You're right, but they were the first ones to combine a MP3 player and a music store.
Exactly.
Everyone at Diamond knew the Rio needed to be paired with a matching legal music store to succeed long-term. But with consumers essentially stealing music via
the just-launched Napster and other mushrooming peer-to-peer services, the record labels were in no mood to license their libraries to Diamond or any other digital music player company. And Diamond wasn't big enough or powerful enough to convince them otherwise. "It took Steve Jobs to pull that off," Comstock freely admits.
https://www.soundandvision.com/content/flashback-1998-compressed-history-digital-music-player
Seeing and delivering that essential missing component is the key, and Apple is yet in a position to be able to (assuming they see the valuable missing piece and create it).
Apple Arcade is successful but gaming on mobile devices is completely different then gaming on consoles/computers. I'm of the opinion that gaming on iOS is more leisurely, most people that I know tend to play games to pass time, i.e., waiting for the subway. Most people I know who game on consoles and PCs are doing as a form of recreation. They spend time playing immersive and in-depth games. Many use gaming socially too, friends getting together to play COD or something. I'm not knocking gaming on mobile devices, but you can't compare apple arcade to that with MS' gamepass.
I agree except with “completely.” For example, Rocket League is a pick-up and play PC and console game. Of course, there are other PNP games, that is just one of the very popular titles.
This thread is about Mac users wanting to play games, particularly AAA game titles. Not apple services, but if you want to compare services, then Microsoft's Game Pass is by far the best option for playing games, given the available games. Not only MSFT's huge game catalog, but also EA's, as they've signed a deal to include EA in the gamepass. I know Apple has a game subscription on iOs, and that's wildly successful, but again this is about computers, not mobile devices.
I am a Game Pass Ultimate (which is the tier including access to the EA Play library) subscriber. And I have stuck with Xbox for franchises such as Halo and Forza. With that said, let’s talk about this continued emphasis on AAA titles. Foremost, every platform has their exclusive few (or more). With the
majority of households choosing a single favorite platform, you will always miss out on something. Regarding longstanding popular franchises, players have already picked a platform. So, why worry whether or not the game is coming to/available on macOS? As for future releases… I am not sure what else you and others expect Apple to do. They already provide APIs and promote several sessions during WWDC related to game development. Sure, Apple could create more commercials featuring games to help promote. However, of course, that requires a studio to take the first step and actually commit to developing/porting and supporting a game on macOS. I am not so much as defending Apple rather calling out devs. For example, think back to WWDC keynotes. Big name studios, when given the spotlight and other special treatment, often showcased gimmicky, shiny lame sauce such as
Infinity Blade — an Unreal Engine tech demo worth at most 15 minutes of fame. Basically, why should Apple invest more in these lazy Goliaths? Again, it’s not as if Apple has not extracted notable franchises (including but not limited to iOS classics) to Apple Arcade:
Along with naming its editorial picks for the top apps and games of 2021, Apple today shared charts for the most downloaded free and paid apps and games in the United States across 2021. The number one most downloaded free iPhone app was TikTok, followed by YouTube, Instagram, Snapchat, and...
www.macrumors.com
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In conclusion… What is different? Porting to another platform is too big of an investment? Studios have done it plenty of times (e.g., console to PC, PC to console). Furthermore, again, at least some big studios already have published games to the App Store/Apple Arcade (i.e., they have Apple ecosystem development resources available). Not enough gamers err revenue? I feel one intent of this thread is to show their are plenty of gamers ready to play on. No? I just do not see how this problem is primarily on Apple — which I have plenty of complaints about. Conversely, I am not ragging on every game developer. Although, anyone defending Epic is seemingly delusional. In addition to giving a dual middle finger salute and walkout to Apple as well as Mac/iDevice owning gamers err customers when Apple took part in depriving Epic of tearing every last penny from their diehard fans, they decided the Microsoft Store for Windows is not good enough for Epic games. Instead, you need to install Epic’s Game Launcher first. One of those few instances when the Xbox ecosystem is actually more convenient.
Sorry about the weaved in rant.