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It is known that Mac is the worst platform for games. Many titles simply do not exist . Even Linux is already better for these purposes. If you want to play at top speed, you buy a PC not Mac it is obvious. Mac graphics work best in Metal environment . But games are optimized for Windows and there is nothing you can do about it.

It's not just games as games though; it's that games are a proxy for the maximum realtime performance that can be wrung out of the 3D graphics hardware and software stack.

How much model geometry can your CAD app's viewport manipulate without dropping to wireframe, etc. I'm less interested in how long a render takes, than I am in how fluid the working viewport is, and how high a quality I can stay at while working.
 
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right... but with a much higher quality ray tracing on the PC, at a much higher resolution, you still get double the framerate of the "most powerful", most expensive mac Apple has ever made.

What this demonstrates isn't how badly the PC handles raytracing, but how ridiculously well it does non-ray-traced graphics (while still being ~3x as powerful for ray tracing as a the most expensive Mac)

What's the point of being more efficient at doing something, if you can't actually clear the minimum bar to do the thing? That's like arguing about how fuel efficient a car is, but it can't physically climb a hill on mountainous roads at the speed limit without holding up traffic (I live this).

So I think you make at least 2 points there. Both points are arguable, but I think you have the stronger argument of the 1st point. Those being (1) that the PC does non tracing way faster, and (2) that with ray tracing, the PC plays at them at much higher rates while the mac at unplayable rates.

So from the tests I've seen the mac runs ray tracing on the M4max at 30-50fps for the more modern AAA complicated games, while some tests like Linus showed that the PC went down to unplayable rates like 20fps. The reports on all this ray tracing are very choppy and I dont think they are being done on apples to apple basis, and that's part of the problem in discerning what is the true throughput.

Also, this is a bigger debate as to what is "playable". For me, 30fps and more for most games are very playable. On my SteamDeck I limit games to 30-40fps on purpose to extend battery. And I always trade fidelity/quality at the cost of frame rate, because I just dont care about frame rates over 60fps. For most games, this is fine, for me. I totally get for the more pro players, even 60fps is not nearly enough for their preferences.

But I totally get you, and your hill climb is a great example. If it is below the threshold of what you think or enjoy at a minimum, that is totally fair and legit, and the Assassins creed is a great example of that too, where for many 30fps will look like a joke. Plus, while we do not know for sure that Assassins creed is apples for apples on its graphic settings, it seems likely it is more apples for apples testing than many others I've seen done, and I think it tends to support your argument more.

One reason I'm interested in what seems a disproportionately good showing by apple wrt to ray tracing is, I hope they change the proportions of their chip layout in the future. The gains from more CPU cores for many mac users is not going to be appreciated as much, IMO, as if they give more real estate on the die to GPUs. If apple were to double or triple the proportions of the GPU size on the die relative to other computational units, ie, freeze the space for current efficiency/productivity cores but use all additional space on the 2nm die for GPU, they may get to a very interesting place. A place where they do compete on (1) non-ray tracing graphics, but (2) significantly outperform on the ray tracing output.
 
I just read a comment that NAND prices for the M4 is more expensive than the old for M1 macs.


The price for Apple SSD upgrade kits for the AS Mac Pro has increased the past year, about 20%. I had assumed it was because of the forex rate only. But perhaps production cost is also higher.

This is crazy because prices of U.2 drives has come down a LOT in the last few months. Which furthers my wonder at why more people do not bring pitchforks at apple for not using a standard storage system like NVMe M.2 or U.2. Not only is it much faster, and offers way greater capacity, it's cheaper as well. It's beyond disgusting. More people need to be fuming mad at apple for it.

It's moderately defensible on their laptops. It's completely indefensible on their desktops.
 
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I didn't like that MacOS 15.4 upgrade that dropped recently - the progress indicator on the installer seemed to have a glitch that blacked out the middle portion of it. Maybe it was just on my machine, but very odd.
 
I didn't like that MacOS 15.4 upgrade that dropped recently - the progress indicator on the installer seemed to have a glitch that blacked out the middle portion of it. Maybe it was just on my machine, but very odd.

