I guess I didn't understand what you meant by "limitations of physical panels" -- to use the 4K example(s), I thought you meant the display can't do both 4K and 480Hz at the same time because of the physical limits of the panel itself. So even if all the other engineering obstacles like bandwidth and silicon design/performance were surmounted, a fundamental "physical" problem would remain. For all I know, that could be true, but I haven't heard anyone say that with regard to these dual-mode panels that can do one or the other, but not both.
I see -- my main point in that comment (however sloppily worded) was that the reason why we don't have a 4K 480Hz display today is because the system requirements to run it are too restrictive. The same *was* true for 6K 120Hz until very recently, but I still think it will be a couple of years before we see that, if ever (again, unless Apple does it) -- the gaming industry has no interest in 6K (as opposed to 5K, as seen in the Predator I mentioned, the first of its kind, and not likely to be the last). Dual-mode 8K 120Hz is more likely to come first (before 6K 120Hz), and indeed
it has.
I was refuting (in the context of systems that can run a 6K 120Hz display) your assertion that your ten-year old card could do it. You didn't qualify that assertion. There’s more to a GPU than just performance, there’s also the design of the display engine, for example. You are right that RTX 30 series (late 2020) appears to be the minimum for the LG, which is precisely my point -- when cards that can drive 8K 120Hz are five years old, we'll see that. But to take full advantage of its specs (for whatever purpose), the whole point of owning such a demanding display, I (perhaps a bit too quickly, it was the first thing that popped up in my search) relied on this assessment:
LG 32GS95UE review: 480Hz OLED wonderland