I don't think anything you do that involves the computer processing 1s and 0s should lead to hardware breaking.
Speakers do not process 1s and 0s.
I don't think anything you do that involves the computer processing 1s and 0s should lead to hardware breaking.
Well, if they are sending 1’s and 0’s to the analog speaker, there’s your problem right thereSpeakers do not process 1s and 0s.
Well, if they are sending 1’s and 0’s to the analog speaker, there’s your problem right there
Whatever the bug was, it’s apple’s fault if sending bad data to the DAC can cause the speakers to blow.
Physical structures (such as a glass or the old Tacoma Narrows bridge: https://en.wikipedia.org/wiki/Tacoma_Narrows_Bridge_(1940) have resonance frequencies that causes catastrophic failure. I'm not sure all possible combinations of sound frequencies that cause failure can be determined analytically.I don't think anything you do that involves the computer processing 1s and 0s should lead to hardware breaking. Obviously this was a Premiere problem, but Mac OS should not have allowed a software process to destroy the hardware. I think it revealed a Mac OS problem, or maybe a MacBook speaker problem.
(I hereby refuse to write out macOS anymore. Mac is already short for Macintosh. It doesn't deserve to be in subscript. I wrote Mac OS for years. I got on board with Mac OS X. I got on board with OS X. I can see the "i" in iOS because it's one letter, and it doesn't mean much of anything [except possibly Internet]. I don't care about tvOS because no one cares about tvOS, and this sentence is probably the only two times I've written that word. I care about Mac OS. And if we're going back to Mac OS I'm going to spell it the way I did for a very long time before they made me change it multiple times.)
Articles like this remind me why I made a conscious decision to never allow Adobe software anywhere near my Apple devices.
Wasn't there another nasty Adobe bug not so long ago that was trashing Backblaze online backups?
Physical structures (such as a glass or the old Tacoma Narrows bridge: https://en.wikipedia.org/wiki/Tacoma_Narrows_Bridge_(1940) have resonance frequencies that causes catastrophic failure. I'm not sure all possible combinations of sound frequencies that cause failure can be determined analytically.
The problem Apple needs to address is the design flaw requiring replacement of the whole top assembly to replace the speakers. That's absurd. These machines were not meant to be repaired, but replaced.
I think for the sake of good P.R. if nothing else, Adobe should step up and offer to compensate people for the repair cost if this happened to them.
In other words? Adobe caused the problem here, BUT Apple could have designed the MB Pro so the speakers weren't possible to play at levels high enough to risk physical damage if distortion was present.
Actually it should if it cant handle playing loud music without frying itself. I don’t know what kind of products you have, but I’ve never in my life suffered from a speaker blow out due to playing loud music. At the end, the hardware controls max volume output, if you have a speaker which you are limiting sound to not fry the speakers but allow a software bug to somehow pass this limit, that is a hardware design flaw.
What Adobe has actually done is fix Apple’s bug, their design flaw means they had to rework part of their code.
I write code and I can’t even imagine how I could be responsible for a hardware failure
Articles like this remind me why I made a conscious decision to never allow Adobe software anywhere near my Apple devices.
Wasn't there another nasty Adobe bug not so long ago that was trashing Backblaze online backups?
Because Final Cut XI don't understand why would an Apple user ever use Premiere when there is FCP?
This is true, too. The entire design of the new Macbook and Pro line is a big slap in the face to anyone supporting "Right to Repair" laws, and I feel like Apple did it on purpose.
You can't have anything on these new machines repaired without paying a minimum of $500-600 for entire assemblies to be replaced. Bad trackpad? Whole new top case assembly? Bad keyboard? Whole new top case assembly? Touchbar stops working? Whole new top case assembly AND possibly new logic board. Bad microphone? Yep .... same.
I don't think anything you do that involves the computer processing 1s and 0s should lead to hardware breaking. Obviously this was a Premiere problem, but Mac OS should not have allowed a software process to destroy the hardware. I think it revealed a Mac OS problem, or maybe a MacBook speaker problem.
(I hereby refuse to write out macOS anymore. Mac is already short for Macintosh. It doesn't deserve to be in subscript. I wrote Mac OS for years. I got on board with Mac OS X. I got on board with OS X. I can see the "i" in iOS because it's one letter, and it doesn't mean much of anything [except possibly Internet]. I don't care about tvOS because no one cares about tvOS, and this sentence is probably the only two times I've written that word. I care about Mac OS. And if we're going back to Mac OS I'm going to spell it the way I did for a very long time before they made me change it multiple times.)
So you don't work in the professional graphics space, gotcha.
If your software causes an unexpected full level output then I think you should be responsible for any damage down the line.
Many music studios use active speakers. They only have a power amp, with no volume control. The volume is controlled by varying the level of output from your audio interface, which is often done by a software monitor controller. If that software fails and send out full volume, there is actually no way to turn down the active speakers.
I’ve since incorporated a passive monitor controller between my audio interface and active speakers for that exact reason, to limit the levels coming out of my audio interface if there is a software failure. But many many people don’t have that extra piece of equipment, which is really only being required if the software fails.
Warranty is for manufactored defects, the speakers were working correctly, software destroyed them. Its not apple's fault the speakers blew so they didn't have to eat the cost of the repair.
^maybe we are talking about different issues.
I have had bugs in software cause the audio output from my computer jump to maximum. As I said on my Metric Halo interface the monitor controller would do this. It was a repeatable bug.
Adding a character plugin to the master buss would trigger the bug. It wasn’t hardware related.
Adding this to your EULA won’t protect you.The simple answer is they won't be, after all part of the EULA on the software clearly states that Adobe is not responsible for any damage that may occur to your system as the result of using their software, which leaves Adobe off the hook and Apple can simply say it was Adobe's fault.
My MBP 2016 speakers blew out while watching a video in Safari (probably Youtube).
So it's not just Adobes Software, but Apple's own under macOS.
The right speaker now sounds very muffled, the left is still ok.
The 2016 model sadly is a dud. Don't get me started on the keyboard...
I hire people who do, and they aren’t permitted to use adobe junkware.
I hire people who do, and they aren’t permitted to use adobe junkware.