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Why not? They support HMTL5/MP4 video today, which works with basically all Webkit-based browsers. It's all about reaching an audience.

As I've noted above, YouTube does more than just dumping a video onto the user's screen.

From YouTube themselves:

http://apiblog.youtube.com/2010/06/flash-and-html5-tag.html

WebKit does not support any specific video format. It's up to the individual browser to do that.

Safari is the only WebKit browser with full support for h.264 and MPEG4.

Chrome is phasing it out because it cannot be put into the open-source variant of Chrome (Chromium).
 
Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A334 Safari/7534.48.3)

Adobe ************. They have been planning this. They waited till SJ was gone to deny him his righteous glory.

Screw you Adobe.
Hopelessly bonded in Apple darkness,I say excellent job Adobe.
 
Yeah, sure. The next time you download a game like RoboKill from Apple's AppStore, you might want to think about what was used to create it.

http://itunes.apple.com/us/app/robokill/id408858081?mt=8

This beauty was written in Flash - and I'm pretty sure none of you guys will notice it.

Here comes another awesome example for the great things that can be done with Flash when you not let a total moron use it:

http://itunes.apple.com/us/app/machinarium/id459189186?mt=8

Machinarium is also available in the Mac AppStore.

Jobs' real motivation to keep Flash away from his iGadgets was not the claimed poor performance and age of the technology, he simply wanted to make it as hard as possible for developers to create multi-platform content. But as these gems and the birth of tools like the Corona SDK demonstrate, that plan did not work out.

Anyway, in a year or two most of the Flash haters here will hate HTML5 with the same passion they hated Flash -- because by then, all those blockable Flash ads will have been converted to non-blockable HTML5 content. And that will be an amazing victory for users world wide. Or not.

Forget it. They'll never get it.
 
Sorry, not true. Domain-based ad blocking will continue to work. As long as the ad content needs to phone home for tracking/billing purposes, it's easily to block.
Correct.

My router blocks ads with a DNS cache poisoning script; I've configured it to update the blacklist three times a day.


Their are still a whole lot more features and we still don't know what Adobe/Google might have up their sleeves that they can exclude Apple from.
Actually we can expect less relevance from Adobe. They just announced 750 layoffs, about ten percent of their workforce. High tech companies hire new talent when they are innovating. Layoffs do not bode well for Adobe.
 
While being besides the point, history proves you wrong (cf. betamax v. vhs).
Are we trying to prove that virtually identical competitors can both thrive, one for pro users and the other for home users (almost exclusively in both cases) and both will claim for decades that their chosen tech is superior? That's what beta vs vhs proved. I'm not sure how that applies to Flash discussions.
 
What kind of school would teach their students actionscript... I hope you are not going to school at devry.

I had to super LOL at this one! I unfortunately went there (I needed a fully accredited online school since I worked overseas and sadly at the time they were the only one since Penn State's World Campus wasn't really up and running yet).

That school is terrible, we learned things like OpenGL 1.4, (When 4.1 was out), DirectX 8 (when 11 was out), Flash (which had no purpose in the program), and a slew of other rotten things. I already knew almost everything I needed to know and was only there for the paper but I feel bad for the students who counted on learning from them!

Oh ya, and I think we DID learn Action Script! I didn't pay too much attention in Flash class I was busy learning useful things like advanced C++ data structures and OpenGL 4.1 on the side, stuff we should have been learning.
 
The true benefit of HTML5 over flash is the fact that it is an open standard, and not controlled mainly by a single corporate entity. That said, they aren't truely equals with regards to capibilites at this time, though HTML5 has the potential to achieve most of what Flash currently has available.

I am aware that Adobe did open up many of the aspects of flash, however it remained in control of a corporation, not a wide reaching community.

Personally, I am fine not having flash on a mobile platform. I don't miss flash on iOS, and don't really need it on my Droid . Though I can't speak for everyone in this regard, I know some love / need flash in their daily activities.

Jobs' real motivation to keep Flash away from his iGadgets was not the claimed poor performance and age of the technology, he simply wanted to make it as hard as possible for developers to create multi-platform content. But as these gems and the birth of tools like the Corona SDK demonstrate, that plan did not work out.

You can only assume.

I assume otherwise. Back in 2007 when the iPhone was first released. Flash was much more bloated, more of a resource hog, and wasn't as polished as it is today. Adobe put forth a lot of effort to make it more efficient, and give it a smaller footprint that it has now.

Currently, I think flash is actually good, but I feel Jobs (or Apple's) opinion in 2007 - 2008 was completely valid.
 
Jobs' real motivation to keep Flash away from his iGadgets was not the claimed poor performance and age of the technology, he simply wanted to make it as hard as possible for developers to create multi-platform content.
Exactly how is HTML5 not cross platform? You're just spewing vitriol at this point...
 
I am indifferent about flash, its invisible to me.

What I find funny is people knocking abode for closed, proprietary products(Flash) but have ZERO problem with using apple products.. which using proprietary accessories and software?


If flash sucks, it sucks, but don't mock its "closed" model, when apple users are in a closed environment when using most apple products.

Apple should use standard connectors, but they don't, because it works for them. Adobe did the same for Flash, so get over it.
 
I'd like some stats on the sites that use Flash in ways that can not be done in HTML5. Aren't the majority of sites that use Flash using them for ads and video? I don't think most people care if HTML5 is not a 1:1 replacement, if the actual content they care about is covered by HTML5. The Flash "technology" itself is still available for all major platforms as apps anyway.

I have no legit stats, only my anecdotal surfing/use (of which I do a _ton_), but I constantly run into sites that have some trivial Flash geegaw that doesn't add value/aesthetic and should be done using HTML[5]/JS.


