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Hulu for the iPhone here we come!
This is pretty irrelevant to Hulu and the iPhone. If Hulu finds its way to the iPhone, in the current environment, it would likely be through a wifi-streaming iPhone app that taps in to their service. Whatever they do on the iPhone, they're not going to be doing it in the Adobe Flash development environment.

To get support outside Flash on their website, at present, they'll have to use an alternative like H.264. Video capabilities of HTML 5 may offer a solution down the road. Either way, I'm not holding my breath for something to happen soon.
 
Flash, don't go away mad, but flash, just go away! ;-)

Seriously, CSS Animations and HTML5 should make Flash unnecessary!

Yeah, especially those CSS games are amazing..

I think this is sorta good news, but what a crazy workaround to get flash on the Iphone.
 
Now I'm not saying consumers won't benefit from this -- they absolutely will. But it's bad news for developers who've invested their time in learning and applying Objective-C / OpenGL ES and platform specifics, and who will have to compete their products against a barrage of flash apps made under quicker development cycles.
I seriously doubt that Flash games will be able to compete with natively written games. They will be slower and will eat the battery alive.

Also the initial post doesn't make it clear if those .ipa files will contain a just-in-time compiler and virtual machine -- if they do, Apple won't be letting them in the App Store -- against the rules.

EDIT: Form the Adobe FAQ:
Are applications for iPhone built with Flash Platform tools interpreted at runtime?
No. iPhone applications built with Flash Platform tools are compiled into standard, native iPhone executables, just like any other iPhone application.
So this isn't Flash at all. It is a compiler, that uses Flash like syntax for the source code. Boy, Adobe really must be desperate.
 
Flash isn't on the iphone.

Therefore, Flash isn't needed and is a terrible technology. :rolleyes:


/sarcasm
 
I seriously doubt that Flash games will be able to compete with natively written games. They will be slower and will eat the battery alive.

Also the initial post doesn't make it clear if those .ipa files will contain a just-in-time compiler and virtual machine -- if they do, Apple won't be letting them in the App Store -- against the rules.

These are not emulated SWFs (requiring a JIT compiler and a virtual machine) they are compiled to native code. These are standard, native iPhone executable packages. See the developer FAQ.

http://labs.adobe.com/wiki/index.php/Applications_for_iPhone:Developer_FAQ

In terms of performance I can't say. Go test the seven apps written in this method that are already in the itunes store. (listed at the bottom of the developer FAQ).
 
Flash isn't on the iphone.
Therefore, Flash isn't needed and is a terrible technology. :rolleyes:
/sarcasm
No, Flash is horrific under Mac OS X, therefore Flash is terrible technology. Until and unless Adobe delivers a first rate Flash for Mac OS X, I refuse to believe they can do it for iPhone OS X which is considerably more difficult.

Also recent (non-iPhone) smartphone Flash implementations have been a joke. Lastly, not having Flash support on mobile Safari is a feature: no obnoxious Flash ads on my iPhone.
 
I seriously doubt that Flash games will be able to compete with natively written games. They will be slower and will eat the battery alive.

Also the initial post doesn't make it clear if those .ipa files will contain a just-in-time compiler and virtual machine -- if they do, Apple won't be letting them in the App Store -- against the rules.

Instead of JIT compilation or a VM it uses native compilation. Seven apps are already in the store.

http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/#examples

I tested FickleBlox -- performance was about 15 frames per second on my iPod touch, about 3x lower than what could have been done with OpenGL ES.
 
No, Flash is horrific under Mac OS X, therefore Flash is terrible technology. Until and unless Adobe delivers a first rate Flash for Mac OS X, I refuse to believe they can do it for iPhone OS X which is considerably more difficult.

Also recent (non-iPhone) smartphone Flash implementations have been a joke. Lastly, not having Flash support on mobile Safari is a feature: no obnoxious Flash ads on my iPhone.

I don't think Adobe is interested anymore, and is sick of trying to put up with Apple's shenanigans in regards to their plugin.

But yes, I agree, Flash runs like crap on OS X. But runs beautifully on Windows.

no obnoxious Flash ads on my iPhone.

Advertisers don't need Flash technology to make annoying multimedia ads that can screw up one's browsing experience. You should know that by now.
 
Love or hate flash (and it seems most people on this site hate flash :D) I feel that if we really want the iphone to grow as a platform we need to have alternate methods of writing software for it.

Imagine if some other company (not adobe) released a compiler that simplified the process of writing native iphone applications. How would people feel about it then?

Is "Flash" the problem? is "Actionscript 3.0" the problem? or is the idea of non-apple tools to write software for the iphone the problem?
 
EDIT: Form the Adobe FAQ:
So this isn't Flash at all. It is a compiler, that uses Flash like syntax for the source code. Boy, Adobe really must be desperate.

It's not "Flash like syntax", it's ActionScript 3.0. And it's not just a compiler, as it allows you to use the whole Flash authoring suite. Finally, it doesn't matter where the compilation happens, it's still Flash.
 
I wish the iPhone would run flash. Why? So my friends can shut their pie-holes about how lame it is that it isn't. I don't own an iPhone so I don't really care.

On a side note, flash never gave me any trouble, or lead to crashes when I had my 1.25 DP G4. It did stutter a bit with HD content though. Nice and smooth on the new setup too.
 
If I can have Flash content without the Flash engine for the iPhone, why can't I also have Flash content without the Flash engine for my Macs? :cool:
 
So it's Flash, without flash?

I guess that works for applications, but not for the real time environment on the web.


