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Most people can’t tell the difference because they dont have equipment to tell the difference. Audiophiles make the claim only once they have exhausted all the other features that improve sound quality, e.g the DAC, speaker driver (size, materials, shape, enclosure etc) and source quality. Folks wouldn’t be able to tell the difference between a Ford Focus and an F1 car if the test is conducted at 70 mph!
What did the Ford Focus do to become the butt of everyone's joke?? Is it really the bottom of the barrel as far as engineering/design goes? 😝
 
Unbelievable!. Not even with lightning cable!!!. Apple prided itself as having a close relationship with music.
What an overpriced product with incomplete support!. So, the alternative to hear lossless with headphones is using another brand of headphones?. Will iPhone 13 be able to send lossless audio somehow (wire or wireless) to AirPods max?.
What is Apple “proposal” to hear lossless?. Using iPhone internal speakers?!, maybe iPhone 13 will bring back the 3.5mm port?. “Losslessgate”, anyone?.
To play Apple Lossless at the best quality you'll need a DAC capable of 24/96 .... Assuming the ADC in the AirPods Max is a similar spec to their lighting DAC, it's limited to 24/48. Downsampled, sure, but still going to be alot better than a lossy compression format.

But even with the downsampling on a lightning to 3.5mm and half decent headphones its' going to be one hell of an upgrade from a 256kbps AAC or 320kbps Spotify Ogg.

A 3.5mm port isn't going to solve the problem unless the Phone's DAC is capable. A new cable or dongle with a 24/96 DAC perhaps if the APM were upgraded with an equivalent ADC on the other end (or somehow its firmware upgradeable to achieve HR audio).
The problem with the AirPod Max is it does not have an analog input, it only receives digital signals and then converts through a DAC on input. All they needed to do was enable a DAC bypass, that would have required a component I'm sure but that would have cost a few dollars. There would be ways around it but I think its a hardware fix as opposed to a software fix. We will have to wait and see.....
The AirPods Max might require the DSP to sound decent - kind of like the audio processor units for Bose speakers. They'd work, but sound like crap (Perhaps Bose is not a good comparison :p).

It was probably easier to tune them electronically after the basic design had been done.

I'd be interested to see if anyone has tried hard-wiring the drivers.
 
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Loud - Apple finally supports lossless audio
Crowd - woooo!
Whisper - but none of our headphones or speakers support it
Crowd - what!!?

Apple must surely bring out an adapter for the AirPods Max or a HomePod 2, otherwise this is just plain odd!
 
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I can't hear the difference anyway.

In theory it should still be better on AirPods as there's now 1 less source of loss, no?
not really. With AAC, the encoding is done by the publisher(Apple Music). With lossless the encoding is done by your OS.
 
I'm so disappointed. Was extremely excited about this news and can't believe that now AirPods Max won't be able to support it wired. I understand that is not possible by BT, but not even wired is such a disappointment after expending 600€ just 6 months ago on them.
It turns out, the wire on AirpodMax is just a charging cable, right?
 
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Apple just confirmed with 9to5mac that even with the Lightening-to-3.5mm adapter, lossless will not work. At least not currently.

"But what about AirPods Max? Well, we asked Apple about it too since users can plug in a Lightning cable with a 3.5mm connector to use it wired. Unfortunately, Apple also told us that “AirPods Max currently does not support digital audio formats in wired mode.” For AirPods owners, the only Apple Music supported feature will be Spatial Audio with Dolby Atmos."

With APM or with any other normal analog headphones? I still don’t get it.
 
The Apple Music AAC is 256kbps. Amazon Music HD and Tidal stream at 320kbps+ so of course with a good set of headphones (even bluetooth) you're able to notice a difference.

It has nothing to do with any double compression, though. All audio is streamed to airpods in the exact same way from the device regardless of source. This audio can be better or lower quality but it's not being transmitted in any other way.

The only time this is different is when you're using the mics in the airpods i.e. for a call, then its a two way transmission of audio to and from the airpods, and audio will get transmitted to the airpods at a lower bitrate by standard.

Yes, it goes from the phone to the AirPods the exactly same way, you're right.

Starting out with the higher quality lossless file is what makes it sound better. Tidal and Amazon Music HD are lossless like the new Apple Music will be, not 320kbps.
 
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One can only hope that Apple will have ONE headphone and ONE speaker solution for ALL types of music that Apple Music can play (from Dolby Atmos to 24/192) otherwise it will be mind boggling. Almost like Apple Music team giving middle finger to the hardware team.
 
Can someone enlighten me on what brand of headphones and which connectors I would need to listen to high res lossless on my iPad Pro?
 
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The cable Input of AirPod Max always was analog, then digitized in the analog to digital adapter. I am sure you can playback the Apple Lossless files in iTunes/Music app and output them on the 3.5mm headphone jack to whatever device is connected. But whatever is output there is an analog signal, then digitized again and it can simply not be called lossless by definition. And there is no way around this, unless Apple provides a direct digital wired connection for the Airpods Max in the future. They possibly will do this and provide an Airpods Max firmware update - but let’s be real it’s a niche in a niche in a niche market…
Despite all: It may still sound great(er) already now - lossless files playback may even improve the quality vs playing back of same song being AAC compressed as it cuts compression at the start of the chain.
 
