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Whilst I agree with the premise you make, I suspect the PS5 will be closer to a grand?

Sony won’t price it that high because uptake would be nil. The upper bounds for a console is the $599 mark set by the PS3, even in 2020. Sony isn’t dumb enough to think they can charge more with the XB1 Series X ready to step in at a lower cost. I suspect the PS5 will cost Sony close to $1,000 per unit to make, but that’s par for the course in the console game.
 
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Meh, that’s either optional or it lowers overall cost.

Not optional for online multiplayer, which you'd receive free on desktops.

Microsoft reports around 65 million Xbox Live subscriptions out of an installed base of around 100 million Xbox One units, and that undercounts people with two or more consoles.

The free games aren't something most people would buy to begin with.
 
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The free games aren't something most people would buy to begin with.

Ya nobody bought Rocket League, MLB: The Show, Metal Gear Solid V, Ratchet & Clank, Bloodborne, NBA 2K, Just Cause 3, Call of Duty: WW2... or do I need to list more?

Just because the majority of people don’t take advantage of the value, doesn’t mean the value isn’t there. I get PS Plus for $30-$40 a year via sales. My current subscription is good through 2023 and I’ve never paid more than $40. I just tacked on another year yesterday for $31.

I’ve gotten way more in free games that I’ve played than what I’ve spent on the subscription.
 
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Ya nobody bought Rocket League, MLB: The Show, Metal Gear Solid V, Ratchet & Clank, Bloodborne, NBA 2K, Just Cause 3, Call of Duty: WW2... or do I need to list more?

Years after release. If people hadn't bought it by then, they weren't going to anyway.

NBA 2K20 is a perfect example, it's a genre that has fixed dates, so they make it free at the end of the cycle so that you'll have to switch to 2K21 in a few months.

Rocket League is a related example, they specifically worked out a deal with Sony to make it free-to-play exclusively on their platform. It only showed up free 4 years later on XBL Gold, presumably when the exclusivity expired. They are most definitely relying on in-app purchases on all platforms.

I get PS Plus for $30-$40 a year via sales.

The fact is you're paying for it, and the original commenter forgot to include this in their comparison of PC platforms and consoles. Again, as I said, it's a very high margin item where the console makers a lot of their subsidy back. Same for retailers, the reason they put up with selling consoles is so they can sell these high-margin subscriptions and games.
 
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Console: $500
Controller: $50

AAA Game: $60 x 2
Indie Game: $30
Total $700

Hmmm. Math checks out.

1) There’s no announced console price yet.

2) I’d be surprised if the DualSense, packed as it is with expensive tech, was the same price as the PS4/Xbox One controller.

3) Come on. Indie games are a total copout. At that point you can just cite one of those ‘collection’ packs of 90s games that have tons of games for $10.
 
Not optional for online multiplayer, which you'd receive free on desktops.

Microsoft reports around 65 million Xbox Live subscriptions out of an installed base of around 100 million Xbox One units, and that undercounts people with two or more consoles.

The free games aren't something most people would buy to begin with.

Maybe it's because when I hear "online", I think "this game will stop working when it is no longer profitable."

As for the free games, you can play them. The question never was about good games.
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1) There’s no announced console price yet.

2) I’d be surprised if the DualSense, packed as it is with expensive tech, was the same price as the PS4/Xbox One controller.

3) Come on. Indie games are a total copout. At that point you can just cite one of those ‘collection’ packs of 90s games that have tons of games for $10.

My point is player 2 just needs a controller. If the console is for kids than it SHOULD be the biggest POS on the market. Builds character.

Indie games are often better than the AAA titles.
 
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1) There’s no announced console price yet.

2) I’d be surprised if the DualSense, packed as it is with expensive tech, was the same price as the PS4/Xbox One controller.

3) Come on. Indie games are a total copout. At that point you can just cite one of those ‘collection’ packs of 90s games that have tons of games for $10.

So take out the Indie game and distribute it across the rest of the things you’re nitpicking. It’s still under $700.
 
So take out the Indie game and distribute it across the rest of the things you’re nitpicking. It’s still under $700.

What?

Console $500
Online subscription 5 years x $60 = $300
---
$800

Budget blown.

Console gaming isn't cheaper than PC gaming, given the consoles are basically PCs. Instead, the cost has been spread out via subscriptions and game and IAP royalties. This has been the business model ever since the NES.
 
Years after release. If people hadn't bought it by then, they weren't going to anyway.