I'm not trying to say anything like that.

OK, gotcha. Just trying to help. :)

My problem is, I'm not at all convinced (and I get the feeling that people who know what they are REALLY talking about) are not convinced HTML5 is the way forward either.

It feels like it's just a poor alternative.

Flash is currently more robust/mature, simply due to it being a single source, single vendor solution. Standards are pushed through open consortiums, are by nature always slower. Hell, I'm a member of a couple and I don't even contribute (OMG, I'm part of the problem...) :D

It (HTML5) can be way better/faster than the current "product", but it will take time. I think this move by Adobe is a good way to say "Hey, we're not going to develop Flash mobile any further, feel free to continue, but _maybe_ think about supporting and moving forward with HTML5 like us..."

HTML5 lacks a mature IDE and since there's a ton of Flash developers used to their products, intimate with their language, etc., it'll be a slow, incremental changeover for major development, much quicker for simple things like video encoding/deployment.


***

HTML5 + Native Apps give you the best possible utilization of the resources and the most performance potential. Flash doesn't have quite the capabilities of a native app, nor the low-end small footprint of HTML5. That being said, it does provide all (and more) of HTML5, plus a decent amount of native power, using a single technology that deploys on multiple platforms. It's an interesting trade off.
 
FYI

HTML5 is NOT a standard (yet). It's still in development. And different browsers have different features they support/don't support.

So let's put that puppy to rest.
 
You would be foolish learning Flash at this time. Might as well study COBOL

That's actually a good idea, get a bank that runs COBOL to hire you and you will make more money than a .net or java dev for sure...
 
Flash dies.

I have used Flash from it's very beginning. What has alway been interesting in a negative sort of way is Flash does not run an better on a modern multicore proccessor then it back in the days of the 486 proccessor. For that matter Adobe is the same way it has not improved at all.
 
I am indifferent about flash, its invisible to me.

What I find funny is people knocking abode for closed, proprietary products(Flash) but have ZERO problem with using apple products.. which using proprietary accessories and software?


If flash sucks, it sucks, but don't mock its "closed" model, when apple users are in a closed environment when using most apple products.

Apple should use standard connectors, but they don't, because it works for them. Adobe did the same for Flash, so get over it.

I think some of the people knocking it for being closed do so because the people championing Flash often turn around and champion the "openness" of Android over the iOS. You can see how this would be seen as funny considering how HTML5 is way more open than Flash.
 
How is RIM going to distinguish the playbook from the iPad now?

Flash!!! Ahhhh Ahhhh
 
dead or alive

Flash is dead! Long live Flash!

I know a lot of people are poking fun at Adobe right now, and maybe rightly so, but at the same time making such a decision takes some guts, and they did the right thing, even if begrudgingly. So I say congrats to Adobe for making the difficult choice.

Thing is, Flash, with all it's faults, helped save the internet from another set of proprietary Microsoft protocols/formats. And while the delivery mechanisms of today have (fortunately) tipped to the standards based HTML 5, the Flash tools bought & created by Adobe are good tools. Adobe is repurposing "Flash" development tools to generate HTML (and platform specific) code instead. The tools live on, and that's a perfectly good thing.

Now we just need Flash killed on the desktop too.
 
Thought i would share this i wrote on another forum when a fandroid tried it

No one is bashing anyone, instead (in my point of view) me being a apple fan is pointing the finger at fandroids for all C*** they used say on forums like this stating how apple is wrong on leaving out flash on there mobile devices and stuck up they were for leaving flash of there devices. when the true fact is Flash is C*** on mobile devices and they were actually doing the end user a favor (which apple always do is look after there consumer)

and it was not long ago that SJ was getting in the ear from Google saying we will defend Adobe and flash and that Apple not having Flash is direct hit at adobe and we won't let that happen. even adobe started a war of words with there open letters attacking apple and fandroids and Adobedroids were saying the same thing.

flash has always been a battery hog. i remember reading that apple should let the consumer choose, they did (either the Apple products without Flash) or other products with Flash and they got in the ear for it.

so here is me sticking my fingers at adobe fans Android fans and any others that attacked apple for flash HA HA HA HA HA HA HA

:D:D:D:D
 
Yeah, sure. The next time you download a game like RoboKill from Apple's AppStore, you might want to think about what was used to create it.

http://itunes.apple.com/us/app/robokill/id408858081?mt=8

This beauty was written in Flash - and I'm pretty sure none of you guys will notice it.

Here comes another awesome example for the great things that can be done with Flash when you not let a total moron use it:

http://itunes.apple.com/us/app/machinarium/id459189186?mt=8

Machinarium is also available in the Mac AppStore.

Jobs' real motivation to keep Flash away from his iGadgets was not the claimed poor performance and age of the technology, he simply wanted to make it as hard as possible for developers to create multi-platform content. But as these gems and the birth of tools like the Corona SDK demonstrate, that plan did not work out.

Anyway, in a year or two most of the Flash haters here will hate HTML5 with the same passion they hated Flash -- because by then, all those blockable Flash ads will have been converted to non-blockable HTML5 content. And that will be an amazing victory for users world wide. Or not.

You're confusing Flash the development environment with Flash the browser plugin.
 
You could see this coming. I can watch video on most major sites on my iPad.

Actually pisses me off that Safari on my Mac can't watch these same sites without having Flash installed.


Note to YouTube and CNN etc: Let me watch your video in html5(h.264) on my Mac automagically if I do not have Flash installed.

Save the environment. Imagine the power savings globally.
 
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