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The integration with After Effects and Illustrator is pretty important to me. Do all of you guys that don't use Premiere just not do much special effects stuff, or do you have a solid workflow for these things? If so, please share - would love to stick with FCPX if possible
 
I’m not a fan of those “essential” tools, which were basically just repackaging of existing tools. The collaboration features aren’t strong enough to make them useful (AVID has this part down pat). Speech-to-text is just them buying Boris Soundbite, which a lot of us already owned.

Premiere is using an ancient codebase, which makes it slow and buggy as hell. Its UI hasn’t changed in almost a decade, Resolve and FCPX are far more modern, especially in their timeline behaviors (as much as I despise the magnetic timeline, its feel is very slick). Heck, Premiere still can’t copy/paste tracking info onto another clip, to allow simple title tracking. That’s something they could probably implement with a week’s worth of programming.

Premiere was poised to become great, but Al Mooney was poached by Apple (I believe), and his vision for the future ended at Adobe. They basically didn’t replace him, and I can’t totally blame them. Why invest in making your product much better when you have a stranglehold on the pro market?
Respectfully, when was the last time you launched a recent version of Premiere and kicked the tires?

Essentials = I wasn't referring to sound, I'm talking about Essential Graphics. The new title system is a huge leap over Legacy Titler, and it offers lots of features including master styles, responsive design, layers, etc. For me it takes the best part of doing text in After effects -- you simply click on the Program window and start typing. And I've heard nothing but HORROR stories about Avid's new titler by comparison. If I was doing a graphic or text-heavy video I wouldn't even look at Avid or Resolve.

Speech-to-text = well, include me in the group that never bough Boris or even heard of it until today. The fact that it's now bundled with the app -- and is FREE-- is huge. Plenty of people went without Boris for a long time, and outside of Avid's tools we've had to pay places like Rev or Transcriptive for captions. This is a game changer.

Ancient codebase = this has been refuted over and over again by the developers, but people keep saying it so I guess haters are gonna hate. The fact that it runs on both Mac and PC is a strength but also a source of frustration for many, and I get that. There's a lot of variables between CPU, GPU and OS to account for, especially on the PC side. All I know is this: they ported Premiere to Apple Silicon within a year of the announcement, right along with Resolve (FCPX was a given). Avid isn't even there yet. if the codebase was truly "ancient" they never could've done that -- the last time anyone had a truly ancient codebase that had to be updated, we lost Final Cut Pro 7.

UI = to each their own. I don't need it to be "slick", I just want it to work and I want things to be where I can get at them. The fact that it still sort of resembles FCP7 is a bonus to my muscle memory. Could it stand to be improved? Sure. Lots of dead space in the panels. UI text is still too small. Hopefully will get addressed soon, but I don't need them to jazz everything up with color just for the sake of looking fresh.

Tracking = not sure what you mean, but if you want to track an object and marry text to the track I'd use After Effects. Much smoother experience, and not that hard to learn. in fact the interoperability between PR and AE is one of the major strengths of the suite.
 
I have no idea why the Intel test bed was 2Ghz 4-core chip; like, WTF; that is old as dirt. Still impressive though for the low power M1. I am more interested in the multi-frame rendering for After Effects; touting it as a new feature is ******** though, they had it like 8 versions ago.
 
I have no idea why the Intel test bed was 2Ghz 4-core chip; like, WTF; that is old as dirt. Still impressive though for the low power M1. I am more interested in the multi-frame rendering for After Effects; touting it as a new feature is ******** though, they had it like 8 versions ago.
Is it really that low, though if it hasn’t been tested with AE? Like is there a concrete objective test for M1s, or are we basing it off other media editors?
Or are you saying that because the M1 has similar speccing, it’ll be perform about the same as Intel-based machines? This thread seems to refute that idea quite a bit, but I think it also depends on what machine you’re getting.
 
For my work (commercial editing), FCPX is a complete non-starter. When your content must be an exact duration, the mandatory magnetic timeline is a no-go.

But, more than that, Apple completely destroyed trust in the industry with the colossal F.U. of FCPX. Our network (one of the Big Four) transitioned our worldwide installations over to Final Cut 6, at the cost of many, many, many millions of dollars. 6 months later, Apple killed the product overnight, and the new (utterly incompetent) software couldn’t even OPEN THE PROJECTS of the old one. Needless to say, the network (and the gargantuan media empire that owns it) was… not happy. 😂

Especially because Apple sold them hard on the product, KNOWING they were shooting it in the face 6 months later. That’s not soon forgotten.
The magnetic timeline is one of those things that once you figure it out you wonder how you ever put up with the old way of working in a traditional NLE timeline. Also, you can get exact durations in FCPX? I'm not sure what you mean by your comment.
 
