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Flash 10.1 was a step in the right direction it looks like Flash 10.2 will finally be useable for video. It's still not my ideal solution but it is a hell of a lot better than it used to be.

Just tried it on my computer (specs below) and my CPU usage when from 65% to ~15% for Flash on a 1080p video YouTube File. Obviously not a 10x drop but a 4-5x drop is nothing to sneeze at. Can't wait for this to come out of beta and more websites to start adopting it.
 
Well, there's a lot of reason as to why HTML5 should replace Flash for videos even if you look besides performance. For instance HTML5 is an open-standard which Flash is not. To me, that's enough I want an open web.

HTML5 is not a codec.

h.264 is a codec, but it's also proprietary and requires licensing fees.
 
The video performance is only the pinnacle of their performance problems. Even if they can do all the video processing work on the GPU, their actionscript interpreter still run like an donkey and still suck hard on power consumption.
What benchmarks can you share comparing the efficiency of Flash's Actionscript bytecode to HTML5's translation from raw XML for similar actions?
 
So basically you say that an embed plugin decoding a file on the fly is theoretically faster than a native solution... Mmm interesting concept... ;)

No (not even close).

I'm saying Adobe has updated FlashPlayer faster (more frequently, and with more significant updated capabilities) than W3C updates HTML/CSS (whose new features only find their way into browsers at the pace the various browser makers implement them).

That's the way plug-ins were intended to work: giving end users the ability to instantly update their own browsers with the added features they want, independent of the browser makers.
 
Correction: requires Windows (netbook) or $5000 Mac system.

ROFL

at least adobe is trying desperately to mend things/flash, there is and always will be a legacy of stuff on the www that are and will remain embedded in flash format, whether flash was the norm then

it is important that the information be retrieved now and in future

even if flash will not be the future

:confused:
 



Hah, so ironic. Only OS X crashes frequently because of Flash. Windows 7 hasn't crashed on me for that (or any other) reason in the year and a half I've had it. I like Apple products too, but this forum is hilarious.


HAH, maybe you don't boot up Windows 7, it can't crash unless you get to the desktop. ;). Well I have an office with W7 PC's plus my own bootcamp partition which I hardly use, it's just "there" and the times I've booted up to tinker around and play a YouTube video Flash ends up crashing the system where it just hangs and I can't even move the cursor and this goes for some of the other PC's in the office that we dare to play any Flash video's on. I end up having to do a hard reboot. This forum is no more hilarious than the people that come here flaming it daily. :p Hmm, what was the name of that hawaiian cartoon, Something and Stitch??? :rolleyes:
 
HAH, maybe you don't boot up Windows 7, it can't crash unless you get to the desktop. ;). Well I have an office with W7 PC's plus my own bootcamp partition which I hardly use, it's just "there" and the times I've booted up to tinker around and play a YouTube video Flash ends up crashing the system where it just hangs and I can't even more the cursor. I end up having to do a hard reboot. This forum is no more hilarious than the people that come here flaming it. :p

I've never had this issue.
 
Well, HTML5 only specifies the <video></video> tag, so the codec has nothing to do with HTML5.
Exactly. That was the point of my reply to fishmoose, that there is no relationship between HTML5 and Flash when it comes to playing video.

You can't play video without a codec, and the only truly free codec is the one few people use, Ogg.

FYI, H.264 is nowadays royalty free.
True, the licensing fees involved are not called "royalty" fees per se, but aside from that legalistic sleight of hand there are indeed licensing fees, and from what I hear they aren't cheap.
 
The demo shows a standard Flash video playing on Apple's new 11-inch MacBook Air checking in at about 80% CPU usage, and when vector images are overlaid on the video, CPU usage spikes to over 120%.

I'm more impressed by Flash using over 120% of the CPU. :eek: How do I get my other CPU intensive apps to do that??? :p
 
What benchmarks can you share comparing the efficiency of Flash's Actionscript bytecode to HTML5's translation from raw XML for similar actions?

Go check for your self with those examples:
http://dev.sencha.com/deploy/css3-ads/

The flash ECMA interpreter look like Netscape Navigator or IE6 in terms of efficiency. All modern browser now got more efficient javascript interpreter than Flash.

h.264 is a codec, but it's also proprietary and requires licensing fees.
It's not proprietary, and requires fees only for who making encoder and decoder. On a Mac, Apple is paying those fee for every quicktime user and since you already bought your Adobe software for making Flash stuff, Adobe is paying for you the licensing fee for encoding h.264 video with Adobe Media Encoder. So this is a complete none issue made up by h.264 detractor.
 
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Yep, and the previous version promised to be much better, NOT, and the one before that. Screw that, Flash sucks, it's dying thankfully, I'll be glad to move on to bigger and better things. Maybe Windows users are used to using crashing technologies daily but I'm not, I prefer and deserve better.

Hmmm well my Mac flash crashes all the time but my windows version i have only had it crash on me 2 times in the 3 months i have been using it.
 
Hmmm well my Mac flash crashes all the time but my windows version i have only had it crash on me 2 times in the 3 months i have been using it.

Well I don't think most of the people here are denying that Adobe has done a poor job on the Mac version. I refuse to believe it has anything to do with OS X, especially now that they are showing such vast improvement on this latest 10.2 build. Adobe is fulla crap.
 
If it's "open" then why does it require licensing fees?

Because the codec uses patented technology. It is "open" in the sense that it is openly licensed and controlled by a standards committee rather than a single company.

You said h.264 is proprietary. Proprietary requires ownership. No one owns h.264. They own patents utilized in h.264. These patents were contributed to h.264 in exchange for licensing fees.

Are there not patents for proprietary technology involved in h.264?

Sure. But containing proprietary technology is not the same as being proprietary. For example, most Linux distributions likely contain patented technology.
 
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