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don't think strong leadership should be played, just wanted to make sure woody can't use it. investigation gives us the chance to field 5 certified agents, so if techgod refuses to do so we just nay it down. same with mscriv. think we nailed this game tbh, but shouldn't get sloppy either way.

not sure i follow your point re spy, dp. but guess that doesn't matter anyway.
 
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We going to succeed mission 3 and after this one the infiltrators need 2 failure votes to fail a mission so as long as we have 4 known agents on the team we win. So I think we got this.
 
actually it doesn't even matter (provided we succeed this one). forgot that the next is the fourth already so we would win with the given intell anyway - as long as techgod plays a good commander. otherwise you can investigate on fenria or koodauw and we're save with a team that QoS fields.
 
"Done in record time. I see The Agency is back in form. Congratulations on a successful mission. Enclosed is your cash reward; you have earned it. The Aegukga plays upon the retreat of the Japanese enterprise."

MISSION STATUS: SUCCESS

Votes:
Success x5
Failure x0

Score:
Agents: 2
Infiltrators: 1

***

"This may be your most daring mission since John F. Kennedy. The mission is simple, and the reward is unprecedented. We ask that you acquire the Mona Lisa from the Louvre itself. We will not tell you for whom, nor the reason. Simply that you acquire the work of art and deliver it to the designated location."

@TechGod you are now team leader. Choose your team!
 
Interesting team - 4 definite agents and Koodauw! I wish I was on the team - but since there are 4 of you and the infiltrators need 2 failure votes that's a winning team so guess I have to vote yay

I'm still trying to figure out which of Koodauw, TechGod and WoodNUFC is the 6th agent and which the last 2 infiltrators. I guess it doesn't really matter at this stage but it would be nice to figure it out.
 
bold it and i'll vote for you. deal?

i wonder which ML is supposed to be stolen since the one in the Louvre most probably isn't the original..
 
Interesting team - 4 definite agents and Koodauw! I wish I was on the team - but since there are 4 of you and the infiltrators need 2 failure votes that's a winning team so guess I have to vote yay

I'm still trying to figure out which of Koodauw, TechGod and WoodNUFC is the 6th agent and which the last 2 infiltrators. I guess it doesn't really matter at this stage but it would be nice to figure it out.
Should I switch out DP for Wood and replace Koodauw with you? It might help us find another infiltrator.
 
Should I switch out DP for Wood and replace Koodauw with you? It might help us find another infiltrator.
Infiltrators aren't going to vote failure unless there's 2 of them on the team. Leave DP in - you can replace Koodauw with me if you want - that way I know there are 5 agents on the team.

@Moyank24 you may as well use investigate on me (I know I'm an agent) or someone else Koodauw/Wood/TechGod to try to find another infiltrator. Assuming this mission goes ahead with 4 known agents on it (and I can't see us agents allowing it to go ahead without) then we win anyway.
 
Not convinced by techgod rushing the team before the investigate result came back.
with 5 confirmed agents, and two confirmed infiltrators (astro and mscriv), two of wood, koodauw and techgod are infiltrators
so either tech is an infi who purposedly put in an all- agent team, or koodauw is an infiltrator, which seems more likely
that said, can we even lose the game at this point? No matter who the team leader is, we will always have 4 agents on the team( or the trsm will get nayed), so we are guaranteed the win with 2 nays needed to fail the mission
Or am i missing something?
 
Ya, that was cheap on TechGods part, but on the other hand: what can you do at this point anymore (except dragging it out even further)? We can only fail if someone gets MIA or got a spelling tourette syndrome. I believe you can yay it. :D

In the end it's funny that I, and I think I'm not alone with that, never expected to win this game until rather late into it. We were lucky that all agents took this quite serious and put in quite some work. I'd like to ask woodNUFC some questions as I guess it's way more easier to communicate for baddies in real-world version of this (a wink here, a nod there; basically everything non-verbal) than here. Maybe it's because we're all new to the format too, learning and figuring out stuff on the fly which is more difficult when completely on your own.
 
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