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One step closer to a native After Effects release 🥂
And for Adobe "close" means probably mid 2022...
I was on the private webinar when they announced this release and I asked an Adobe rep about AE, because M1 support hadn't even been announced for beta yet. They said they had been focusing on stability for the current release (the multi-frame rendering and other new features) and now that that's winding down they can focus on Apple Silicon support. Fingers crossed for a beta at the very least before end of the year.
 
So I've installed and tried out Premiere Pro on my M1 MacBook Air among getting home from work and one thing I noticed was that some effects were changed around. Masks and garbage mattes are now done in the Opacity pane on a video's effects controls...
adobepremiereproM1mac.jpg

And a few other "obsolete" effects have been retired and presumably replaced with new versions. But this is a continuing thing; several of the old audio effects were replaced with newer versions of the same effects with updated coding.
 
So I've installed and tried out Premiere Pro on my M1 MacBook Air among getting home from work and one thing I noticed was that some effects were changed around. Masks and garbage mattes are now done in the Opacity pane on a video's effects controls...View attachment 1808997
And a few other "obsolete" effects have been retired and presumably replaced with new versions. But this is a continuing thing; several of the old audio effects were replaced with newer versions of the same effects with updated coding.
I'm confused about what you say changed with masks... those have always been under the Opacity tab in Effects Controls.
 
As someone that works in Hollywood everyday. I don't think I know a single editor that uses Premiere for any sort of Hollywood production. Maybe it's just super small independents but if you make TV or Film content you are probably using Avid. Davinci Resolve is growing a lot though.

And then in News people love Final Cut because it's just unmatchable for speed and stability. It's actually hard not to love Final Cut as an editor if you just get past the initial misconceptions. Even though big film and tv projects only want you to edit in Avid.

But man Final Cut is just SOOO fast. Just ran a test of the exact same project, it took 34 minutes in Premiere and it took 2 minutes and 35 seconds to render out in Final Cut.

I'm just so confused as to why people use Premiere. I've always wanted to know. It's slower than all the other editors, It's not able to be as bare metal native like Final Cut, It's not an industry standard like Avid, it's not free like Resolve. It's not stable and it's sooooo slow. Is it just what people are used to. I've always been curious why people would actively choose to work in it.
It's all about the ecosystem, a concept that you should be all too familiar with as an Apple user.
 
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I'm confused about what you say changed with masks... those have always been under the Opacity tab in Effects Controls.
Oh, it's probably because when I originally made that YouTube Poop in 2013, I used the Four-Point Garbage Matte from the Video Effects pane. I was still a little old-school on some of Premiere's techniques (since I started out with using Adobe Premiere 6.5 in high school.)
 
For independents on a budget, Pr and AE comes into the equation when it is already "included" in the Adobe CC all apps package if you happen to use more than Photoshop, typically Illustrator and InDesign. So it is one less license to worry about especially you are not on a Mac with access to FCPX for relatively cheap one-off price. That said with Resolve being what it is now and free, that consideration had changed if you are starting now.
 
Respectfully, when was the last time you launched a recent version of Premiere and kicked the tires?

Essentials = I wasn't referring to sound, I'm talking about Essential Graphics. The new title system is a huge leap over Legacy Titler, and it offers lots of features including master styles, responsive design, layers, etc. For me it takes the best part of doing text in After effects -- you simply click on the Program window and start typing. And I've heard nothing but HORROR stories about Avid's new titler by comparison. If I was doing a graphic or text-heavy video I wouldn't even look at Avid or Resolve.

Speech-to-text = well, include me in the group that never bough Boris or even heard of it until today. The fact that it's now bundled with the app -- and is FREE-- is huge. Plenty of people went without Boris for a long time, and outside of Avid's tools we've had to pay places like Rev or Transcriptive for captions. This is a game changer.

Ancient codebase = this has been refuted over and over again by the developers, but people keep saying it so I guess haters are gonna hate. The fact that it runs on both Mac and PC is a strength but also a source of frustration for many, and I get that. There's a lot of variables between CPU, GPU and OS to account for, especially on the PC side. All I know is this: they ported Premiere to Apple Silicon within a year of the announcement, right along with Resolve (FCPX was a given). Avid isn't even there yet. if the codebase was truly "ancient" they never could've done that -- the last time anyone had a truly ancient codebase that had to be updated, we lost Final Cut Pro 7.

UI = to each their own. I don't need it to be "slick", I just want it to work and I want things to be where I can get at them. The fact that it still sort of resembles FCP7 is a bonus to my muscle memory. Could it stand to be improved? Sure. Lots of dead space in the panels. UI text is still too small. Hopefully will get addressed soon, but I don't need them to jazz everything up with color just for the sake of looking fresh.

