That's my hunch, too. Read a great piece about it from a few years ago over on Ars Technica.Atmos is one thing. Spatial Audio, which is proprietary to Apple, is something. One actually has to hear it to believe it. I could be wrong but once people start hearing Apple Music tracks encoded in Spatial Audio they may not not care about lossless.
I'm in the set of APM owners who definitely knew what lossless audio was, but also am not losing any sleep over its apparently not being supported.I'm pretty sure many people that bought Airpods Max had no idea what lossless was until they learned that it wasn't going to be supported.
Yes, there is. No one is getting lossless out of 3.5 mm jack. All headphones made for lossless audio on iPhone use the Lightning port, which is the only thing capable of 24-bit output.Uh. 3.5mm is how most people listen to lossless audio. There are no digital limitations to an analogue output.
I'm 8000% certain of that.I'm pretty sure many people that bought Airpods Max had no idea what lossless was until they learned that it wasn't going to be supported.
What nonsense is this? AirPods Pro for sure work for input and output, is this a problem with the non-pro version? I doubt that is a Bluetooth limitation.On Mac, you can't use the AirPods as audio input and audio output at the same time, which is ridiculous. When is Bluetooth going to come out with a new standard that fixes this problem?
I should clarify. The 3.5mm does not have an implicit limitation. The amp and DAC do. On iPhone, you cannot get 24-bit audio out of the 3.5mm jack.Uh. 3.5mm is how most people listen to lossless audio. There are no digital limitations to an analogue output.
Every product released by Apple is planned years ahead. They knew they would release this new Lossless format but still released overpriced headphones that can’t reproduce it even through Lightning.Replace “old” with “antecedent” and his point still holds. Product does the same thing it did yesterday. Unreasonable to expect it to add every new feature, especially ones that are nothing more than aural placebos.
Another pleb making assumptions. Next.If you think the AirPod Max is expensive, then you are not the target market for lossless nor high res audio either. So why even complain? 128kbps mp3 will be good enough for you.![]()
With APMWith APM or with any other normal analog headphones? I still don’t get it.
Well, then to quote Steve Jobs from D8:So many people here are complaining about their first world problems. Apple added a free new feature that nobody saw coming, and nobody expected when they purchased their last set of headphones. Most people don't even have the hearing to notice the difference of lossless audio. Yet...there are so many complaints.
This reminds me of the Louis C.K. comedy bit about cell phones and air travel. Search for "Louis CK - Everything Is Amazing and Nobody Is Happy." You'll laugh.
Plus, Spacial Audio will be a lovely new feature that most of us can enjoy, and frankly it'll be a much more noticeable than lossless audio.
Butterfly keyboards are defective design.Well, then to quote Steve Jobs from D8:
"They're paying us to make those choices. That's what a lot of customers pay us to do."
So if a group of customers expect a truly top-tier solution from Apple, that's because Apple has set the bar that high over decades. One example: I happen to be extremely satisfied with AirPods Max because I know it is absolutely on a different level, especially if you are someone who is into hardware internals and see how mind-bogglingly engineered it is, literally every piece of it, metal or plastic or fabric, so much so that some do call it over-engineered.
So when I keep seeing and owning products like this, I naturally don't want to be disappointed. Nothing wrong with that.
If people didn't react like this, we would all still be using MBPs with butterfly keyboards right now.
A lot of confusion about this. Here are a few facts. True lossless "Hi-Res" is 24-bit/192Khz--that means 24 bits of information is sampled from the source material, 192 thousand times a second. CD-quality is 24-bit/44.1Khz. To stream CD-quality wirelessly you need a bitrate of 1.4Mbps. Bluetooth 5.0, used by Apple's AirPods Max (APM) can stream content at up to 2Mbs--so, in theory, the APM could stream CD-quality. Unfortunately, though, the APM's built-in DAC (digital to audio converter) incorporates Apple's legacy AAC music compression "codec," and is, therefore, capable of processing only 256kbps--far less than the 1.4 Mbps which is required for CD-quality, and miles off the 9.2 Mbps which is required for true lossless. As for the iPhone, its built-in DAC can process 24-bit/48Khz content, but "talks" only to the internal speakers. Apple's Lightning-to-3.5mm jack has its own built-in DAC--which is also 24-bit/48Khz. So when you connect a pair of analog, non-bluetooth, headphones to your iPhone using the jack, you can listen to CD-quality content. However, when you connect the AirPods Max to this jack, using a cable, the APM takes the analog signal it receives from the 3.5mm pin, and processes it through its own, onboard DAC, which downsamples the incoming signal to 256kps. This is also true for the AirPods Pro and the HomePod. Thus to listen to CD-quality content on AppleMusic, you'll need to either physically connect a pair of analog headphones to your iPhone, or stream content from your iPhone to a device (hopefully on the same wifi network) that has a high-end DAC, such as the BlueSound PowerNode. To stream CD-quality music to an Apple device, we'll have to wait for new hardware.
Earlier today, we confirmed that AirPods, AirPods Pro, and AirPods Max will not support lossless audio over Bluetooth because of Bluetooth limitations, and it turns out there's no direct wired lossless option for the AirPods Max either.
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Apple's AirPods Max headphones are equipped with a Lightning port, but it is limited to analog sources and will not natively support digital audio formats in wired mode.
Apple told The Verge that when a 24-bit/48 kHz Apple Music lossless track is played to an iPhone into the AirPods Max using a Lightning cable and a Lightning-to-3.5mm dongle, the audio is converted to analog and then re-digitized to 24-bit/48 kHz. The re-digitization is not an identical match to the source and Apple is not able to say that it's lossless audio.
Apple has confirmed that lossless audio can be listened to on an iPhone, iPad, Mac, or Apple TV, but the higher quality audio is not available on AirPods, AirPods Pro, or AirPods Max. Apple lossless is also not available on the HomePod.
Listening to lossless audio on an iOS device will require wired headphones compatible with the ALAC format, and possibly a digital to analog converter. That the $549 AirPods Max do not work with Apple lossless is sure to upset some fans, but there is debate about whether most people can even tell the difference between standard and lossless audio formats.
Though the AirPods Max headphones do not support lossless audio, they are compatible with Spatial Audio with Dolby Atmos, another new feature that Apple is bringing to Apple Music. Spatial AudioA will allow artists to create multidimensional music that sounds like it's coming from all around you, and this feature is available on all AirPods and Beats headphones with an H1 or W1 chip.
Article Link: AirPods Max Won't Directly Support Lossless Apple Music Over Lightning
Congratulations. This is the most wrong post on this website. Amazing.Yes, there is. No one is getting lossless out of 3.5 mm jack. All headphones made for lossless audio on iPhone use the Lightning port, which is the only thing capable of 24-bit output.
Can someone enlighten me on what brand of headphones and which connectors I would need to listen to high res lossless on my iPad Pro?
Can someone please explain to me what kind of fancy setup I need to actually be able to listen to lossless audio on my MacBook Pro? I have a pair of ATH-M50xBT headphones. Will they support lossless audio when I use them wired?