I really don't have the use so much for flash on my mobile device...might as well just hop on my MBP.
 
Here come the Windows based coded apps (I'm happy though, as my desktop at home is Windows 7, and I'm having a hard time pulling away from it).

Don't worry I'm probably gonna still try to learn the object C and cocoa stuff and I might become a developer (I've been compiling some stuff for it already) if I can use it to develop apps for the medical field (yeah the main job).
 
It seems like most of you are so caught up in your hatred for Flash that you didn't bother doing your homework. As was said earlier in the thread, this isn't a SWF running inside of a flash player .ipa, this is the IDE compiling AS3 (only) as well as iPhone specific code (ie. accelerometer input, GPS services, etc) into native iPhone code.

Reference:
http://labs.adobe.com/wiki/index.php/Applications_for_iPhone:Developer_FAQ

This news is completely unrelated to a Flash player (Safari plugin) on the iPhone which I feel won't happen anytime soon due to poor performance. Take a look a the flash player performance on the Pre and HTC Hero. It's horrid. Apple won't allow Flash on the iPhone until the performance/power consumption is to their standards. Plain and simple.
 
You will see a massive increase in both quality games and quality apps (and bad ones) for the iPhone if CS5 lets you publish to the iPhone OS.

From what I understand, it will be just like publishing a Mac or PC stand alone in flash. You pick a checkbox for the platforms you want in the publish settings, and click publish. Two seconds of work to publish on 3 platforms simultaneously.

Your app now runs on your iPhone.

That's awesome.
 
I understand some of the limitation and challenge of porting Flash to mobile devices. The only Flash I personally care about is video. Obviously the capability of simply playing Flash video (.flv) would be easy. However, virtually all Flash video on the web is play through a Flash application (.swf). As I understand it, the player is just a fairly simple UI to stream the .flv video files. So it seems ridiculous to me that some solution could not be derived to at least emulate Flash video players and play Flash video. This is yet another case where 2 companies with great capabilities, act like they are completely incompetent.

It says so right there in the US Constitution, every individual has the right to life, liberty and Flash video on any device.
 
well this is long overdue, but what about simple web browsing on safari?

can't we get a solution to get flash on there also?

damned apple and their protections from virus/trojans. ;-)
 
I don't think Adobe is interested anymore, and is sick of trying to put up with Apple's shenanigans in regards to their plugin.

But yes, I agree, Flash runs like crap on OS X. But runs beautifully on Windows.
Apple's shenanigans in regard to their plugin? What, exactly, has Apple been doing to muck with their plugin on OS X? Please tell me your example isn't going to be releasing 10.6 without the very latest Flash plugin...

Advertisers don't need Flash technology to make annoying multimedia ads that can screw up one's browsing experience. You should know that by now.
Yes, but they do need Flash on a client to display Flash advertisements to that client.

Love or hate flash (and it seems most people on this site hate flash :D) I feel that if we really want the iphone to grow as a platform we need to have alternate methods of writing software for it.
Why? The iPhone is growing as a platform, and remarkably well. It supports a powerful development environment capable of games which can be every bit as fun and beautiful as what we see on the DS or the PSP (while most any other type of program is obviously possible). Development firm interest in creating titles of this sort is gradually growing. Supporting an alternative programming environment on the high-end is pretty silly without access to APIs, and on the low-end what would you be arguing for that isn't already available?

I don't think there's anything wrong with Flash gaining the ability to export Flash applications to the iPhone format. It could allow some pretty fun pick-up-and-go games to see the platform. It will likely be limited, though, in terms of developer control. I just don't think events like this are particularly relevant to the iPhone's progression.

My takeaway from this news is just that the iPhone is lucrative enough that Adobe is still offering features for the platform despite apparently having their nose rubbed in the dirt over the plugin itself.

It seems like your basic point was, though, that this isn't a big deal. On that count I agree with you. This isn't bad news at all.

You will see a massive increase in both quality games and quality apps (and bad ones) for the iPhone if CS5 lets you publish to the iPhone OS.

From what I understand, it will be just like publishing a Mac or PC stand alone in flash. You pick a checkbox for the platforms you want in the publish settings, and click publish. Two seconds of work to publish on 3 platforms simultaneously.
I don't think we'll see a 'massive increase' in quality games and quality apps. I think the biggest obstacle is going to be that the export will be concerned with porting the native Flash-like capabilities to the iPhone. That means no, or very limited, iPhone specific features. It is probably going to be a pain to integrate these exported Apps with these features. There's a good chance that these Apps won't feel Mac-like (or iPhone-like), as well.

This will be great for opening the doors for Flash game developers to release content on the iPhone (as long as Adobe does a decent job) but I'll be surprised if we more than a handful of 'quality apps' as a result of this.
 
Flash, don't go away mad, but flash, just go away! ;-)

Seriously, CSS Animations and HTML5 should make Flash unnecessary!

But they require considerably more effort and development time and the old which browser? is still a thorn in the side. I agree Flash on the Mac can demand too much CPU but the prettiest design is still firmly in the Flash camp. Some of the HTML5 and CSS sites I've seen rely heavily on JavaScript - too much coding surely takes the fun out of designing - or maybe that's just me?
 
There's a good chance that these Apps won't feel Mac-like (or iPhone-like), as well.
I'm guessing they will feel about as much like iPhone apps as AIR applications feel like OS X native apps …which will SUCK

I can't imagine Apple embracing a flood of apps coming onto the iPhone from third party software …and that is probably what will happen if it allows Windows users to create iPhone apps.
 
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