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It seems that LDAC can do (largely - see below) lossless CD quality (16bit/44.1kHz) over Bluetooth at the 909 or 990 kbps data rate. And some Sony and other Android phones (e.g. LG) and players let you force that rate (instead of the default “best efforts” which can go to lower bitrates) so you can do (largely) lossless wireless with say WF-1000XM3 or WH-1000XM4 or other headphones supporting the LDAC Bluetooth codec.
Source:

It also seems however that despite the marketing it isn’t bit-perfect lossless (like ALAC or FLAC) because sometimes the bitrate required peaks at over 990kbps so there must still be a little compression at times.
Source:

Then again some other codecs such as aptX LL with lower bitrates than LDAC (albeit still higher than AAC) have better latency.
Source:

In summary although it seems you can get close to lossless CD quality over Bluetooth with carefully chosen components and settings, you can’t do true lossless over Bluetooth.

I expect it’s fairly likely that with their custom silicon Apple may well come out with a new low-power higher bandwidth wireless protocol on future hardware.

In the meantime if you want lossless on headphones, buy a decent set with an analogue input!
 
They didn't support lossless 6 months ago, why would they suddenly support it today? Lossless audio isn't an Apple thing. Did you guys just spend $600 without looking at the spec sheet?
The point is, they would have known they were going to starting using lossless music long before the latest round of over priced Dutch caps were released.

It's the total lack of joined up thinking that is becoming more apparent From Apple. iPhones that can shoot 4K, yet computers that couldn't edit the stuff easily. Took a few months for any 4K computers to be released.

They are doing more and more things arse about face.
 
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To my understanding, that 3.5mm-ligntning wire is just a normal analog connection and has nothing to do with lossless (digital) transmission. The lossless DA conversion will be done by the host device.
Not quite.

The APM requires a digital signal. The cable is bi-directional with both a DAC/ADC built in. I would assume both are 24/48khz like the lightning to 3.5mm dongle.
 
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There must be some misinterpretation going on, if the lightning cable is a straight analog connection to the internal headphone amp+drivers, there is no reason it would not support it using even the internal MacBook analog output. Unless there’s a stupid AD>DA useless converter being used in this connection. That would be dumb but possible.
This is how I'm interpreting it, Apple stupidly put the wired connection through some extra AD>DA conversion for no purpose other than having the APM with only a single lightning connection and not a pure analog signal path. [[EDIT] I guess they need it digital for the NC processing.]

It would mean when you plug the APM in wired, you have a D->A going from device to cable, the cable carries analog, gets translated A->D at the input to the headphones through the lightning connector, and then has to go back to analog to drive the speakers. I suppose the headphones need a digital signal in order for the signal to be processed for noise cancelling/transparency, and it would be somewhat niche for the cable to carry a complete digital signal to the headphones (would make it incompatible with traditional 3.5 analog output).

What they would have needded to support lossless is one of two things:
1: An ability to directly support analog input direct to speaker over a cable (which would probably mean noise cancelling/transparency would be disabled in this mode)
2: An ability to support a direct digital signal path from device->headphones that would receive the lossless signal and then apply the NC/transparency or whatever; this would also require the headphones to support the codec.
Unfortunately these are most likely not fixable without revising the hardware.

They really should stop having their separate teams working in bunkers where they aren't allowed to communicate with each other.
 
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Apple may not support lossless music on AirPods, but it surely supports lossless disappointment on MacRumors.
 
If both Bluetooth devices are capable of EDR (or Apple's HDR extension), the bandwidth to do (possibly losslessly compressed) lossless audio at least at CD quality should be possible, with one notable exception: there's no truly lossless audio codec for Bluetooth. The standard SBC codec is meh, and while AAC and MP3 are common, they're lossy. All the others (except LE LC3) are proprietary, and still lossy, although Qualcomm's AptX family and Sony's LDAC can deliver much better quality than MP3 or AAC.

That seems an opportunity. Codecs can be added. Apple made their ALAC lossless codec open-source and royalty-free back in 2011. That, or a slight modification more suited to the challenges, could be added as a Bluetooth codec, to be used only between suitable devices when sufficient bandwidth was possible (varies by range and obstacles).

That could perhaps be retrofitted in software or firmware on laptops and up, perhaps (at some power usage expense) on recent iPhones and iPads. It'd be more of a problem on existing Watch, AirPods, etc, where the power is very limited and where adding a codec in firmware may not be possible.

But new products could certainly support it; and if they went different and only kept it proprietary long enough to get a head start (say a year or less), they could create and lead the market for true lossless Bluetooth audio.

I'm not saying that's what they WILL do, but if I were them, I'd definitely think about it.

The lossless service is a big first step; and the rest should follow, one way or another.
 
I'm guessing actually that no headphones with noise-cancelling will "support" lossless in the same sense that the AirPods Max don't support it. This is because
1: you need a wired connection unless the ALAC codec is supported over Bluetooth, I don't believe any headphones meet this criteria.
2: the headphones need to have digital audio in order to process the noise-cancelling, I don't believe there are any headphones that take a wired digital input.

What this means is that the Apple Lossless will be converted to analog for the wired connection, and then converted back to digital at the headphones for processing. This extra step means that it cannot be called "lossless", since there will be some loss associated with this D->A->D conversion.

As long as the conversion is done well, this will probably mean the APM (and other noise-cancelling headphones over wired connection) will be **better** quality using the streamed Lossless Apple Music than they would be using the standard definition (since you are doing these conversions with a better quality source on the device). So they "support" the Lossless music in that sense, it just can't still be called lossless after these conversions.
 
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