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When people are WFH, they are less likely to be out and about in the real world doing a thorough test of AirPods features and functions.

When you go into the office, you're more likely to go out to eat lunch, take coffee breaks, etc. Those are great opportunities to test ANC and Adaptive Transparency. But if you're WFH, you're less likely to find yourself in places and situations where there's a lot of noise.

If you're WFH, you might be less inclined to go outside (to take a walk, exercise, run, bike, etc) where you'd be able to test sweat/water resistance (in addition to ANC and Adaptive Transparency) since you can just hop on your Pedalon Peloton and exercise indoors.
Then its a problem with leadership, not WFH. If you don't test the product how you should test it, you need to get fired if you don't do your job.

Every argument that WFH is bad is just pointing out how awful Apple is. Bad management, lack of proper QA testing etc. Not WFH being the issue.
 


A bug is alerting some second-generation AirPods Pro users to "replace" their battery soon, according to various online reports.

Find-My-Low-Battery-Notifications-Feature.jpg

The bug seems to trigger battery replacement notifications from the Find My app on nearby devices when the battery of the AirPods Pro earbuds or MagSafe Charging Case is low. The second-generation AirPods Pro feature enhanced Find My functionality thanks to a U1 chip for Precision Finding and transmit their battery levels at all times, so it seems likely that the alert relates to these new features.

The notifications urge the user to "replace the battery on... soon," even though it is not possible to replace AirPods batteries and the device simply needs to be recharged. Users experiencing the bug may not be immediately aware that it relates to their AirPods Pro, since the item is referred to in notifications as simply "left," "right," or "Case," leading to somewhat incoherent alerts.

The notifications seems similar to that used for the AirTag when its CR2032 battery is almost depleted and needs to be replaced, so it seems that the system is conflating the two products. One theory suggests that Apple used much of the AirTag's firmware for the MagSafe Charging Case, causing identical alerts even where they do not make sense.

Users have complained about the bug on the MacRumors forums and Reddit, but it is not clear how widespread the issue is. While Apple has not yet acknowledged the bug, it will likely be resolved via a software update in due course.

Thanks, Isaac!

Article Link: AirPods Pro 2 Bug Tells Users to 'Replace Battery Soon'
Weird, I must not have the bug because I have AppleCare on my AirPods pro2 but my kids who don’t have AppleCare + on their AirPods Pro 2 got the bug, lmao 🫣🫣🤣
 
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Some jobs are ok with WFH and quality of work apparently the people making these products and software it doesn’t seem to be working out ok. Maybe that’s why apple is pushing to get them back into the office to run a tighter ship. If it doesn’t work for you look for another job but my guess is when you accepted the offer you went to the office
 
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Then its a problem with leadership, not WFH. If you don't test the product how you should test it, you need to get fired if you don't do your job.

Every argument that WFH is bad is just pointing out how awful Apple is. Bad management, lack of proper QA testing etc. Not WFH being the issue.
If that is your position, then you must be of the opinion that remote learning through Zoom wasn't bad for students. The poor understanding of a subject, the bad grades, the cheating on tests, the mental and emotional harm, etc wasn't due to remote learning itself, it was the teachers. Remote learning shined a light on how bad they are at their job and they should just be fired.
 
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There is no proof either way. So why must we be dealing with this non stop "LOL THIS IS DUE TO WFH" posts in every single thread?
Right, but that doesn’t preclude people from discussing the influence of multiple events. And, Apple has said, multiple times, that WFH has disrupted their work.
 
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Another day, another story of bugs from the wfh workers. Guess the pro wfh trolls will be here defending this crap.
The real problems are the anti WFH people who act like there were 0 problems before WFH was a big thing. Those people are just not responsible enough to work from home probably. They'd be the ones slacking off and getting fired. Meanwhile the ones actually WFH are clearly doing the work or they'd be unemployed. Just because the anti-WFH people may be irresponsible and unable to work without constant monitoring, doesn't mean everyone is that way.
 
WFH working out so good for Apple hardware development.
I enjoy WFH perks as much as the next guy but some people refuse to admit WFH has killed productivity cos they enjoy it too much.

A recession and ensuing layoffs will change their perspective very quickly as many entitled folks will realize that commuting to work is much better than staying home, unemployed.
 
