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This remind anyone else of the time Adobe claimed they were going to release Flash on the iPhone but ended up releasing nothing? In other words, I'll believe it when I see Adobe release it (out of beta).
 
As a developer, I am not too enthusiastic for this Adobe environment. Just think about the RealBasic solution. It's slowing things down, and adding additional cost (the basic package of the RealBasic simply can't do anything great, and you have to buy additional packages from 3rd party developers).

This adobe solution, might not involve additional cost to developers, but it will certainly increase the complexity for problem-solving or trouble shooting. Oh, and when the iPhone SDK updates? You'll have to wait for Adobe to support it, and fix all the issues first and then it's your turn to get your app updated asap. And not to mention that any update to the iPhone OS could break this kind of solution at any second --- it sounds just like a hack that's not officially supported.

So after all, no a good deal at all for anyone who really wants to develop a good, long term iPhone product.

Just my two cents.

m.Sharp
 
I have long loathed Flash. Hated it prior to the iPhone, hate it now.

Why would I want technology on my phone that allows advertisers to make their ads a million times more annoying that any animated GIF could ever dream of? Why would I want an entire development environment, complete with its own bugs and security issues, shoehorned into my browser? Why would I want the battery drain and the memory leaks? Why would I want the never-ending parade of UI "innovations" foisted on my by every Web site that wants its video player to stand out from the crowd? Why would I want technology in my browser that never plays by the browser's rules (ever try to bookmark or hit the back button on a Flash-based page? Good luck with that.)

I block Flash in my browser and I have never once missed it on the iPhone. The sooner it's gone and replaced by something more open and standardized, the better.
 
I have long loathed Flash. Hated it prior to the iPhone, hate it now.

Why would I want technology on my phone that allows advertisers to make their ads a million times more annoying that any animated GIF could ever dream of? Why would I want an entire development environment, complete with its own bugs and security issues, shoehorned into my browser? Why would I want the battery drain and the memory leaks? Why would I want the never-ending parade of UI "innovations" foisted on my by every Web site that wants its video player to stand out from the crowd? Why would I want technology in my browser that never plays by the browser's rules (ever try to bookmark or hit the back button on a Flash-based page? Good luck with that.)

I block Flash in my browser and I have never once missed it on the iPhone. The sooner it's gone and replaced by something more open and standardized, the better.
QFT.

Hell, nominated for MacRumors Post of the Week. :cool:
 
Flash.... on the iPhone?

At least maybe those folks at Adobe will shape up their act for OSX products now that they've submitted a bid for the iPhone, preferably AE. Since, after all, Adobe now is trying to be part of Apple's mainstream market.
 
I've been working with Flash for the past 10 years, it's been a fantastic ride and there's such an amazing developer community out there. Recently I started looking into iPhone development, Xcode, etc. I've got a bunch of apps I want to make and am ploughing through learning a new language to make this happen as I've got the same buzz about iPhone dev as I had with Flash years ago.

Yesterday, Adobe enables you to export actionScript projects as native iphone apps - I've got mixed feelings about it.

OK, so with my knowledge I can now make all those apps - great, do I need to learn Obj-C anymore?

But, now every other Flash developer on the planet can publish iPhone apps in minutes - there is going to be a massive influx of apps heading over to the app store, how's this going to effect Apple and the time for approving apps?

I went to Flash on the Beach last month, a 'Flash' conference in the UK. It was great, I attended a full day iPhone workshop (Xcode) and watched a few other sessions about iPhone development and noticed how most developers had them. The Flash community is going to be very excited about this and there will be huge take up of developers wanting to give it a go. They'll be a lot of cool stuff, but also lot of dross too.
 
This news is completely unrelated to a Flash player (Safari plugin) on the iPhone which I feel won't happen anytime soon due to poor performance. Take a look a the flash player performance on the Pre and HTC Hero. It's horrid. Apple won't allow Flash on the iPhone until the performance/power consumption is to their standards. Plain and simple.
+100.
 
Apple won't allow Flash on the iPhone until the performance/power consumption is to their standards. Plain and simple.


Um, you can keep telling yourself that but wrong answer.

Allowing Flash — which is a development platform of its own — would just be too dangerous for Apple, a company that enjoys exerting total dominance over its hardware and the software that runs on it. Flash has evolved from being a mere animation player into a multimedia platform capable of running applications of its own. That means Flash would open a new door for application developers to get their software onto the iPhone: Just code them in Flash and put them on a web page. In so doing, Flash would divert business from the App Store, as well as enable publishers to distribute music, videos and movies that could compete with the iTunes Store.

