You haven't seen professionals complaining about lack of optimization in Adobe software? Ha, the internet is full of non pros, it's the same „you're not pro enough”. The pros suck it up, as I do with Autodesk - or course they are not perfect and of course I don't spend all my time complaining about bugs but it doesn't mean no one should. How do you think I found those drms that were draining my battery? force quit them and everything was fine - 4 processes, all of them are active after a restart or after Photoshop is open; it was almost 10% over night while in stanby and that's something IMO. BTW I'm using only Photoshop and Lightroom, there's probably a different scenario with other workflows.
I mentioned bashing Apple because „the pros” were the first to complain that those new MacBook Pros didn't have enough memory because you know... Photoshop. They said hobbyists didn't need the memory, but they do - this is why they do. And no, my browser doesn't use 7 GB of RAM. Yes, I did check.
Updates and optimization are the reason why we pay for a subscription service. Good for you if some bugs don't affect you, but that doesn't mean those that are affected are not pro enough.
I didn't say they weren't "pro" enough, I stated that I've never seen pros working in industries that rely on these apps actually making these complaints and showing valid evidence for all the issues they supposedly are suffering from. You're trying to make the argument that I'm defaming or denigrating a specific type of user to inherently invalidate their concerns. I'm saying those users share a specific set of traits, namely that they are supposedly "professionals" but are usually hobbyists, and that they complain about X, Y, or Z issue without providing evidence for their complaint. They're just making claims, anecdotally. Let's see the numbers, let's see some benchmarks, let's see some real evidence to support the supposed problems they're having with the software.
Take a look at my own system resources (attached). I mean, battery and activity monitor shows what's really happening here. Pretty simple if you ask me. I have several Adobe apps open, all of my coding applications, everything I use for UX design on a daily basis. As well as Screenflow, which I use for my project management tasks. Pretty clear story. The main application I use daily for my workflow is using just over a gig of memory, along with the background processes. I have 32gb of ram in my MacBook Pro. Yet Chrome, which I use for JIRA, Slack, Gmail, and the numerous other apps I use daily for my day-to-day routine is the real culprit in where all of my memory is going.
It's just silly that after ALL of this back to back, we still don't have any real, tangible evidence from users who are supposedly being affected by these technical issues. Just a lot of conjecture, assumption, and the usual brand of nonsense we see in exactly these threads. And I go back to the point I made in my first post.
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I don’t know man, you have valid points, but for me, 15 years ago machines where vastly vastly underpowered compared to today and I remember being able to work comfortably: CPUs where something else as they just recently stalled 5 years ago, GPUs 100s fold progress, HDDs vs SSDs, multi threading was like 2 cores max...
Today on a 10-core, SSDs, RTX 2070, etc etc triggering “undo” on a simple visibility checkbox of a solid flat color layer on a medium sized after effects project takes like a couple of seconds... it’s faster to just click it back and forget about undo history sometimes.
Granted, I have switched to specter out iMac 2019 and it’s actually snappier and faster there... however I have rediscovered FCPX and Motion and the performance is such an unparalleled beast that I’m forcing myself to understand its quirks and weird (for me) paradigms choices.
disclaimer: I don’t hate Adobe though, by far... but I think something is going on when it feels like progress isn’t being made besides a few enhancements but it’s touted like the next must haves big things.
Could just be some subjectivity there, not sure. But for me, when I got started in design and development, I absolutely remember how frustrating it was for me 20 or so years ago, working on OS 8.6, running Photoshop, Dreamweaver, and the other apps I worked with, and how challenging the performance was back then, compared to now. For me, it is a world of difference. Not only in the capability of the hardware, but how well the applications utilize that hardware. Someone earlier made a point about how far hardware has come, and that this was likely the main reason the apps were performing better, what this user didn't take into account was that the applications actually have to be programmed to use this hardware effectively. So their argument about hardware is actually an argument FOR companies like Adobe putting the time and effort into making their apps work well on current platforms/technology.
I hear you on After Effects; I use it daily for UX animation/feature demonstration, and it's definitely challenging to work with. Ram previews are especially frustrating.