If that is your position, then you must be of the opinion that remote learning through Zoom wasn't bad for students. The poor understanding of a subject, the bad grades, the cheating on tests, the mental and emotional harm, etc wasn't due to remote learning itself, it was the teachers. Remote learning shined a light on how bad they are at their job and they should just be fired.

Remote learning != WFH

Students aren’t professionals. Students are learning, and especially young students, how to communicate their gaps and needs. An in-person classroom setting would afford a teacher the ability to see a student isn’t grasping the material as they are giving non-verbal cues that can be spotted that are missed virtually.

When you’re a professional it is expected that you’ll be able to speak up when you’re impeded from doing your job and otherwise be able to properly do it.
 
Right, but that doesn’t preclude people from discussing the influence of multiple events. And, Apple has said, multiple times, that WFH has disrupted their work.
The entire world flipped a switch and everybody for the most part worked from home. To say its not disruptive is ridiculous. But to also say its the cause of so many issues is also ridiculous. We went from barely any WFH to barely NO WFH. So yes, its been disruptive but in a good way.

I have been so much more productive since working from home.
 
I enjoy WFH perks as much as the next guy but some people refuse to admit WFH has killed productivity cos they enjoy it too much.

A recession and ensuing layoffs will change their perspective very quickly as many entitled folks will realize that commuting to work is much better than staying home, unemployed.
I really find it offensive when people say if we like work from home we are just entitled. A lot of us have worked so hard to get to where we are and yes I want to enjoy the benefits of work from home. But don't you dare call us all entitled.
 
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We aren't trolls and some of us work in tech here and also WFH and can tell you certain teams and functions are not the same if performed from home. It is what it is.

Apple is generally working on products 2 years out and this product cycle would be the first one to literally be a product of WFH since 2 years ago was 2020.

Its not far-fetched idea and unless you have evidence to proof that it isn't WFH that's contributing to this day after day of bugs, glitches and unpolished releases then the theory is not invalidated.
day after day of bugs flitches and unpolished releases? uh
 
We aren't trolls and some of us work in tech here and also WFH and can tell you certain teams and functions are not the same if performed from home. It is what it is.

Apple is generally working on products 2 years out and this product cycle would be the first one to literally be a product of WFH since 2 years ago was 2020.

Its not far-fetched idea and unless you have evidence to proof that it isn't WFH that's contributing to this day after day of bugs, glitches and unpolished releases then the theory is not invalidated.
I would take these minor bugs over the mess I had to deal with regarding the butterfly keyboard and NVIDIA GPU issues. Its a damn alert issue, lets put some perspective here holy cow! I have had dozens of issues that were not fixable by a software release. I have had to return many laptops/phones/desktops to Apple for repair many times over the years.

And I ran into a software issue which was not posted about anywhere online but Apple confirmed it was an operating system issue - Catalina experiencing 5 kernel panics a day. I literally could not do my job with a new Mac due to this. Lucky, I am not a one computer individual so I used an older system. Apple confirmed it was an issue with the OS, and it was fixed on the FIFTH major update to Catalina. Big Sur launch brought the issue back, and it was fixed with the first major update.

And FYI, Catalina was released in 2019 so before this supposedly "WORK FROM HOME MESS!!!!!" everybody keeps yelling.

So tell me, is it just an inherit Apple issue, or a Work from home issue? Because these small bugs here and there are irritating, but I have had some DOOZIES over the decades I have used Apple.
 
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I swear Apple hasn't released a new product in the last year there hasn't been an issue with

What's going on!?
 
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I swear Apple hasn't released a new product in the last year there hasn't been an issue with

What's going on!?
M1 Macs. Nothing is truly perfect, but these have been the best products I have used in decades.

Apple can't seem to focus on more than one thing at a time. Which is why all this AR/VR and Car stuff is quite concerning. Macs were in a horrible state from a pro perspective shortly after the trash can Mac Pro release until just now with the M1 processors. You hear it all the time "2015 was the last best laptop Apple produced". Now that Macs are getting A LOT of attention, it seems iPhones are suffering.
 
We aren't trolls and some of us work in tech here and also WFH and can tell you certain teams and functions are not the same if performed from home. It is what it is.

Apple is generally working on products 2 years out and this product cycle would be the first one to literally be a product of WFH since 2 years ago was 2020.