NBA 2K20 is a perfect example, it's a genre that has fixed dates, so they make it free at the end of the cycle so that you'll have to switch to 2K21 in a few months.

Rocket League is a related example, they specifically worked out a deal with Sony to make it free-to-play exclusively on their platform. It only showed up free 4 years later on XBL Gold, presumably when the exclusivity expired. They are most definitely relying on in-app purchases on all platforms.



The fact is you're paying for it, and the original commenter forgot to include this in their comparison of PC platforms and consoles. Again, as I said, it's a very high margin item where the console makers a lot of their subsidy back. Same for retailers, the reason they put up with selling consoles is so they can sell these high-margin subscriptions and games.

Wow I didn’t know those games stop working a year after release. :rolleyes:
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What?

Console $500
Online subscription 5 years x $60 = $300
---
$800

Budget blown.

Console gaming isn't cheaper than PC gaming, given the consoles are basically PCs. Instead, the cost has been spread out via subscriptions and game and IAP royalties. This has been the business model ever since the NES.

You seem really intent on including this optional subscription in the purchase price.

Why isn’t anyone including the $300 they’ll spend on Apple Music when buying an iPhone?

Ya it’s definitely not, as we sit here debating a $700 graphics card lol....
 
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What?

Console $500
Online subscription 5 years x $60 = $300
---
$800

Budget blown.
shouldnt your budget increase over a 5 year span?
gamers typically have a yearly budget so this feels disingenuous
don't get me wrong PC gaming tends to be the cheapest option as it can be amortized better and the hardware used for other things but still
 
So take out the Indie game and distribute it across the rest of the things you’re nitpicking. It’s still under $700.

No, because you add $30 to switch from Indie game to actual next-gen game, and add $20-30 each per controller.

That already puts you at $750, and that’s ignoring the fact that the original post said ‘extra controllers’ (not just one) which would immediately put it north of $800.

Incidentally, you might have had a case if you said Xbox because of Game Pass, haha, though Game Pass is also on PC.
 
No, because you add $30 to switch from Indie game to actual next-gen game, and add $20-30 each per controller.

That already puts you at $750, and that’s ignoring the fact that the original post said ‘extra controllers’ (not just one) which would immediately put it north of $800.

Incidentally, you might have had a case if you said Xbox because of Game Pass, haha, though Game Pass is also on PC.

Why do you need 3 launch games? What does it matter if you need 2 or 4 extra controllers? This is next level nitpicking. Listen to yourself.

You’ll be able to take a console, multiple games, and an extra controller home for $700 or less. Period. More than enough to play for a long time.

I didn’t make the initial claim by the way, just pointing out how stupid your rebuttal is.
 
You seem really intent on including this optional subscription in the purchase price.

You seem really intent on ignoring the fact that it's the business model of consoles.

Wow I didn’t know those games stop working a year after release. :rolleyes:

Gamers, particularly the ones who invest time in the game and are on your friends list, switch to the new version so multiplayer quickly becomes a wasteland. It's a network effect.

Then the publisher gets to pocket $100 for the new year. NBA 2K20 was the top selling game in its first month of release.

You don't seem to understand the core gamer market. For the last 10 years, gaming is much more about social interaction than playing a game.
 
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You seem really intent on ignoring the fact that it's the business model of consoles.



Gamers, particularly the ones who invest time in the game and are on your friends list, switch to the new version so multiplayer quickly becomes a wasteland. Then the publisher gets to pocket $100 for the new year. It's a network effect.

NBA 2K20 was the top selling game in its first month of release.

You don't seem to understand the core gamer market.

Idk, to me there is a core gamer market of single player games...

The top 20 metacritic PS4 games are all primarily single player. There are a lot of gamers who couldn’t care less about playing online. Me included but I pay for PS Plus because it’s cheap and I get hundreds in free games every year. PS Plus and Xbox Live are by no means a requirement.
 
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Stoked for this admittedly-expected news. Put my order in for a 16" 2.4 i9/64GB/4TB/5600M this morning. I'm one of those oddballs who absolutely plans to game in Boot Camp w/an externally-connected FreeSync gaming monitor.
 
Why do you need 3 launch games? What does it matter if you need 2 or 4 extra controllers? This is next level nitpicking. Listen to yourself.

You’ll be able to take a console, multiple games, and an extra controller home for $700 or less. Period. More than enough to play for a long time.

I didn’t make the initial claim by the way, just pointing out how stupid your rebuttal is.

It’s not nitpicking, I’m simply pointing out what Mr. 700 said.

Or you could take that $700, and buy a PS5 with some games and extra controllers.

