Funny, I have too and I cannot tell a damn bit of difference between watching the same movie on YouTube in Flash or HTML5. Both use the same amount of CPU and both make the fans turn on to max to deal with it.
you're flashing it wrong.
Funny, I have too and I cannot tell a damn bit of difference between watching the same movie on YouTube in Flash or HTML5. Both use the same amount of CPU and both make the fans turn on to max to deal with it.
I suggest everyone install ClickToFlash. You will never look back. It even finds flash video and converts it to HTML5. I haven't clicked on a single flash element in weeks and my computer is thanking me. Anyone who monitors their system can easily tell that Flash uses more resources than HTML5 with or without hardware acceleration. Adobe is just blowing smoke.
Really? Dictator? Since they have a very small percentage of the cell phone market and even a minority of the smartphone market how can they be dictators? Since they have a small percentage of the PC market and you can still install Flash if you want, how are they being dictators? Let's not forget that Flash is not installed by default on a PC either unless the PC manufacturer adds it to Windows. If Flash is as great as Adobe thinks it is then it will win the day. Apple will not be able to stop it by themselves. It just seems like everyone has a Mac or iPhone.
Adobe says Flash uses the same or less battery power than HTML5????
What crack are they smoking?
Are you really that dumb? it wasn't doing the same with flash disabled. Make a html5 site with heavy html5 and no flash animation, guess what... Suddenly it will be a 2 hour lead for flash...
On the positive side, the flash content you don't want is extremely easy to block. Let's see how it goes when the unwanted content begins to utilize HTML5...
Playing Steam games also eats battery. It easily reduces battery life from 5 hours to 1 hour. That doesn't mean I will uninstall Steam.
Adobe says Flash uses the same or less battery power than HTML5????
What crack are they smoking?
Hence the test shows that if you are just surfing, enabling flash reduces your battery life by 2 hours vs. just surfing with an html5 browser. This is a real result for real end users, who don't give a crap that maybe someday html5 ads will become more elaborate and eat more battery life.
Of course, straight HTML doesn't produce results like Flash does either. HTML5 heavily uses Javascript for Canvas animations which... dum dum dum... is a JIT compiled language on modern browsers.
Anyway Flash doesn't eat battery by being installed, it does so by being used. Just don't use it, extensions to make it "on-demand" exist for about every browser out there. Use them. Best of both worlds.
So we are left with the following: for someone just using their computer in the way Ars tested, browsing the web and such, installing flash results in 2 hours less battery life, but does provide the user the ability to see adds with annoying sounds and animations.
Hence the test shows that if you are just surfing, enabling flash reduces your battery life by 2 hours vs. just surfing with an html5 browser. This is a real result for real end users, who don't give a crap that maybe someday html5 ads will become more elaborate and eat more battery life.
flash uses vastly more CPU resources to play video on my computer than html5. i've actually went to the trouble to test it.
stop blaming the rest of the world for your inefficient garbage plug-in.
So when Flash dies and HTML5 takes over and the users don't see any improvement in battery life, who will they blame next ?
Witch burning is sooo fun until the villagers start eyeing your wife.
No, Adobe is apparently not doing the required work to be able to use hardware-acceleration in Flash on the Mac. From what I understand, OS X apps have to be coded a certain way, use certain mechanisms and libraries to be able to tap into hardware-acceleration. Adobe and other companies are obviously able to do this, because Photoshop on the Mac uses hardware-acceleration. (http://kb2.adobe.com/cps/404/kb404898.html)you for got something. Apple more than likely using undocumented API for it HTML5. And is not allowing flash to have access to the graphic acceleration and forcing it to kick to the CPU.
First public release of Flash: 1996Flash is a 15 year old bloated POS.
HTML is a descriptive language and is static. What you probably want to compare with is JavaScript. And as stated by someone else, it uses JIT just the same.Flash is a just-in-time compiled language. No doubt it requires more CPU power than regular HTML...
Right now Flash ~= unwanted content, so we can block them by not using this completely optional plugin. Sooner or later the entire Web will be HTML5, and then we'll no longer be able to separate the useful content from the junk. HTML5 is not a plugin that we can simply disable, it'll be just HTML, as simple as that. Garbage will be part of the normal content, and unless someone develops some form of an AI, it'll be very hard to keep things in control.
Not true. Ad blockers already block images, such as GIF and JPEG, which are equally integrated into browsers.