Its not far-fetched idea and unless you have evidence to proof that it isn't WFH that's contributing to this day after day of bugs, glitches and unpolished releases then the theory is not invalidated.
Even if WFH were leading to poorer code quality - it does not excuse lack of proper testing AND not getting their sh*t together on the feedback system where we report this stuff. I’ve got bugs open from the first beta that I still see in 16.1 and usability issues in Reminders I’ve reported for 2 iOS versions.

I don’t disagree with your statement about certain teams or functions, but so far, none of what we have seen issue wise should have been able to get to the public if things were tested properly.
 
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Even if WFH were leading to poorer code quality - it does not excuse lack of proper testing AND not getting their sh*t together on the feedback system where we report this stuff. I’ve got bugs open from the first beta that I still see in 16.1 and usability issues in Reminders I’ve reported for 2 iOS versions.

I don’t disagree with your statement about certain teams or functions, but so far, none of what we have seen issue wise should have been able to get to the public if things were tested properly.
As someone that is a 20 year experience senior software developer, it is how the majority of companies treat agile development. FAST FAST FAST. I saw the decline in quality as Agile kept getting adopted. I am glad I gave up on development, now I just do it on the side I am working on my own game now. I just deal with a lot of contract work and things like that. Every new product these days have issues. Games? DAY 0 patch that is 20GB! Adobe? Latest major updates have caused me issues. Windows/Mac? Issues with major releases. Even Visual Studio introduced a bug that flagged something as incorrect when it was a valid syntax since C# 1.0.
 
As someone that is a 20 year experience senior software developer, it is how the majority of companies treat agile development. FAST FAST FAST. I saw the decline in quality as Agile kept getting adopted. I am glad I gave up on development, now I just do it on the side I am working on my own game now. I just deal with a lot of contract work and things like that. Every new product these days have issues. Games? DAY 0 patch that is 20GB! Adobe? Latest major updates have caused me issues. Windows/Mac? Issues with major releases. Even Visual Studio introduced a bug that flagged something as incorrect when it was a valid syntax since C# 1.0.
If thats how Apple is working, then they are to blame for their own outcome, not necessarily WFH. I am in development but I make it a priority to incorporate user feedback/bugs into sprints. There is simply no excuse for Apple to have released some of the glaringly obvious bugs that they have. Obviously bugs will always occur, but this year its been ones that are so obvious to an end user you wonder how no one caught them before release.
 
If thats how Apple is working, then they are to blame for their own outcome, not necessarily WFH. I am in development but I make it a priority to incorporate user feedback/bugs into sprints. There is simply no excuse for Apple to have released some of the glaringly obvious bugs that they have. Obviously bugs will always occur, but this year its been ones that are so obvious to an end user you wonder how no one caught them before release.
I have been a major Apple user for decades. This is not new, and its not WFH. You are right, Apple has a big problem with quality. Like I keep saying, I firmly believe its because Apple is focusing a lot of time on the Mac lately that the iPhone has gown downhill. Apple is doing too much. Now if they work on AR/VR and cars? It will get worse! Macs have been chefs kiss lately, so incredibly amazing. Yet iPhones are now declining. It wasn't too long ago where it was the opposite.
 
Every product has a few hiccups when released, but the AirPod Pro 2 seems to have an unusually high number of problems.
 
Remote learning != WFH

Students aren’t professionals. Students are learning, and especially young students, how to communicate their gaps and needs. An in-person classroom setting would afford a teacher the ability to see a student isn’t grasping the material as they are giving non-verbal cues that can be spotted that are missed virtually.

When you’re a professional it is expected that you’ll be able to speak up when you’re impeded from doing your job and otherwise be able to properly do it.
I don’t know where this person got their stats… maybe the teacher’s union… but it’s clear from the data that remote learning was devastating for kids.
 
Have 2 pair in our household, didn’t go below 20% in the case or airpod, and we have not seen this bug. One did take 5 minutes to update firmware, while the other took over 2 hours to trigger the update from initial pairing though.

Also interesting, one pair right from the get-go, popped up window saying there was an update, and the other did not (that was the one that took hours to update to firmware x377).

Sidenote: my AirPod’s and wireless charging case are still going strong after almost 3 years. They last for about 2.5 hours of watching tv or podcasts.

I wonder what the batch size of these things are? Bad batch?
 
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