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At last Wednesday's media event, Apple introduced two new processors - the A10 Fusion for iPhone 7 and 7 Plus and the S2 for Apple Watch Series 2. Although Apple only briefly covered the S2 during the presentation, it did spend a good deal of time talking about A10 Fusion. The 'Fusion' suffix refers to the heterogeneous architecture that the A10 features, which has two high-power, high-throughput cores and two much smaller cores that are more power efficient.
Apple also introduced another very important piece of standalone silicon in its new AirPods, dubbed the W1 chip. In total, this represents a great deal of engineering work done by Apple over the last year, and the A10 is the most significant to Apple's system-on-a-chip (SoC) line since the company's transition to 64-bit.
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Apple unveiled the biggest technical changes featured in the A10 at the very beginning, boasting a four-core CPU with 3.3 billion transistors. While Apple never disclosed a transistor count for the A9, it very likely fell somewhere in the middle between the 2 billion count on the A8 and the 3.3 billion of the new A10. A transistor count well under 3 billion seems probable for the A9; otherwise it would have been worth boasting about on its own.
The 3.3 billion number for the A10 is well over 50 percent larger than the A8, and the large jump is likely mostly thanks to the addition of two new, albeit small, CPU cores along with a greatly enhanced image signal processor (ISP). Apple also disclosed that the GPU remains a six-cluster design, while benchmarks suggest that the L1 and L2 cache sizes remain unchanged.
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Article Link: A Closer Look at Apple's CPU Improvements for iPhone 7 and Apple Watch
What do you hope to get from an ARM-based stationary Mac?Can't wait to see what this bad boy can do.
Edit: I'd be interested to see apple really open one of these puppies up and unleash it's full potential on the world. Sure battery life and heat would be an issue, but one of these in a low cost Mac Mini would be awesome. Better yet, it is crazy to think that we are truly approaching desktop class CPU's in a device that fits in my palm and pocket.
What a shame...
Bugatti performance (A10) but limited to hankook street tires (iOS).
Also, games have to be specifically coded to take advantage of Apple's architecture. Some of the big game companies prefer to write games for the established platforms like Xbox and Playstation first, and then do a simpler port of the game over to iOS or Mac. But by doing that, the game isn't optimized and misses out on a lot of the power and graphics capabilities that iOS (and Macs) can offer.Making console-quality games is not cheap. Now that people think that anything more than a couple bucks for a game is "expensive," it becomes an increasingly risky proposition to go that route.
Is Safari snappier?
So where are all the XBox 360 quality games for the iPhones?
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Why are people not making PROPER decent full games for these devices?
Slowly, but surely, burying the competition into oblivion.
What do you hope to get from an ARM-based stationary Mac?
Glassed Silver:ios
The old adage "What Intel giveth, Microsoft taketh away" has for the most part been true with Apple OSes too. Every increase in CPU power is eventually gobbled up by a newer and more demanding OS. While iOS 10 doesn't look like its gunna turn our phones into slugs, future OSes inevitably will.
Enjoy the A10 on iOS 10 while it lasts, because a few years down the line with a future OS, it's gunna be just as unusable and pokey slow as an iPhone 4 is using iOS 9 today.
I guess you haven't heard Samsung announcement? they about to release Galaxy S8 with 10 nanometer processor
I guess you haven't heard Samsung announcement? they about to release Galaxy S8 with 10 nanometer processor
You don't want that.I don't know much about the different chip architecture...but I was leaning towards games
I guess you haven't heard Samsung announcement? they about to release Galaxy S8 with 10 nanometer processor