Apple's well aware of these problems, which is why the company wrote a clause in its iPhone developers' Terms of Service agreement (.pdf) that prohibits Flash from appearing on the iPhone:

"An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise," reads clause 3.3.2 of the iPhone SDK agreement, which was recently published on WikiLeaks. "No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and built-in interpreter(s)."

http://wikileaks.org/wiki/Why_Apple_Won't_Allow_Adobe_Flash_on_iPhone
 
If Flash 10.1 turns out to be as half as good as what Adobe promises then it'll be a welcome relief to the crap-tacular situation that exists today; but it still doesn't change the reality that Flash 10.1 will always be behind the eighth ball as Adobe treats it's Apple customers like the red headed step child of the family.
 
Flash — which is a development platform of its own

Um...

Oh, @#$%& it. It's too late and I'm too tired to make this argument again. If our expectations and standards have fallen to the point where we can, with a straight face, refer to Flash as a development platform, then there's no point anyway.

Seriously, you have world-class development tools at your disposal with XCode and the iPhone SDK. Can we maybe loosen the death-grip on the Flash security blanket just this once? Even a little?
 
Um...

Oh, @#$%& it. It's too late and I'm too tired to make this argument again. If our expectations and standards have fallen to the point where we can, with a straight face, refer to Flash as a development platform, then there's no point anyway.

Your opinion on what Flash should be considered/labeled is not only irrelevant, but you aren't even making a valid point, besides the fact that "you" don't think iphone should have flash...um okay?
 
Just wait...

Ha. Just wait till Apple breaks all those Flash apps with a system update, because they don't run pure Objective-C.
To heck with Flash. Get it off my web and keep it off my phone.
 
besides the fact that "you" don't think iphone should have flash...um okay?
I'm good with the fact that Jobs doesn't think the iPhone should have Flash.

But you Flash "developers" keep on telling yourselves how important your craptastic web ads are and how bad we all want to see them... ROFL!

John.B (FlashBlock's biggest fan)
 
I'm good with the fact that Jobs doesn't think the iPhone should have Flash.

But you Flash "developers" keep on telling yourselves how important your craptastic web ads are and how bad we all want to see them... ROFL!

John.B (FlashBlock's biggest fan)

And we still get paid big bucks to do it, despite the fact that you don't like it. That just burns your biscuits, doesn't it? :D

If Apple can't get on board, they will be left behind. This is one thing that can endanger Apple- Flash as a platform for publishing to mobile, web, Mac and PC all with one click. They can embrace it, or watch as their competition does and gains on them because of it.
 
And we still get paid big bucks to do it, despite the fact that you don't like it. That just burns your biscuits, doesn't it? :D

If Apple can't get on board, they will be left behind. This is one thing that can endanger Apple- Flash as a platform for publishing to mobile, web, Mac and PC all with one click. They can embrace it, or watch as their competition does and gains on them because of it.

If Apple can't get on board, they'll get left behind? LOL. YOU guys are the ones finding ways to get Flash to the iPhone by doing this Flash App business. Flash is bloated, crashes browers and quite annoying. Please. The day Flash goes under will be an epic day in history, and a better web because of its demise.
 
YOU guys are the ones finding ways to get Flash to the iPhone by doing this Flash App business.

Yes, it is me that got Flash on the iPhone! You found me out!

Flash is bloated, crashes browers and quite annoying. Please. The day Flash goes under will be an epic day in history, and a better web because of its demise.

The web might be a better place without Flash, or adobe might just take over everything. Who knows. Either way, I don't care. I'll take flash over having to deal with IE any day.

But in the mean time, the old guard programmers are upset because we don't use a "real" programming language, up to some geek mouth-breather standards.

That's like some linux geek telling a mac owner that he needs to use a "real" computer. It doesn't make you powerful, it doesn't make you smart, it just makes you old and busted. :D
 
And we still get paid big bucks to do it, despite the fact that you don't like it. That just burns your biscuits, doesn't it? :D
Not at all, because I never see your Flash ads in the first place. Flash has become the easiest of web ad mediums to ignore, between FlashBlock and ClickToFlash. And, of course, Job's refusal to host it on the iPhone to begin with. :cool:

To trot out an overused intarwebz meme: FF3 + Adblock Plus + Element Hiding Helper + Flashblock FTW! :p

How much do you think you'll get paid if that combination ever truly goes mainstream?
 
great news for me I am starting to learn action script and I always wanted to create games for the iPhone and touch
 
Not at all, because I never see your Flash ads in the first place. Flash has become the easiest of web ad mediums to ignore, between FlashBlock and ClickToFlash. And, of course, Job's refusal to host it on the iPhone to begin with. :cool:

To trot out an overused intarwebz meme: FF3 + Adblock Plus + Element Hiding Helper + Flashblock FTW! :p

How much do you think you'll get paid if that combination ever truly goes mainstream?

Block all the ads you want. I get paid to make flash apps. And to answer your question, I'll get paid more now that I can develop for the iPhone OS.

Chances are, you'll play one of my flash games on the iPhone/touch without even knowing it.

:D


Apple is going to get thousands of new developers from Adobe's continued investment in Flash.
 
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