iOS represents about 1% of the web surfing population. It just surpassed Linux on the desktop. It's insignificant in the balance, no matter how much Apple touts it as the "big thing".
And Flash works well on mobiles. Games do work, maybe not 100% of them, but enough, video sites do work too. Android with Flash 10.1 has proven to the world it can be done in a very acceptable way.
When HTML5 becomes the better technological choice, it will get implemented. There's no need to rush it in an unfinished state. This will only leave people with a bitter taste about it if you take away what works now only to tell them the new thing "will work sometime in the future, give it time!". You don't replace working options with IOU notes.
mobile internet and desktop/laptop internet are 2 different categories as i made it clear in my previous post so i am not sure why you are giving me 1 percent of browser usage on both.
My argument is strictly mobile internet and Ios has 56% of mobile browser usage as of august. So it is significant in the mobile balance.
And most games don't work because most require a mouse which a smartphone does not have. and clearly you havn't actually used flash on android because my friends droid keeps crashes when trying to run flash about half the time he uses it.
http://newteevee.com/2010/08/31/video-flash-on-android-is-startlingly-bad/
http://www.thevarguy.com/2010/08/23/flash-on-android-independently-confirmed-to-stink/
http://blog.laptopmag.com/mobile-flash-fail-weak-android-player-proves-jobs-right
clearly im not the only one with this opinion.
Steve called it plain and simple flash is not meant to be on mobile internet it had its day on the desktop and it will for 3 or 4 years until web standards can do what it can and better. Sorry dude.