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Your math is based on leaked information, Sony has yet to announce pricing for anything.

I mean the only thing that isn't industry standard is the console price. Still, Sony has a history of undercutting Microsoft so it likely will actually be closer to $400.
 
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I think that Apple claiming that they "plan on" instead of "will" is significant.
i think that hinges on adoption, many low-end users will be fine regardless but they are already slower to upgrade, highend users it will largely depend on how fast the virtualization is, similarly for both high-end and low-end users how well Rosetta 2 works is probably one if not the most important factor in the transition.
 
Your math is based on leaked information, Sony has yet to announce pricing for anything.
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I’m not going back into any hole, I could be wrong. Didn’t make a bet.

Telling another person “You’re dreaming if...” means that they are undoubtedly wrong and are stupid to think otherwise. Now you think you might be wrong. You're backtracking.:rolleyes:
 
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I mean the only thing that isn't industry standard is the console price. Still, Sony has a history of undercutting Microsoft so it likely will actually be closer to $400.
The PS5 Digital Edition will start at $499 and the regular PS5 will start at $599, just like they did for the PS3. Sony is waiting to see how things shake out a bit before announcing the pricing. Controllers will be closer to the current $64.99 with games at $59.99 or even possibly a bit higher. $700 will get you close, but not complete.

EDIT: The PS4 will live on for at least another year at those lower price points to keep gamers happy.
 
The PS5 Digital Edition will start at $499 and the regular PS5 will start at $599, just like they did for the PS3. Sony is waiting to see how things shake out a bit before announcing the pricing. Controllers will be closer to the current $64.99 with games at $59.99 or even possibly a bit higher. $700 will get you close, but not complete.

$500 + $130 for multiple games + $65 for a controller is $695
 
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The PS5 Digital Edition will start at $499 and the regular PS5 will start at $599, just like they did for the PS3. Sony is waiting to see how things shake out a bit before announcing the pricing. Controllers will be closer to the current $64.99 with games at $59.99 or even possibly a bit higher. $700 will get you close, but not complete.
Two issues here:
1. OP didn't say 'at launch'. So those prices will go down.
2. You don't have to get an OEM controller, so even though Sony branded controllers will be <$50 fairly rapidly, you could go aftermarket and still be within budget. Also, Sony has typically supported previous gen controllers on the new console.
 
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How many people running MacOS see Boot Camp as a necessity at this point?

I'm sure a lot of people here do, but this is a unique group of users.

Only place I use Windows is at work. If I need to use it from home, I remote in on my MBP. It works fine for the stuff that fits in corporate's neat little box and I ocassionaly need.

I think Boot Camp was a way to convince people running Windows they wouldn't be SOL if they bought a Mac and it didn't fit their needs. Those days are essentially gone now. If you're that entrenched in the Windows world, yo're never making MacOS your primary.

And if you ARE that entrenched in Windows, you either have a position that allows you to have multiple machines (especially at today's costs) or have little interest in a Mac.

If I was that entrenched in Windows, I would be running it on a laptop, and using my iPad Pro for personal use.
 
How many people running MacOS see Boot Camp as a necessity at this point?

I'm sure a lot of people here do, but this is a unique group of users.

Only place I use Windows is at work. If I need to use it from home, I remote in on my MBP. It works fine for the stuff that fits in corporate's neat little box and I ocassionaly need.

I think Boot Camp was a way to convince people running Windows they wouldn't be SOL if they bought a Mac and it didn't fit their needs. Those days are essentially gone now. If you're that entrenched in the Windows world, yo're never making MacOS your primary.

And if you ARE that entrenched in Windows, you either have a position that allows you to have multiple machines (especially at today's costs) or have little interest in a Mac.

If I was that entrenched in Windows, I would be running it on a laptop, and using my iPad Pro for personal use.

Boot Camp adoption is probably pretty low, but wine isn't. Half my classmates use a Mac, and nearly all of them run at least one wine app. Those that don't prefer to use a cheap laptop so they can keep their Mac clean.
 
How many people running MacOS see Boot Camp as a necessity at this point?

I'm sure a lot of people here do, but this is a unique group of users.
different circles man,
in the IT world most Mac users use BootCamp at some point, many regularly.
some don't even use macOS but like the Mac hardware (that one has at least been lessening with PC manufacturers getting better)
really your macOS "only" (i use only loosely) nichés are Design, Writing and Schools all areas that can use PCs and that Apple has lost dominance and/or prominence in due to competitors or lack of updates/innovation over the years

people have gotten use to bootcamp or atleast VMs (which need to be fast) its a value add that people rely on, if its not as good or better than what we currently have it'll be a downgrade and seen as one by even low-end users
 
I mean as long as pure virtualization is fast enough. I don’t expect native i7 speeds, but don’t want pentium speeds.

I have high hopes for virtualization on Apple Silicon. I run ArcGIS in Parallels on my work-issues late-2015 iMac. Aside from running like garbage when I first start Windows due to the 5400 hard drive, it works fairly well once everything is loaded on the SSD.
 
I have high hopes for virtualization on Apple Silicon. I run ArcGIS in Parallels on my work-issues late-2015 iMac. Aside from running like garbage when I first start Windows due to the 5400 hard drive, it works fairly well once everything is loaded on the SSD.
current virtualization uses native calls not emulating hardware, think more VirtualPC from the PPC days rather than Parallels today.
 
