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From the looks of it Adobe are still implementing their own GUI instead of using the one provided by the underlying platform (Windows or Cocoa depending on the version)

In an app that costs as much as Photoshop does, this is inexcusable.

Just write the core code in a platform independent way, and have a small team of Windows devs and a small team of Mac devs to put an appropriate GUI on top of the core for each platform.

STOP TRYING TO USE FLASH AS A ********* GUI LIBRARY!

Have to agree with all of this.

Autodesk did the right thing with AutoCad. Which Adobe did the same.
 
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dazzer21 said:
I should note, if you use Photoshop at work, the EULA allows you to have your own copy installed on your home computer, mirroring the install on your work computer. Both cant be used at the same time, but that doesnt matter since you cant be at home and at work at the same time anyway, lol. Ask your employer fort the install discs and S/N and get the Creative Suite installed on your home computer.

I have the same copy of CS5 on my home and office Macs. For at least some of each day, I am logged in to my office machine using LogMeIn, controlling it remotely from home. I can have both copies of InDesign, Photoshop etc running at the same time. It's on a local network where one or the other will lock up saying that there is already another copy in use.

But that actually has nothing to do with the EULA. I can go steal photoshop online and install it, but that doesn't mean it meets the End User License Agreement.
 
Don't know if there is a way to hide the background bit....if not, I don't like it.

Question:

You know how in Windows you can press the up/down arrow keys to flip through all the blend modes in the layers panel?

Is it possible to do this in CS6 on the Mac side? Its always bugged me.

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The effects palette thing was a joke. And I would argue that pixelmator does some things easier than photoshop, while photoshop just does more stuff. Like with the new CS6... We really need more video editing? What does that really have to do with a photo, since it's PHOTOshop?

Yeah I agree about the bloat in Photoshop, I mentioned it previously in this thread. There shouldnt be any video/3D editing crap in Photoshop. For those specific tasks there are dedicated apps that do it better and faster. No need to add it to PS at the expense of application optimization. PS could really use some tweaking to run smoother.
 
There's so much big news surrounding Photoshop CS6 that I'm not sure where to start.
Sounds like we still won't be able to draw 1 px lines with the line tool and set line-height for text in percents.
 
Actually only the last job in marketing was very Photoshop centred as a lot of it was doing renderings but there was a great deal in Illustrator as well (banners, tags, training manuals, etc.) Rogers was always sending us PSD files and a lot of them were massive, I remember getting some that would be 5,000+ in pixels with DOZENS folders with many more layers inside, smart objects, blends, etc. Some of these files would be 2gb in size. It was crazy... opening up the files from the server was especially a drag. It took 15 minutes just to OPEN the document. Copying it to the desktop and opening from the computers hard drive wasnt a whole lot better either.

When I was doing the movie posters it was 95% Quark Xpress. When I was at HBC it was mainly Illustrator and Indesign. Photoshop wasn't used much because our printed materials needed to scale, I don't think I used it much unless I was editing images rather than doing design. But I've had my share of being exposed to everything.

Yeah, i hate getting giant files. Especially when they don't have to be. There's way too many young, but very talented, designers that still don't understand how to develop an efficient work flow for productions using the CS suite properly and what is needed and what is redundant. A lot of them also don't understand that a ton of what they do in PS can be done in AI a lot more efficiently......I just wish they'd improves AI's 3D effects. They do suck compared to PS, but I guess that's what Blender is for.
 
Yeah, i hate getting giant files. Especially when they don't have to be. There's way too many young, but very talented, designers that still don't understand how to develop an efficient work flow for productions using the CS suite properly and what is needed and what is redundant. A lot of them also don't understand that a ton of what they do in PS can be done in AI a lot more efficiently......I just wish they'd improves AI's 3D effects. They do suck compared to PS, but I guess that's what Blender is for.

THIS.

I was making an icon for a client a couple weeks ago for their Blackberry app. I wanted to throw in some extruded 3D text at a 45 degree angle that wrapped around a cylinder. Not possible in Illustrator. I tried using Blender and watching some tutorials on how to do it, I gave up eventially. I remember doing this in 3DS Max when I was in highschool, but Blender's GUI is absolutely terrible.
 
THIS.

I was making an icon for a client a couple weeks ago for their Blackberry app. I wanted to throw in some extruded 3D text at a 45 degree angle that wrapped around a cylinder. Not possible in Illustrator. I tried using Blender and watching some tutorials on how to do it, I gave up eventially. I remember doing this in 3DS Max when I was in highschool, but Blender's GUI is absolutely terrible.