Try setting your machine to always boot in verbose mode - system updaters then run in text mode as well, so you can see everything happening.
 
Try setting your machine to always boot in verbose mode - system updaters then run in text mode as well, so you can see everything happening.
Interesting. I was not even aware that mac can boot in verbose mode.
I always appreciated that in the old days running linux. I will do a search on the internet and try if I still would enjoy always booting in verbose mode

edit: I guess I'll skip that. But good to know it can be used with Command + v on boot 👍
 
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Puget has posted a blog about the tariffs yesterday.
People who are considering moving from the Mac Pro to PC, will probably want to read this.

 
I'm scared to even imagine how much the new Mac Pro is going to cost under tariffs.
 
It's an interesting question, and i think given where semiconductors are right now it seems, given the right incentives, they can expand in this area.

Similar to what @Mac3Duser has mentioned in a previous post; since Apple has these M series chips, theres a golden opportunity to make slots to add M chips with different capabilities for HPC/AI/server workloads. Maybe the M series has to be reworked to expose only the GPU or ANE or something but its definitely possible. This could be a competitor to nvidia and could make Apple a viable development platform in the long run. Just my opinion
I thought 100% the AS MP would introduce new MPX compute nodes to occupy the PCIe slots. What a colossal blunder.

They don'r even know what a Mac Pro is anymore. Mattspace all your comments are spot on.

That said, I'm gonna snag me a couple 2019s, proxmox them with Big Sur, and a Windows flavor, load em up with GPUs + RAM and use em indefinitely.
 
That said, I'm gonna snag me a couple 2019s, proxmox them with Big Sur, and a Windows flavor, load em up with GPUs + RAM and use em indefinitely.

Windows isn't going to run indefinitely (in the 'unlimited' sense). Version 10 clearly is not. Version 11 at some point will be followed by 12 and 11 will wind down also. Intel is de-supporting the CPUs used in the Mac Pro 2019 this year.
"...
Servicing Status : ESU Notification Issued
End of Servicing Updates Date: Monday, June 30, 2025
..."
[ Cascade Lake had two Xeon W series iteration 22xx and 32xx and itself a refresh and modestly augmented Skylake architecture baseline. It was somewhat 'old' when it came out. It aged very quickly relative to the competition.]

As intel gets more strapped for money, super long in tooth legacy stuff that generates no new income isn't going to get discretionary resources. The survival of the company is future; not the distant past. If Windows on Arm takes off Microsoft will be spread thinner also. Arm getting a solid foothold in desktop space is questionable, but the server space is not.
 
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That said, I'm gonna snag me a couple 2019s, proxmox them with Big Sur, and a Windows flavor, load em up with GPUs + RAM and use em indefinitely.

One of the reasons I was sanguine about spending a lot of money for me (AUD$10k) on a 2019 when I did, especially as it had dual w5700s, was the thought that I could in future run it as a virtualised machine, passing one of the GPUs through to the client OS.

I haven't had cause to look into it yet, but if you get it running I'd be very interested in knowing how turnkey it can be.
 
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I didn't expect the tariff storm and possible WW3 like scenarios this quick, at least I got what I needed before this trade war stuff started.
 
One of the reasons I was sanguine about spending a lot of money for me (AUD$10k) on a 2019 when I did, especially as it had dual w5700s, was the thought that I could in future run it as a virtualised machine, passing one of the GPUs through to the client OS.

I haven't had cause to look into it yet, but if you get it running I'd be very interested in knowing how turnkey it can be.
It's 100% turnkey if you engage services of Morgonaut. I have no clue how to do this myself. She can proxmox anything.
 
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Then again, it sort of dawned on me: why would I want a small PC like the studio, surrounded by several cables and enclosures? Isn't that getting us back to the messy "octopus" trashcan design?

My PC has seven cables sticking out the back; power, keyboard, mouse, webcam, WiFi, DP, & HDMI; this is with no external drives or whatnot, just what I need to run it day-to-day...
 
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