Tracking = not sure what you mean, but if you want to track an object and marry text to the track I'd use After Effects. Much smoother experience, and not that hard to learn. in fact the interoperability between PR and AE is one of the major strengths of the suite.
I use it every day, for around 8-10 hours. I’ve been in every beta build for the past 5 years, and have consulted extensively with the development team over that same period of time. So this is NOT a knock on those guys, they’re talented, and very collaborative. But they’re wildly understaffed. The Premiere development team is shockingly tiny. It’s literally a few guys. So, no matter how talented they are, they’re hamstrung by the amount of money Adobe is willing to spend on the product, which is not much.

As far as your points… I like the idea of their essential graphics panel, but I find the performance extremely buggy, especially for such a simple tool. And the features are nothing to write home about… they JUST put in a gradient color tool. Every other NLE has had that for 20 years. The company that makes Photoshop and Illustrator should have a phenomenal title tool, and yet it’s still far behind what even FCP7 had, many years ago. That’s because After Effects and Premiere (and Photoshop and Illustrator) don’t share a codebase, so simple features in one app take years to make it into another.

As for performance, this isn’t debatable, there’s a million performance tests and benchmarks out there, Premiere is always dead last in all categories, from timeline performance, to rendering time, to export time. Heck, even that titler… to add simple text, I’ll click in the window… and wait 5 seconds for it to just give me a cursor. The performance is awful. To be fair, the team knows it is, but as you say, they’re developing for two platforms simultaneously, which splits their efforts. And Adobe’s not interested in spending a lot of cash to rewrite the app from the ground up. They don’t have to, they have the market locked down.

And, the last point is a good example… the one addition in the last few years that has been awesome for me is the Mask tool, with tracking. Works great. Not Resolve-great, but pretty great. However… I’m often needing to use tracking data to paste onto another object, so a title bounces along with a character (think every ad where text message bubbles pop up). Or I need to quickly “glue” a graphic to a wall. Heck, an hour ago I had to temp a logo into a TV screen on a handheld shot. Should be easy-peasy, the tracking data is right there in the matte track, all you have to do (like in After Effects), is just copy/paste those key frames to another layer, right? Well… nope. They don’t copy, or paste. It’s nuts, because the info is right there, but there’s no way to paste it. So, instead, I have to export a comp, wait for After Effects to load, do my tracking, and hope the roundtrip works on the way back to Premiere (which will often crash in the process).

I actually brought this up with the development team in a meeting last year. They did it in front of me, and tried to paste the tracking info… then said “Oh yeah… wow, weird. Huh, well, yet another one for the list.”

Again, no slam on them, but they’re totally underfunded, and unfortunately it shows in the product. Premiere could be amazing. Adobe is too busy counting their money to make it so.
 
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I was on the private webinar when they announced this release and I asked an Adobe rep about AE, because M1 support hadn't even been announced for beta yet. They said they had been focusing on stability for the current release (the multi-frame rendering and other new features) and now that that's winding down they can focus on Apple Silicon support. Fingers crossed for a beta at the very least before end of the year.
They pretty much confirmed a beta for the end of the year (probably just after adobe max in october and the 2022 release), and it's good, but I'm eager to get a proper release version as you have to compromise a lot with a beta, especially with plugins
 
Who's using what these days? Where does Premiere sit?

Would this be a fair generalization?

Hollywood: Final Cut Pro and Premiere
YouTubers: Resolve and LumaFusion
Beginners: iMovie

I don't think FCP is big in Hollywood.

Hollywood: Avid + Resolve
TV: Resolve + Premiere + FCP + Avid
...
 
For my work (commercial editing), FCPX is a complete non-starter. When your content must be an exact duration, the mandatory magnetic timeline is a no-go.

But, more than that, Apple completely destroyed trust in the industry with the colossal F.U. of FCPX. Our network (one of the Big Four) transitioned our worldwide installations over to Final Cut 6, at the cost of many, many, many millions of dollars. 6 months later, Apple killed the product overnight, and the new (utterly incompetent) software couldn’t even OPEN THE PROJECTS of the old one. Needless to say, the network (and the gargantuan media empire that owns it) was… not happy. 😂

Especially because Apple sold them hard on the product, KNOWING they were shooting it in the face 6 months later. That’s not soon forgotten.
I’m assuming you meant Final Cut Pro 7, which was around for years after 6.

But more importantly, where are you getting this exact duration issue in fcpx from? I totally get it if you or folks you know were flummoxed when first trying x, it’s a different way of thinking about video editing, I walked away at first after I couldn’t force it to be 7, but eventually came back and submitted myself to its ways and came out being able to edit faster and more creatively than I ever did with 7. I had to go back to 7 later on for an old project and it felt like editing on stone tablets. For whatever that’s worth.
 
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I don't think FCP is big in Hollywood.

