potential, or if it is a huge number in absolute terms.
  15. bugfaceuk macrumors 6502


    Nov 10, 2005
    It's pretty small money right now, but I think the key issue is that a $30M market appeared overnight. I doubt any of us could not see the potential, but to see it realized is great.
  16. sushi Moderator emeritus


    Jul 19, 2002
    Wow. The app store is doing very well.

    Probably a bit of a surge at first, and will level out a bit lower.

    However, more new apps will be introduced which should offset that.

    This is great for developers.
  17. Marx55 macrumors 68000

    Jan 1, 2005
    Clearly, the iPhone represents a new REVOLUTION. The shame is that it does NOT allow to do what many other Windows-based smart phones have been doing for YEARS now:


    Hopefully, in the next revision... Meanwhile we will wait or just switch to Windows. Sadly.
  18. MacTheSpoon macrumors 6502a

    Jun 19, 2006
    This is awesome, and it's happened with a bunch of apps that have been developed pretty quickly. I know that the surface is just being scratched in terms of what we're going to see when developers start releasing programs that they've had more time to work on.

    Super exciting stuff!

    Also, I'm sure Apple will be putting their share of the profits into adding staff and resources to make the development approval process quicker, as well as improving other aspects of the store.
  19. fleshman03 macrumors 68000


    May 27, 2008
    Sioux City, IA
    I wonder what the stock will do tomorrow...

    Any takes for how much it'll fall? :eek:

    It always seems to do that with good news when it should climb 10%.
  20. Nonnus3G macrumors member

    Jul 9, 2008
    unfortunately as a developer i am not...

    the more i think about it the more i am curious about when do we start hearing the developers complaining they are not even receiving their due earnings....

    if they didn t care to warn armin they would take out his i am rich app or answer him when he noticed so and started asking...
    in his place i would be really concerned about my 4200 $...

    what can he do ?
    fly up there to cupertino and bang on the gate ?
    yeah, right
  21. xix macrumors member

    Jun 5, 2008
    You don't know that. I wouldn't be surprised at all.
  22. Zieg3rman macrumors member

    Aug 5, 2008
    I have noticed that. It's confusing but it has become a reliable trend with Apple...
  23. fleshman03 macrumors 68000


    May 27, 2008
    Sioux City, IA
    Always buy stock the day after they announce good news.

    Weird - but with Apple it seems like a rule of thumb.

    Now two days after good news....
  24. queshy macrumors 68040


    Apr 2, 2005
    Holy cow.

    I'm pretty worthless as a customer, I guess haha. I spent ~$27. So $27/30 million = 0.00009%.

    Nice job Apple and developers!
  25. inkswamp macrumors 68030


    Jan 26, 2003
    I read recently that the video game industry generally only considers a console title a success if it sells 50K copies (which is where the typical title cover its development costs.) Considering that Sega was able to develop Monkey Ball for iPhone with a relatively minimal investment (at least considering how the guy from Sega described the development experience) I imagine 300K must be viewed as a stellar success, even at $9.99 a download.

    I'm not one of those people who viewed the iPhone as a potential competitor in the handheld game market, but I'm starting to rethink that. Apple could have a chance at expanding interest in the iPhone/iPod Touch through gaming. What a weird turn of events that would be, especially considering how bumpy a ride Apple has had with gaming in the last decade.

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