Hmmmmm yeah, Blenders GUI has gotten better, but it still needs a lot of work. I'd like to have a look at that design. Maybe if you PM some details I can help you out. While I hate Illustrator 3D I have been known to work some magic :D. It's sleep time for me, but PM if you want. Always happy to help a brother out :D
 
Hmmmmm yeah, Blenders GUI has gotten better, but it still needs a lot of work. I'd like to have a look at that design. Maybe if you PM some details I can help you out. While I hate Illustrator 3D I have been known to work some magic :D. It's sleep time for me, but PM if you want. Always happy to help a brother out :D

Will do if the client makes the request, but the project is 95% done and the client completely approved so I doubt it will need any greater tweeking beyond a few minor details. Thanks though :)

Peace out.
 
I gotta say that CS6 runs much much smoother in "Advanced Drawing mode" while I had to set Basic mode on CS5.1, otherwise it was not smooth enough for work. Good job on performance guys. You can find my specs in the signature. :rolleyes:
 
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Just like to point out that there is a 32 bit version for windows xp but no 32 for Mac
 
Question:

You know how in Windows you can press the up/down arrow keys to flip through all the blend modes in the layers panel?

Is it possible to do this in CS6 on the Mac side? Its always bugged me.

Shift + or Shift -

The lack of a 32bit version could be a problem for me. I have a couple of 32bit plug-ins that the developer will never upgrade that I can’t work without.
 
Shift + or Shift -

The lack of a 32bit version could be a problem for me. I have a couple of 32bit plug-ins that the developer will never upgrade that I can’t work without.

omg, yes! finally! I even remember my last boss telling me how he wanted to be able to do that in os x. thank you!
 
Aperture 4?

Come on Apple, wake up! Adobe have released LightRoom 4 and CS6 is already in beta, yet there is no announcement on Aperture 4.
 
Did the lighting effects plug-in make it back to the Mac version? I see it’s in the Window’s version with a new interface.

Edit: answered my own question; it's back in the Mac version.
 
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yes its been there on the Mac since forever.
1. first make sure you are not on a painting tool or else it will change the blend mode for that tool and not the later.
2. shift and +/- will cycle through blend modes.

good to have this around:
https://docs.google.com/viewer?url=...ts/downloads/PSCS4_Keyboard_Shortcuts_Mac.pdf


Question:

You know how in Windows you can press the up/down arrow keys to flip through all the blend modes in the layers panel?

Is it possible to do this in CS6 on the Mac side? Its always bugged me.

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One of the most annoying things Adobe did in CS5 was the removal of being able to zoom in/out with the scroll wheel while using the Polygonal Lasso Tool.

Anyone who does precise selections knows what a pain in the ass it is now. Hopefully CS6 will fix that.

I love your signature!
 
Come on Apple, wake up! Adobe have released LightRoom 4 and CS6 is already in beta, yet there is no announcement on Aperture 4.

Pretty sure the Aperture team went to work on iPhoto for iPad.. it does a lot of the same things.

Meanwhile, I pretty much work exclusively in Aperture now. So good.

Don't really do excessive special fx in Photoshop, and plugins work fine in Aperture. Lightroom is always catching up.
 
Figures I just bought PS 5.1 earlier this year - luck of the Irish. The new version does look nice though
 
Been looking forward to this. Here on the MU Campus, we generally skip every other version of CS (and before that, the standalone Adobe apps). We're still using CS3, though, because the trial version of CS5 just didn't impress us enough (and CS5.5 just seemed to be an extension of that).

Skip upgrading is a frugal thing ... but be careful with it: Adobe has caught on to it and has changed their upgrade policies - - already, CS (ie, CS1) has been cut out of eligibility for later versions...

...and with them dropping in CS 5.5 in the sequence, I'd not be surprised if CS3 isn't eligible for CS 6.

If I were you, I'd take a look right now to see what the upgrade requirements are for CS5.5 ... if it is CS2, you'll probably be okay in taking the risk that 6 will allow upgrades from 3 ... but if 5.5 is already on 3, then I'd bet beers that your 3 is going to get dropped for 6 and CS4 will be the latest upgradable version.


Of course, being on a campus, you could just look at buying a new "Student version" as another less-than-full-cost option...


-hh
 
Adobe and Autodesk's upgrade policies are atrocious.

If their customers didn't upgrade from a previous version of their software, it shouldn't mean that they are punished for it....It means that the software company didn't try hard enough to earn their upgrade fee and need to do better next time round.

This is what happens when you answer to shareholders instead of remaining a private company.
 
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