Hollywood: Avid + Resolve
TV: Resolve + Premiere + FCP + Avid
...
That seems to be a good way to put it, but from what I've seen or heard, Final Cut Pro (X) is also popular for indie movies. It's also greatly evolved since it was originally released ten years ago, to the point where it can do just about everything Premiere Pro can do, and even the interface has gained a sleeker and more professional appearance. It can also do things better than FCP 7 could, such as the multicam editing. I've talked about that in this vlog I made as my fursona to commemorate the anniversary...
While I'll still use Premiere Pro for certain projects, Final Cut Pro is still my go-to software for making YouTube Poops.
 
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Is it really that low, though if it hasn’t been tested with AE? Like is there a concrete objective test for M1s, or are we basing it off other media editors?
Or are you saying that because the M1 has similar speccing, it’ll be perform about the same as Intel-based machines? This thread seems to refute that idea quite a bit, but I think it also depends on what machine you’re getting.
I believe they are trying to use an Intel chip that is relatively close to the same thermal envelope of the M1; but the reality is that people who run this app don't care about thermals -- just performance.
 
I’m assuming you meant Final Cut Pro 7, which was around for years after 6.

But more importantly, where are you getting this exact duration issue in fcpx from? I totally get it if you or folks you know were flummoxed when first trying x, it’s a different way of thinking about video editing, I walked away at first after I couldn’t force it to be 7, but eventually came back and submitted myself to its ways and came out being able to edit faster and more creatively than I ever did with 7. I had to go back to 7 later on for an old project and it felt like editing on stone tablets. For whatever that’s worth.
It’s not about being flummoxed, it’s about being forced to edit in a paradigm designed to benefit those who don’t care about the duration of the sequence, who love the magnetic timeline behavior. Resolve has done it correctly, giving you a magnetic timeline in the Cut page if you like that behavior, or traditional style in the Edit page if you’d like.

Apple’s defining design trait is limiting choice, for elegant simplicity. That works great for an OS, not so great for a creative application.
 
It’s not about being flummoxed, it’s about being forced to edit in a paradigm designed to benefit those who don’t care about the duration of the sequence, who love the magnetic timeline behavior. Resolve has done it correctly, giving you a magnetic timeline in the Cut page if you like that behavior, or traditional style in the Edit page if you’d like.

Apple’s defining design trait is limiting choice, for elegant simplicity. That works great for an OS, not so great for a creative application.
It sounds like you haven't really used FCPX enough to know it's capabilities. There are definitely ways to edit without making use of the magnetic timeline if you prefer the traditional way to edit. Your comment about the duration of a sequence - can you explain this?
 
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It sounds like you haven't really used FCPX enough to know it's capabilities. There are definitely ways to edit without making use of the magnetic timeline if you prefer the traditional way to edit. Your comment about the duration of a sequence - can you explain this?
Yeah, I really recommend taking a look at the 2018 documentary "Off the Tracks." It's about the difficult launch, reactions/responses and subsequent evolution of Final Cut Pro X. (Despite Apple removing "X" from the name, I still sometimes call it "Final Cut Pro X" by habit when referring to the newer versions.)
 
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It’s not about being flummoxed, it’s about being forced to edit in a paradigm designed to benefit those who don’t care about the duration of the sequence, who love the magnetic timeline behavior. Resolve has done it correctly, giving you a magnetic timeline in the Cut page if you like that behavior, or traditional style in the Edit page if you’d like.

Apple’s defining design trait is limiting choice, for elegant simplicity. That works great for an OS, not so great for a creative application.
Yeah again I’m not really sure where you’re getting this “doesn’t care about the duration” thing from. I get you didn’t see how to do that in x given how un-seven it is, but what you’re saying simply isn’t true.
 
BTW, I noticed that with this new version of Premiere Pro, it appears Adobe removed the DV/HDV capture function altogether. I know starting around 2019 (I think) on the Mac it could suddenly only capture HDV footage via FireWire, not regular DV. While DV and HDV are nowadays considered outdated technologies, it's a shame Adobe removed this functionality from Premiere Pro (at least on the Mac version, I'm not sure if the Windows version retains it or not). Then again, Adobe Premiere Elements got rid of that functionality a while back. Of course, if you want to import DV or HDV footage on an M1 Mac, you can just use iMovie, Final Cut Pro or even the QuickTime Player to do it, provided that you have the proper adapters (FireWire-to-Thunderbolt and Thunderbolt 2-to-3) and that you start playback on the DV/HDV camcorder or whatever before opening the capture window to ensure the sound goes through (as there's some kind of bug since Mac OS 10.14 Mojave where if you start playback on the device after opening the capture window on those three applications, sound will not go through.)
But of course, I rarely shoot new videos on DV or HDV, usually recording them on my Canon Vixia HF-R600 flash memory camcorder or my iPhone SE, as the video quality on those are noticeably better than HDV was, and it's a LOT quicker and easier to import the footage into a computer.
 
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