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I have to go mucking around with plugins to get Flash out of my face on OS X, compared to the iPhone, which does it for me. :rolleyes:

All jokes aside, I personally don’t like Flash, but I’m not quite sure I see the evil of just having the option for it on the iPhone.
 
Exactly! And not only video video tag support but the whole HTML5. Much faster and cleaner and ready to replace this flash crap. Good thing Apple is so large that they can actually transform whole markets.

I'd argue that it's not "ready." HTML5 is a working draft, and video tag codec support is still one of those items that is not entirely settled. I'm all for getting every browser to implement it and maybe even start using it after a specific browser/codec check, but fallback is still going to be flash for the time being.
 
Who cares about Flash? Most of the time it's used, it's because the web designers are too dumb or lazy to get the page right without it, because they haven't kept out with what a modern browser is capable of.

Wow, the level of ignorance concerning Flash from all of the 'Experts' out there. Take a few minutes and Google for "Adobe Flex" and "Adobe Air" which are based on Flash. Yes the advertising is annoying. But so are those done by animated GIFs

And for those that think HTML 5 will solve world hunger ask yourself when the last time any browser vendor implemented an HTML spec completely, correctly and the same as every other vendor. Do you really think everybody is going to all the vendors will get together and sing Kumbaya? Do you really think you will be able to code just one version of your really cool web app...? Time for a reality check.

We use Flex and have yet had to recode anything becuase of a browser version change. Our web application works the same in IE 6 and Firefox 2.0 as it does in IE 8 and Firefox 3.5. Runs the same on Linux, Mac, Windows.

Enjoy your HTML, I will enjoy being lazy and support all browsers from a single code base. I will beg to differ with you though on who is dumber here. :)
 
I hate flash. It's slow and resource intensive in OSX, don't know who to blame for that though, Apple or Adobe.
 
I'm pretty sure that Flash wouldn't even work on an iPhone. It uses 100% CPU on my MBP and video still lags!

This is probably the reason that Apple doesn't even want to let Adobe make Flash, because they know they would fsck it up somehow.

And, since iPhones overheat, CPU usage at 100% for any length of time could cause the battery to explode!
 
What Adobe is saying is the simple truth: They can't provide Flash due to Apple's app restrictions. If that's "pointing the finger," it's pointing it accurately.

Whether it is good or bad that Apple has those restrictions is a separate debate, but Adobe is just explaining to users who might want Flash on the iPhone why it isn't available, something that MR readers probably already know but that a lot of iPhone users may not.
 
Heh, what Adobe should do, for video purposes, is try and make something that converts the flash file the user views into a video file when viewed by the user on the iphone. I don't know much about flash but I think it could work. As I think there is always a video file somewhere near that flash file.

But then I don't know. This is based off of what little I know.
 
I'm pretty sure that Flash wouldn't even work on an iPhone. It uses 100% CPU on my MBP and video still lags!

This is probably the reason that Apple doesn't even want to let Adobe make Flash, because they know they would fsck it up somehow.

And, since iPhones overheat, CPU usage at 100% for any length of time could cause the battery to explode!

Don't just blame Adobe...blame apple too. It's a code/OS issue. It's works perfectly on PCs.
 
Heh, what Adobe should do, for video purposes, is try and make something that converts the flash file the user views into a video file when viewed by the user on the iphone. I don't know much about flash but I think it could work. As I think there is always a video file somewhere near that flash file.

But then I don't know. This is based off of what little I know.

Flash video uses a .flv file, which is a shell that houses the avi/mpg/mov/etc. But it's rendered away when it's converted to flv, so technically it no longer exists. You can't really extract it...well you can but that would take more processing power than just playing the flash file.
 
haha I love all the people in this thread ripping on "FLASH SUCKING" yet have no clue in the difference in development costs of making most Flash Sites with html4 or html5 and ajax.

Half of the stuff Flash does is still impossible in HTML5. It may be slow in some area's but that isn't because Adobe is lazy it's simply due to the way the technology has to work to support all of it's features.

IMO Apple should take heat from this. They have no reason -not- to allow the plugin and have it turned off by default so users don't get battery drain while browsing the web.
 
Based on the way flash uses up resources on my MBA, I really don't want it on my iPhone.

If I really need it, I can wait till I get home and open it up on my desktop.
 
Don't just blame Adobe...blame apple too. It's a code/OS issue. It's works perfectly on PCs.

1) nothing works perfectly on PCs :D
2) the mac version and the pc version are diffrent. (mac version sucks and should be fixed and streamlined)
 
I don't really care how inefficient Flash is or whether other web standards can already do things that Flash does, but I want to play Farmville on my iPhone and until there is Flash on the iPhone theres not FarmVille on the go :( I don't see why the end user should be punished b/c of this. Flash should be allowed and for everyone who doesn't like Flash just don't use it. I just don't see why some people not liking it should effect the other 30 million iPhone users. Maybe the web developer should have used something else to build their site, thats not my fault, but that doesn't make their sites content any less useful. We should still be able to use it.
 
I'm on the fence about the whole iPhone Flash debacle. I believe Apple is not adding flash to try and get standards changed. They have a habit of doing this type of thing. In fact, I think they tried it with MMS by replacing it with email. However, consumers thought different, and now we have MMS.

I agree Flash is terribly inefficient, but has been around a long time. That being said, there are those times when being able to use a flash website would be convenient. It's not really hurting me though, so time will tell what they do.
 
Ever since the iPhone came out Apple has been trying to get Adobe to write a more streamlined mobile flash player. one that:

1) won't crash and possibly make the phone reboot
2) won't drain the battery too much
3) won't tax the processor so much that it creates a heat problem
4) is secure enough to keep malicious code from running on your phone.

For whatever reason Adobe has been unable or unwilling to do this. So, Yes Apple has created restrictions, but very necessary ones. Anything less would be bad for the end user and for Apple's reputation.
 
Users don't care about flash, they care about websites. Some site developers seem to care more about Flash than about their users. Therefore, we get crappy Flash "websites" that don't work for the users. Who is at fault here? The developer.

your argument is subjective. while i agree with you that some flash sites can be a bit heavy, there are a lot that work very well. some even have quicker load time that static HTML/Javascript/CSS/Images. here's a site i've developed earlier this year which i like to believe is fairly light weight (click the character's nose!), it allows for back/forward, deep linking and SEO functionality, while including animations that are currently not possible with HTML/CSS.

HTML/CSS will not compete with flash in the future. however, WebGL certainly will. WebGL is going to be great!

It's the developer's job to use technologies that will be future-proof and well, not suck.

technologies change all the time and the best developers learn how to adapt to the constant change using the best production tools they can. so while (as i mentioned) WebGL will give adobe a run for their money, it's unlikely that adobe will simply quit development for flash, which by the way has been around since the mid 90s. flash will only become more advanced.
 
It doesn't matter what anyone thinks of the technology personally. It's FACTUALLY an integrated part of the web these days. It needs support on iPhone. Period.
 
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