It's kind of something different than Force Touch right? Has more precision in the feedback offered so that it can be paired with nuanced commands. If it weren't as precise it'd be a guessing game for the user to know if you were doing it right.
I don't understand why they didn't just stick with Force Touch - they already established a brand name used in Apple Watch and MacBooks, it makes no sense to change it.
Probably to highlight the aspect that it is not a simple force touch but several levels of force touch.I don't understand why they didn't just stick with Force Touch - they already established a brand name used in Apple Watch and MacBooks, it makes no sense to change it.
How will anyone know what they can and can't "3D Touch?" Will every app have to come with a manual that we read ahead of time? Are we supposed to 3D Touch everything we see to try to figure it out with every app?
They had to. It would be difficult to market a technology from back in March as something "new and awesome". Renaming it created a nice illusion for them. Craig even misspoke and called it Force Touch up on stage. I feel like this may have been a somewhat last-minute decision.I don't understand why they didn't just stick with Force Touch - they already established a brand name used in Apple Watch and MacBooks, it makes no sense to change it.
Waiting for Samsung S Force, a blatant ripoff of 3D touch.
3D touch, especially the pop aspect, looks like it has a lot of lag in the experience. I can see people peeking, releasing, and tapping rather than waiting for the pop simply because time spent waiting is longer than time spend engaged in a behavior.
3D touch, especially the pop aspect, looks like it has a lot of lag in the experience. I can see people peeking, releasing, and tapping rather than waiting for the pop simply because time spent waiting is longer than time spend engaged in a behavior.
With all this research and development, I don't understand how Eddie Cue can't lose his beer belly.
Apple today spent about ten minutes introducing 3D Touch as one of the headline features of the iPhone 6s and iPhone 6s Plus, but a new Bloomberg interview with company executives Jony Ive, Craig Federighi, Phil Schiller and Alan Dye reveals that Apple spent several years working on the challenging new display technology.Schiller noted that, from an engineering standpoint, creating hardware that is capable of 3D Touch's functionality was "unbelievably hard," coming at a "tremendous amount of cost and investment in manufacturing" for Apple. For that reason, the company had to ensure it got the technology right.![]()
Accordingly, Apple set out to do just that.
And, after a multi-year, tedious design process, Apple is now satisfied with 3D Touch.The iPhone 6s and iPhone 6s Plus also feature a faster A9 chip with an embedded M9 motion coprocessor, improved 12-megapixel rear-facing camera with 4K video recording, faster Touch ID, stronger glass and Series 7000 aluminum, Live Photos, always-on Hey Siri and more.
Bloomberg's longform How Apple Built 3D Touch article is a worthwhile read.
Article Link: 3D Touch in iPhone 6s is a 'Breakthrough,' Was 'Really Hard' to Make
Waiting for Samsung S Force, a blatant ripoff of 3D touch.
Samsung will clone this for the Galaxy line by the time their next models are released.
Glad to see Apple squeezed in the optical stabilization feature into the smaller iPhone 6S. As a heavy photo and video user, that's gonna be the killer feature for me. #ByeBlurryPics
Glad to see Apple squeezed in the optical stabilization feature into the smaller iPhone 6S. As a heavy photo and video user, that's gonna be the killer feature for me. #ByeBlurryPics
3D touch, especially the pop aspect, looks like it has a lot of lag in the experience. I can see people peeking, releasing, and tapping rather than waiting for the pop simply because time spent waiting is longer than time spend engaged in a behavior.