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Sweet, does that mean the bootcamp version is updated or are the drivers installed separately ?

I have the new 16in with the 5600M card and installed windows 10 with bootcamp last week. This is the same driver that is installed when you install bootcamp ver 19.50, so looks like AMD is just making it available on their site.

The odd thing is that I had the 16in with the 5500M and was blown away that you could actually run SteamVR on Windows in bootcamp and get pretty decent performance. I played Half-Life Alyx and Superhot VR both performed really well! Here is a YouTube video reviewing SteamVR on the 16in with the 5500M.


***So here is the annoying part***
On the new MacBook 16in with the 5600M I cant get SteamVR to run smoothly at all! The driver wont let steam put the HMD in Direct Mode, and looking side to side in VR is super jittery.

Not sure what is going on, if this GPU is just not going to be great for VR, or if the driver needs to be optimized, but the 5500M had no issues.
 
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I mean the only thing that isn't industry standard is the console price. Still, Sony has a history of undercutting Microsoft so it likely will actually be closer to $400.
I went with the XBox One as my choice console for that generation and I was not impressed, I’m hoping that the PS5 will be somewhat reasonable because that will most likely be my next console.
 
Tested new driver with older AMD 6500 and it would not recognized the chip set. Waiting for the update the the 6500M.
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I have the new 16in with the 5600M card and installed windows 10 with bootcamp last week. This is the same driver that is installed when you install bootcamp ver 19.50, so looks like AMD is just making it available on their site.

The odd thing is that I had the 16in with the 5500M and was blown away that you could actually run SteamVR on Windows in bootcamp and get pretty decent performance. I played Half-Life Alyx and Superhot VR both performed really well! Here is a YouTube video reviewing SteamVR on the 16in with the 5500M.


***So here is the annoying part***
On the new MacBook 16in with the 5600M I cant get SteamVR to run smoothly at all! The driver wont let steam put the HMD in Direct Mode, and looking side to side in VR is super jittery.

Not sure what is going on, if this GPU is just not going to be great for VR, or if the driver needs to be optimized, but the 5500M had no issues.

Make sure you feed back to AMD about it, they have always answered my questions that I have asked of them over the last 6 months.
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The only thing that I think that AMD needs to fix is with the windows installation for EGPU unit and cards. The Windows 10 system gets confused and does not know how to allocate system resources when it has two cards. Think there should be code that you can turn off the internal gpu and use a external gpu under boot camp.
 
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I mean as long as pure virtualization is fast enough. I don’t expect native i7 speeds, but don’t want pentium speeds.

NEVER

Download a free virtual machine and install Windows on it. Virtualization will always be laggy and buggy.

Don't listen to anyone, try it yourself and see.
 
Tested new driver with older AMD 6500 and it would not recognized the chip set. Waiting for the update the the 6500M.
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Make sure you feed back to AMD about it, they have always answered my questions that I have asked of them over the last 6 months.
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The only thing that I think that AMD needs to fix is with the windows installation for EGPU unit and cards. The Windows 10 system gets confused and does not know how to allocate system resources when it has two cards. Think there should be code that you can turn off the internal gpu and use a external gpu under boot camp.

nice, how did you provide feedback? I'd love to get this resolved if possible.
 
Console: $500
Controller: $50
AAA Game: $60 x 2
Indie Game: $30
Total $700

Hmmm. Math checks out.

Forgot the PSN subscription. $60/year * 5 year life = $300. These subscriptions are where the console makers get a lot of their subsidy back since it's nearly all profit.
 
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How many people running MacOS see Boot Camp as a necessity at this point?

I'm sure a lot of people here do, but this is a unique group of users.

Only place I use Windows is at work. If I need to use it from home, I remote in on my MBP. It works fine for the stuff that fits in corporate's neat little box and I ocassionaly need.

I think Boot Camp was a way to convince people running Windows they wouldn't be SOL if they bought a Mac and it didn't fit their needs. Those days are essentially gone now. If you're that entrenched in the Windows world, yo're never making MacOS your primary.

And if you ARE that entrenched in Windows, you either have a position that allows you to have multiple machines (especially at today's costs) or have little interest in a Mac.

If I was that entrenched in Windows, I would be running it on a laptop, and using my iPad Pro for personal use.

It was aways something to have so I didn't have to buy a PC. Now I'm going the other way around - simple portable Mac device ($1000-$2000, ARM of course) + Ultrafast PC Laptop.

It used to be that a $3000-4000 15 - 16" Mac could be all I needed.
 
I mean as long as pure virtualization is fast enough. I don’t expect native i7 speeds, but don’t want pentium speeds.

The DTK running x86_64 Geekbench 5 was a bit faster than a 2012 27" iMac Core i7, and that's not even trying to be a shipping ARM mac chip yet. Final emulation performance should be rather good, so even if Apple doesn't support it I hope VMware or Parallels etc are already at work on a high performance visor for x86 Windows. It's not Windows on ARM we want.
 
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I went with the XBox One as my choice console for that generation and I was not impressed, I’m hoping that the PS5 will be somewhat reasonable because that will most likely be my next console.
PS: Better exclusives.
XBox: Adult size controllers.

Forgot the PSN subscription. $60/year * 5 year life = $300. These subscriptions are where the console makers get a lot of their subsidy back since it's nearly all profit.
Meh, that’s either optional or it lowers overall cost.

Virtualization will always be laggy and buggy.

Depends on the programs you are running.
 
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