When it comes to this upcoming gen, I’m actually with you on the amazing value of the consoles, though more so the Series X/Lockhart than the PS5 due to Game Pass, back compat, and other factors.

I’m just pointing out the parameters of the original post.
 
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Ahh they will will be working on Bootcamp drivers for a long time. OS 11 has bootcamp. I think that Apple processors are Apple wave of the future, but it is going to take years before users switch...

The announcement of the change kills interest in the intel mac. Nobody will invest in deprecated technology, consumers or vendors. It is on life support and when a current machine reaches the end of its usefulness the owner must decide which platform to migrate to: Windows, Linux or whatever ARM/iOS-ish thing Apple decides to brand as the "new mac".
 
Idk, to me there is a core gamer market of single player games...

The top 20 metacritic PS4 games are all primarily single player. There are a lot of gamers who couldn’t care less about playing online. Me included but I pay for PS Plus because it’s cheap and I get hundreds in free games every year. PS Plus and Xbox Live are by no means a requirement.
i'd tend to agree, in fact i'd say most core/hardcore gamers tend to be single-player players primarily,
don't get me wrong most of us play the odd online game a bit but its more for casuals and treated by core gamers as a causal thing in between other games.
or its people who thats their niché eg. the people who buy a gaming PC/console for just FIFA or just COD etc. because to them that is gaming in its entirety (which in itself is its own type of casual gamer)

online's pushed more now because companies realized subscriptions and microtransactions are profitable every business prefers annuities over one-time purchases
 
The announcement of the change kills interest in the intel mac. Nobody will invest in deprecated technology, consumers or vendors. It is on life support and when a current machine reaches the end of its usefulness the owner must decide which platform to migrate to: Windows, Linux or whatever ARM/iOS-ish thing Apple decides to brand as the "new mac".
My workflow requires use of multiple x86 VMs at once, daily, so I see an Intel purchase now as an investment towards future usability. In the 4+ years I'll get out of my new Mac, most of the road bumps for the ARM transition will have been smoothed out and I'll be in a better spot to either migrate to ARM or switch to another platform altogether.
 
I mean as long as pure virtualization is fast enough. I don’t expect native i7 speeds, but don’t want pentium speeds.

Unless Craig Federighi has a different definition of virtualization, there is no way to virtualize (Windows x86-64 on Apple Silicon, assuming it has an ARM core. Virtualization on an ARM core based SOC would be (in theory as it is not actually available to consumers) Windows 10 on ARM, not what you can run now. Here is a quick primer on the difference between virtualization (which technically is para-virtualization as it is currently being used), and emulation. https://www.computerworld.com/article/2551154/emulation-or-virtualization-.html Emulation would be the only way to run Windows x86-64 on ARM core based SOC.

Rich S.
 
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My workflow requires use of multiple x86 VMs at once, daily, so I see an Intel purchase now as an investment towards future usability.

That is a valid stopgap. I did it myself with a 2018 MBP and 2018 mac mini. I assumed from the long hardware drought preceding that purchase Apple was transitioning to something else. The purchase give me the breathing room to unwind from the ecosystem.

It may be I'll find a use for Apple's new ARM thing, but they have been too opaque about their plans to sit back and have faith that will happen.
 
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I do feel like it isn't inconceivable that Apple would reverse Craig's stance on being able to direct boot another operating system on an ARM Mac, but given that Microsoft still would need to step up to make acquiring Windows 10 for ARM64 more accessible to an ARM Mac user and that many popular Linux distros still don't have an ARM equivalent (non-server Ubuntu, I'm looking at you), I don't know that there'll be too much obvious demand for dual-booting at this point. Though, I really wouldn't rule it out for the future. Boot Camp wasn't introduced until Intel Macs were out for a good three months and Apple's stance on it was very similar to their stance on direct booting another OS on an ARM Mac is now.
 
While us on 5500m haven’t had one driver update so still on 19.30 since launch this is why we don’t get improve speed the 5600M is on 19.50 and they was always included in the bootcamp so didn’t need to download manually from amd site
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They never do once you buy a Mac it doesn’t update the drivers for like a year

www.bootcampdrivers.com

gpu drivers provided through BootCamp are pathetic to say the absolute least. use that website - one guy has figured out how to provide AMD's latest drivers in a package that works on BootCamp for compatible GPUs.

someone used to do this for NVIDIA GPUs back in the day. Apple is lucky that the community is willing to pick up the slack at the last mile with both BootCamp and jailbroken iOS.
 
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