Originally posted by backdraft
The tests were performed in Mac OS X 10.2.1 instead of OS 9. We all KNOW that OS 9 is faster than OS X.
No,
we (at least those of us who take the time to research things), all
know that most applications process at the same or better speeds under OS X. OS 9's simple GUI may make your Mac
feel faster, however it's stone-age lack of pre-emptive multitasking causes multiple applications to crunch numbers much less efficently.
Case in point, I've been using Final Cut Pro ever since it was first released. I was ecstatic about FCP 3 being carbonized but was worried that it might render slower than OS 9. I ran several tests, timing large renders under both OS 9 and X (10.1 I believe) you know what? Running on OS X it took almost exactly the same amount of time.
Anther point is the RC5 distributed.net client. When I started running OS X full time I checked benchmarks between the two (RC5-64 Crunch Vec core) and they also were basically the same. Also very interesting: booting OS X into single user mode - no GUI, the client was no faster than when running in a terminal window with Aqua/Quartz running.
The only app's that should run any faster under OS 9 are Classic app's.
Originally posted by backdraft
Its also not a fair comparison either, the PC with RDRAM the Mac with DDR
Yes, it
is fair:
1) RDRAM has not been found to be much better than DDR
2) Apple's best offering is DDR - even though the G4's FSB cannot take full advantage of it.
The fact that the G4 processor doesn't support fast FSB speeds is Apple and Motorola's fault and it is not incorrect for people to point it out.
Originally posted by backdraft
not to mention Windows XP has 64bit graphics while OS X has 128bit graphics, more cpu power is used to render the 128bit GUI versus the 64bit GUI.
What are you talking about? OS X's "GUI", the WindowServer (Quartz) utilizes double-buffered 32 bit graphics (24 bit + alpha channels). I have no idea what XP uses, but from what I've seen, I doubt it's double-buffered or any better than 24 or 32 bit color. The fact that Quartz double-buffers everything is a valid performace issue, but 128 bit? Where'd you get that?
Originally posted by backdraft
oh well... PowerPC 970 ='s solution
Agreed - I sincerely hope Apple gets it, or something as good, soon. (Then again I've been waiting for Apple to get DDR FSB's since MWNY 2000
🙄 )